Gyrok, on 03 July 2015 - 02:16 PM, said:
Base pitch range for the K2 is 16 degrees (for comparison, TBR gets 20 degrees pitch range). While it may be 4 degrees, it seems calculated, as there are a number of advantageous positions for the DG K2 that I've learned to avoid, because I am just barely unable to aim high or low enough with weapons in the STs to take advantage of them.
As for yaw, even with an XL315, the K2 turns slower (torso and whole body) than a TBR. Not much slower with the 315, but engine is something I'll get into below.
I can't speak for convergence though. I still have not bought a Timberwolf. I'll just concede that point.
Gyrok, on 03 July 2015 - 02:16 PM, said:
The mech must be able to run a minimum of 5 tons of ammo for 2 gauss rifles while meeting the following rules:
1.) The mech must maintain 90+% of the maximum armor allowed
2.) The mech must be able to mount backup weapons in addition to meeting the ammo and armor requirements
2GR 2ML K2 under these requirements (pending sensible armor distribution)
If you use FF, you have to drop down to a STD200 and single heat sinks. At this point, you turn and move just a little bit faster than a direwolf. If you decide to go this route, you cannot fit CASE on account of slots. I will just assume the XL255 build, justifying the risk by maneuverability gained.
You could drop a ML but that feels like skirting around the requirements for backup weapons. You could switch to SLs but being in optimal range to use those SLs is suicidal as the K2, unless you have the firepower to make that tactic sensible.
After mastery it turns 44 deg/s body and 78 deg/s torso (compare to TBR: 57, 100 respectively). This difference in turning ability somewhat balances out the difference in torso turn range between the two (though by how much, I can't attest to). The TBR also moves somewhere in the realm of 19 to 20kph faster.
As for armor distribution, because a single GR explosion will nearly send you into spectate mode (and very rarely do I survive losing a gauss rifle as it is), frontloading your armor to protect yourself from enemies like 2GR 2PPC DWF snipers sounds like a good idea. But in that engine, a light or fast medium is able to quickly destroy your gauss rifle from the back.
I will testify that the number one issue I had adjusting to while playing a variant of the dual-GR K2 when clans dropped were the 2GR 2PPC DWFs, as spreading damage across the STs became far more risk and was only exacerbated with the quirkening. And taking all that damage to the CT...well, I don't think I need to say anything about that.
I have a feeling you're just trolling though, as any dual GR timberwolf build will not meet both requirements.
Edited by WILL WORK FOR AMMO, 03 July 2015 - 03:42 PM.