LordBraxton, on 30 June 2015 - 09:09 AM, said:
Then maybe magic artillery should be removed? Like the magic insta cast smoke launcher? or the fact that your artillery teams seem to have a 3 second delay between you BEGINNING to call the strike in, and actual shells on target?
dont bring realism into battletech, especially using a tank from the 1940s as an example.
Actually, calling arty or an airstrike on a target can often take a LOT longer than 3 seconds in real life, and that's IF you have assets on standby just for that purpose, just ask anyone who's been in real combat about that. They also tend to hit a much larger area for arty or are far more direct with airstrikes.
In BTech, these are usually something that happens the round AFTER you call for them, arty or airstrikes, and you either give a grid coord or you use TAG to indicate the target and have to keep that TAG on target until the strike hits.
They aren't magical, they are done using assets on standby, either specifically to support YOUR operation, in which case response times will be shorter, or they are simply on standby for anyone needing the support and the response time can be a little longer or just as quick depending on location, requests with higher priority or whatever. Nothing magical about arty/airstrike support for military operations, real life or BTech, they exist.
Mcgral18, on 30 June 2015 - 09:16 AM, said:
I've had weapons be destroyed and head ammo blown out when only a Strike could have done them...so I'll go with yes.
They also still deal 35 damage, which is enough to headshot on their own.
I enjoy getting a Gauss headshot to try for the 1 shot, then drop a strike if it didn't work. Almost guaranteed kill. Works the other way around as well.
Thank McGral, I didn't know about arty/airstrikes and crits, and I thought the damage was 35 but wasn't sure simply because I've taken plenty of cockpit hits from them without being dropped, figured they'd either dropped it to 30 OR put something in place to reduce the damage done to a cockpit. But if crits are possible, reducing the damage wouldn't stop a 1 hit kill, so that makes sense.
I love getting headshots, but I'm one of those who thinks doing 200 damage to get a kill just means your aim sucks. I may not make as many cbills per kill due to that, but I make those earnings up in recon money, so it's all good to me.