 Blaze32, on 28 May 2016 - 12:51 PM, said:
Blaze32, on 28 May 2016 - 12:51 PM, said:
Wrong! Still very powerful!!! in private lobby all there hit boxes are messed up! When i get hit by ACs i get the cockpit shake but no damage (same with srms) my favorite is the tankmando or 
COM-1D  It takes 3 alphas for a streak crow to take out and can be combat ready (minus 2 DHS) with <20% left!  Just got Deaths Knell currently running 
DEATH'S KNELL I can 1vs1 arctic cheetahs with it.  
The other builds I run are:
COM-1B
COM-3A
Still have not found a good COM-2D one yet, I've been running an erppc with it recently
 
 
Edit: after playing COM TDK more I feel it needs arm armor quirks because after it is missing both arms it loses all damage potential.   +10 armor L/R arm?
I run this on the -2D: 
"One Way Trip"
 
The idea's to push as much missile power with reasonable ammo-endurance, without dropping too much engine size relative to the engine cap. The weight savings is pretty negligible if you go much further.
 
Stick close to the pack, or run with a couple high-speed SRM-bombers if the match has them. You provide some tactical stealth (kinda, you gotta be close), and extra punch while they (ed: OpFor) focus on "bigger threats." Watch for  open components, especially legs and XL-builds, and farm back damage to open folks up when they're distracted. 
 
 
With that in mind, I also have a Mist Lynx with 3xSRM4 that I think is funny. Unlike this Commie, it can't pack ECM because I need a different left arm for the 3rd SRM. Tradeoffs. Both are lulzy, and the JJs make for good times.  
 
					
					
					
							Edited by Virlutris, 29 May 2016 - 07:51 AM.