You have to understand why some are skeptics. Many things happened in the past.
PGI started with nearly no experience in these kind of semi-simulator games. They've been constantly learning and experimenting...only to re-discover things that has been going on in simulator games (features, balance, etc).
True, The BT universe is hard to balance in a real-time shooter... but the outcome is improvement over time "for them"... but frustration "for us players".
Think of map design and its current re-design procedures. The map designer is the only one here that had any kind of benefit out of it... Experience!.... We?... we just got frustration. Many lost interest and fled early on.
Think of balance. The game designer just sees numbers and adjustments and he gets paid for that. You, as a player spend hundreds of dollars to have fun, yet you get frustration in return,... feels like you are being used as a test subject so someone can gain experience.
Only hope now is that MWO and PGI can put that experience to use and create something that can attract "new" fans.... that is a real challenge. Old BT fans like us did not need attraction...we just threw money at the name, mechwarrior.
PGI had an exceptional situation regarding MWO, many of the MW hardcore fans have good jobs, families and financial stability, happy to spend on a title full of nostalgia. Few developers have that opportunity. Sadly they nearly milked that specific fans dry in their experimenting phase.
Edited by Navid A1, 30 June 2015 - 04:06 AM.