Widowmaker1981, on 10 July 2015 - 12:11 AM, said:
Well thats a bit exaggerated..
HBK-4G
That will have an extra ~0.5 tons due to clan FF being better, which is 29 tons. or Twin Gauss + 5T of ammo. Admittedly thats a bit light on ammo, and its likely to have the worst hitboxes of any mech ever, but.. i simply dont see how full customization of clan gear, with its half size ES and FF, 2 slot DHS and XL engine that lives through ST loss can possibly be balanced against IS mechs without sweeping nerfs to clan gear, which will ruin Omnimechs due to their locked customisation hamstringing them (even the MOST optimized ones like the timber still have atrocious placement of ES/FF crits)
Hunches are fairly comparable with quirks.
4SP SRMs a similar amount, having 57% reduction, and can bring a better laser alpha. Half weight SRMs make filling tonnage hard to do, actually. Max engine, 4SRM6+A, 400 missiles, 4JJs, 2MPLs, 15DHS. That's with max (not stripped arms) armour and 3 crit slots remaining, with both FF and Endo.
4J is an LRM60, easily build with the IIC. 3LRM20+A, TAG, ERML (or MPL with stripping arms, ERLL with 5 tons of ammo), this one moves 89 Kph with a 250 and has 1 JJ.
Grid Iron can Gauss while moving much faster, with roughly twice the RoF, but that's less useful with Gauss because the charge. 3x Cooldown, but Charge adds 1.5s to the whole 2 cycles.
4G isn't quite double, and can't match the firepower of 2 UAC20s, but isn't left in the dust either. Slightly worse.
4H and 4P are both outclassed. Not bad robots, but these are also quite good. Max engine, JJs, Clam heatsinks.
3 of 6 isn't great, but it's not bad. The other 3 robots can't really hold on. Jenner's only saving grace...both have gigantic CTs.
Edited by Mcgral18, 10 July 2015 - 09:32 AM.