happy mech, on 31 July 2015 - 01:13 PM, said:
Sure, but balance can respect lore and not just ignore it. Removing the 10 heat sinks rule ignores lore, making the first 10 DHS TrueDubs respects it. They both solve the same problem.
happy mech, on 31 July 2015 - 01:13 PM, said:
from what i know about the heat system, pgi took some things, changed some things, and generally created a completely different system (engine weight and such), so slap a "10 hs because of lore" on it is quite funny
The system isn't so different as you might think. Engine weights match TT weights with one or two exceptions, heat capacity is identical apart from the bonuses from pilot skills and the fact that some DHS are FauxDubs.
The biggest issue with the heat system is that they decided to increase rate of fire without increasing dissipation to match; dissipation is still at TT rates while rate of fire is on average three times faster.
Oh, and that they decided to completely ignore any heat penalties except shutdown at 100%.
happy mech, on 31 July 2015 - 01:13 PM, said:
besides, your mech works ok if the hs get destroyed, let the player decide if his mech is hot, when 9 erppc dws can function why not 7 dhs commandos
Balance. Balance is the answer. It's not just about build what you want, there are supposed to be trade-offs to make in every facet of building a 'mech. Whether to take Endo-steel or regular structure, whether to go XL or standard, it is supposed to be tricky (if not outright unachievable) to get the "perfect" 'mech.
MWO isn't at that point, and a lot of it is because of stupid design decisions way back in 2011-2012.
happy mech, on 31 July 2015 - 01:13 PM, said:
10 dhs mechs take the most out of it
awesome with 19 dhs and only energy hardpoints is screwed, the under 250 rating engine are disadvantaged too of course but a bit less
The Awesome is screwed for many reasons, but the main issue isn't that external heatsinks are 1.4. That said, I'm all for going to 2.0 on all DHS, but it isn't likely to happen.
happy mech, on 31 July 2015 - 01:13 PM, said:
I bet you haven't heard about
the 6 MG Spider either (CCQ 3: Why is Machine Gun damage so low)?
It's been three ... interesting... years, to say the least.