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Why Have A Head Location?


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#1 ScreamingSkull

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Posted 24 June 2015 - 07:23 PM

Headshots are understandably frustrating given the design of the game, but given the rarity of dying to headcap it seems pointless to even have the head as a damage location. In tabletop the odds of a headcap are 1/36, but in game I doubt the odds are lower than 1/100 for most pilots. I have only been headcapped once in recent memory. Most mechs seem to have the hit box of a needle for their "head," so again, why have a hit location for such a rare and frustrating occurrence?

#2 FupDup

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Posted 24 June 2015 - 07:25 PM

It's for lucky arty strikes to occasionally hit.

#3 Wintersdark

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Posted 24 June 2015 - 07:31 PM

View PostScreamingSkull, on 24 June 2015 - 07:23 PM, said:

Headshots are understandably frustrating given the design of the game, but given the rarity of dying to headcap it seems pointless to even have the head as a damage location. In tabletop the odds of a headcap are 1/36, but in game I doubt the odds are lower than 1/100 for most pilots. I have only been headcapped once in recent memory. Most mechs seem to have the hit box of a needle for their "head," so again, why have a hit location for such a rare and frustrating occurrence?


So when players screw up and overheat you can one-shot them. Hitting the head on a shutdown mech is easy.

#4 mailin

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Posted 24 June 2015 - 08:08 PM

View PostWintersdark, on 24 June 2015 - 07:31 PM, said:



So when players screw up and overheat you can one-shot them. Hitting the head on a shutdown mech is easy.

Or on DCs. I always go for the headshot on DCs. Also, if you headshot a mech you get the most salvage.

#5 Mcgral18

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Posted 24 June 2015 - 08:10 PM

View PostFupDup, on 24 June 2015 - 07:25 PM, said:

It's for lucky arty strikes to occasionally hit.


There is a 17% chance for dual Gauss Rifles to one shot a cockpit, up to 22% on a Whale with a TC7.


WubShee has gotten a few; but even with hitscan, it's difficult. Dual Gauss is the way to go, with some MLs to take those last 3 hitboxes, if you don't get those lucky crits.


Better yet, Dual Gauss or Laservomit+Arty.

#6 Zfailboat

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Posted 24 June 2015 - 08:18 PM

IMO put the cockpit in the "cockpit" - that we can all change it from headshot to nutpunch. - still useless in the grand scheme of things - just sounds much funnier :P (yes this is just a troll/joke post)

Actually I am all for increasing the size of the head area by maybe 10%. to many people cut down armour from the head to squeeze in that extra laser / ammo. I don't think the risk is enough currently to outweigh the reward in this aspect. I don't think it needs a big change, just a few %.

#7 Kiiyor

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Posted 24 June 2015 - 08:23 PM

View PostWintersdark, on 24 June 2015 - 07:31 PM, said:


So when players screw up and overheat you can one-shot them. Hitting the head on a shutdown mech is easy.

When you remember - I can't seem to get past the instinctive urge to go for center of mass. It sucks when you get gutted after your enemy powers back up.

"AAAAH, WHY DIDN'T I AIM FOR THE FACE??"

When I try for headshots against the right target, I usually get them too.

#8 kesmai

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Posted 24 June 2015 - 10:09 PM

For centurions. Only.

#9 Nightshade24

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Posted 24 June 2015 - 10:13 PM

View PostScreamingSkull, on 24 June 2015 - 07:23 PM, said:

Headshots are understandably frustrating given the design of the game, but given the rarity of dying to headcap it seems pointless to even have the head as a damage location. In tabletop the odds of a headcap are 1/36, but in game I doubt the odds are lower than 1/100 for most pilots. I have only been headcapped once in recent memory. Most mechs seem to have the hit box of a needle for their "head," so again, why have a hit location for such a rare and frustrating occurrence?

well my EBJ has already died from over 5 headshots and keep in mind this mech came out less then a week ago...


Anyway 1 reason is because of...

1) Logic, if a 203 mm shell hits you and destroys the life support, control panel, your sensors, and your whole body is to mush... I doubt you will still be able to pilot a mech with a couple of organs in a big hole in the upper part of your mech with smoke and fires coming out of it.

2) because you can still put things in your head. ie Medium lasers, clan large lasers, SRM 4's heatsinks, comand console, cap, targeting computer 1, etc... etc.

View PostMcgral18, on 24 June 2015 - 08:10 PM, said:


There is a 17% chance for dual Gauss Rifles to one shot a cockpit, up to 22% on a Whale with a TC7.


WubShee has gotten a few; but even with hitscan, it's difficult. Dual Gauss is the way to go, with some MLs to take those last 3 hitboxes, if you don't get those lucky crits.


Better yet, Dual Gauss or Laservomit+Arty.

TC7 got heavy nerfs recently...

#10 Wintersdark

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Posted 24 June 2015 - 11:12 PM

View PostMcgral18, on 24 June 2015 - 08:10 PM, said:


There is a 17% chance for dual Gauss Rifles to one shot a cockpit, up to 22% on a Whale with a TC7.


WubShee has gotten a few; but even with hitscan, it's difficult. Dual Gauss is the way to go, with some MLs to take those last 3 hitboxes, if you don't get those lucky crits.


Better yet, Dual Gauss or Laservomit+Arty.
Since when do TC's affect Gauss Rifles?

#11 Moldur

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Posted 24 June 2015 - 11:34 PM

Why? Because having headshots makes sense. Mechs have cockpits. It makes no sense to not have headshots is what I'm getting at I guess. I've only gotten a few headshots, and had 3 or 4 happen to me.

One instance in particular encapsulates the advantage of headshots and having your wits about you I think:

It was caustic valley, I don't even remember what I was in, but a Grasshopper was brawling with me at close range. The Grasshopper requires some decent face time with the chest mounted lasers. He had just given an alpha and was rolling while waiting for his lasers to recharge. He was standing still though. He was in the middle crater with his team, and I was peeking up from one of the ravines. We were only maybe 100m apart. He probably figured he could just stand there and deliver a full alpha at anyone that peeked right in front of him. For some reason at that moment I thought "Why don't I just wait until he stops and I'll shoot him in the head." So that's what I did. I stopped moving. I laid off shooting him until he was done rolling and faced me. He'd have a big, easy, CT target where he wouldn't have to move. He turned to give me an alpha, but I was waiting with my cursor around his head. I did some minor adjustments when he fully stopped, and I alpha'd his head off right as he shot his lasers.

#12 bad arcade kitty

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Posted 24 June 2015 - 11:36 PM

View PostMcgral18, on 24 June 2015 - 08:10 PM, said:


There is a 17% chance for dual Gauss Rifles to one shot a cockpit, up to 22% on a Whale with a TC7.



i think it's higher because many people remove head armor, it's like the safest armor to remove right now

#13 Mcgral18

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Posted 24 June 2015 - 11:39 PM

View PostNightshade24, on 24 June 2015 - 10:13 PM, said:

TC7 got heavy nerfs recently...


No, I don't believe it has.


You have any source? Game files suggest not a thing has been touched for months.

View PostWintersdark, on 24 June 2015 - 11:12 PM, said:

Since when do TC's affect Gauss Rifles?


Since always.


-<WeaponStatsFilter compatibleWeapons="AutoCannon2,ClanAutoCannon2,AutoCannon5,ClanAutoCannon5,AutoCannon10,ClanAutoCannon10,AutoCannon20,ClanAutoCannon20,GaussRifle,ClanGaussRifle,ClanUltraAutoCannon2,UltraAutoCannon5,ClanUltraAutoCannon5,ClanUltraAutoCannon10,ClanUltraAutoCannon20,PPC,ERPPC,ClanERPPC" tag="ProjectileWeapons">
<WeaponStats critChanceIncrease="0.0432,0.0242,0.0052" operation="+"/>
<WeaponStats operation="*" speed="1.045"/>


View Postbad arcade kitty, on 24 June 2015 - 11:36 PM, said:


i think it's higher because many people remove head armor, it's like the safest armor to remove right now


If they remove 2 points, it goes up to 42%+ chance to one shot. A single crit of 2.25 damage will destroy 32 IS+A.

#14 bad arcade kitty

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Posted 24 June 2015 - 11:39 PM

View PostWintersdark, on 24 June 2015 - 11:12 PM, said:

Since when do TC's affect Gauss Rifles?


it seems it does

>Beam weapons include all lasers; projectile weapons include all Gauss Rifles, PPCs, and non-LBX Autocannons.

http://mwomercs.com/...ommand-console/

#15 kesmai

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Posted 24 June 2015 - 11:47 PM

Yup. Risky business removing head armor. There are people out there are able to hit you in the head. If they hit you from 1000m+ away while both of you are moving full speed and to that repeatedly please report them for aimbotting, because one lucky shot is possible, but two or more is fishy as herring.

#16 Nightshade24

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Posted 25 June 2015 - 12:15 AM

View PostMcgral18, on 24 June 2015 - 11:39 PM, said:

-snip-

-edit-

I will go off the forum for awhile

Edited by Nightshade24, 25 June 2015 - 12:26 AM.


#17 One Medic Army

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Posted 25 June 2015 - 12:17 AM

View PostFupDup, on 24 June 2015 - 07:25 PM, said:

It's for lucky arty strikes to occasionally hit.

And when someone's right in front of you powered down.

#18 Narcissistic Martyr

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Posted 25 June 2015 - 12:18 AM

It's for killing morons who like to stop moving once they leg my 6ML Jenner. I figure I'm dead anyways so I'm gonna try and take you out the only way I can.

#19 Paigan

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Posted 25 June 2015 - 12:20 AM

Even though I was the victim, I find situations like the following very funny:


Forest Colony Snow, match began, getting in position in my 100% armor Warhawk, searching for targets to snipe.
Then for a split second, I see two PPC sparkles and my mech falls over.
Dual-PPC headshot.
It was so impressive, I wasn't even mad.

Only thing missing was the Unreal Tournament Voice saying HEADSHOT!

From a game-mechanical (not to mentional realism) point of view, "exposed bridges" are always highly ridiculous.
Super-Sci-Fi-Vehicles really gotta have some cameras. And redundancy. And cameras. And redundancy.

#20 Naduk

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Posted 25 June 2015 - 01:10 AM

head shots being very rare is what makes them super awesome and exactly why the head location is in
its so much better than handing headshots out like candy.... cod style

some time last week i was playing in my Yen-lo-wang, the battle was going badly for my team, i was pretty wounded
a jenner came flying over the ridge to my right
he was super fast, packed full of pulse lasers and fairly fresh, i snapped off a AC20 round in a desperate move to make him change his mind about engaging me... BANG! it hit him right in the head and stripped it of all armour
"oh *&$#!, i am never going to land another head shot, this guy is going to destroy me" i thought
he looped around behind me taking what shreds of armour i had left and dropping my CT to critical
"this is it im going to die on his next pass" i said to my unit mate spectating on me

i threw my centi in reverse and opposite twisted to bring him into view, i desperately rake him with my pulse lasers and get no where, i follow up with one last AC20 round expecting to miss completely as he is incredibly fast but hoping for a bit more damage and the cbills that come with before i die

BOOM! he slams into the dirt, sliding to a halt against the rocky wall, black smoke billowing out of what was once his face
against all the odds i killed that jenner with two back to back head shots

i was annihilated seconds after by his team and we lost the match
but i did not care at all because i head shot a top speed jenner
i had a mega moral victory that game





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