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#141
Posted 30 July 2015 - 06:03 PM
GTX 870M, i7-4810MQ, 16gb ram.
#142
Posted 30 July 2015 - 06:08 PM
Domenoth, on 30 July 2015 - 05:43 PM, said:
<snip>
Except read the title of the chart:
DX10/11 Systems (Vista/Win7/8 + DX10/11 GPU)
It's a filtered list and the filters are OS AND GPU. If it doesn't have one (OS Vista or higher) it's not in the list. The DX8 and DX9 numbers are the number of systems running Vista or higher with cards that only support DX9 or DX8.
nitra, on 30 July 2015 - 05:43 PM, said:
star swarm can not really be considered a real world bench mark either . albeit it is a better example than 3d mark and other tech demos. still, we will have to wait and see .
Swarm is a tech demo of and actual game engine - the Nitrous engine. Saying it not relevant is like saying the built in FPS demos in games like Metro 2033 or Shadows of Mordor are irrelevant.
#143
Posted 30 July 2015 - 06:09 PM
#144
Posted 30 July 2015 - 06:10 PM
MrJeffers, on 30 July 2015 - 06:08 PM, said:
DX10/11 Systems (Vista/Win7/8 + DX10/11 GPU)
It's a filtered list and the filters are OS AND GPU. If it doesn't have one (OS Vista or higher) it's not in the list. The DX8 and DX9 numbers are the number of systems running Vista or higher with cards that only support DX9 or DX8.t.
You're right. That is a bad graph to use.
Imperius, on 30 July 2015 - 05:45 PM, said:
Please learn how to read data
http://store.steampo...rvey/videocard/
DirectX 11 GPUs
78.19%
79.05%
79.15%
79.44%
+0.29%
DirectX 10.x GPUs
19.59%
18.82%
18.68%
18.36%
-0.32%
DirectX 9 Shader Model 2b and 3.0 GPUs
1.02%
0.96%
0.96%
0.94%
-0.02%
DirectX 9 Shader Model 2.0 GPUs
0.67%
0.65%
0.65%
0.64%
-0.01%
DirectX 8 GPUs and below
0.53%
0.52%
0.56%
0.62%
+0.06%
This one is much more informative.
#145
Posted 30 July 2015 - 06:11 PM
#147
Posted 30 July 2015 - 06:21 PM
Monkey Lover, on 30 July 2015 - 06:16 PM, said:
Except that DX12 has potential to help boost turnip computers so they can play like potato computes on low settings do now. And that opens up the game to more people and gives the potatoes of today something more than they ever thought they could get.
/me potato (on low) owner
Edited by Domenoth, 30 July 2015 - 06:23 PM.
#149
Posted 30 July 2015 - 06:21 PM
Monkey Lover, on 30 July 2015 - 06:16 PM, said:
And what do you do when you run a potato computer?; You turn down then visuals.
I think you're missing the point. When he says performance, that is exactly what Imperius is saying (The FPS improvement); the gain for potatos using DX12 is speculated to do a lot more than the option of turning graphics down, and it benefits potatos far more than it benefits high-end specs, provided the card supports DX12.
Edited by Matthew Ace, 30 July 2015 - 06:23 PM.
#150
Posted 30 July 2015 - 06:26 PM
DivideOverflow, on 30 July 2015 - 06:03 PM, said:
GTX 870M, i7-4810MQ, 16gb ram.
Make sure you install the old DX library and it will work fine I'm running MWO right now no issues 98-120FPS
Matthew Ace, on 30 July 2015 - 06:21 PM, said:
Yes, that is what I am saying thank you.
#151
Posted 30 July 2015 - 06:48 PM
MrJeffers, on 30 July 2015 - 06:08 PM, said:
Swarm is a tech demo of and actual game engine - the Nitrous engine. Saying it not relevant is like saying the built in FPS demos in games like Metro 2033 or Shadows of Mordor are irrelevant.
of what games ?
star control ? not out yet.
sins of a solar empire II ? not out yet.
Ashes of the Singularity (this should be the first actual game but the threads regarding dx12 are locked founders only maybe. ...) the blog states there will be media coverage around august 13th
but the fact remains
star swarm is a tech demo not a real game in real world bench marks.
it is even built by ex microsoft dx devs so it better have some impressive numbers behind it.
i dont see why this is even being debated.
as it stands today. there is no dx 12 games on the market that we can compare actual numbers vs dx11
we have a lot of promising demos and but no real world game play demonstrating the differences.
and dont take me as bashing dx12. im not . it is going to be a great technology.
but the marketing in these forums especially by one individual on the wonders of dx 12 has just become to point of ridiculousness
dx 12 is going to make future games better it may even improve performance on some older games. (one being project cars with supposed dx 12 patch when ever that comes out)
and if pgi gets the extra engineers and budget to add dx12 to mwo great
but as it stands today dx12 and mwo online is not a mix that is going to happen in the short term if ever. regardless of the theoretical.
Edited by nitra, 30 July 2015 - 06:49 PM.
#152
Posted 30 July 2015 - 07:07 PM
Navid A1, on 30 July 2015 - 04:49 PM, said:
I'm the living proof of the under-lined statement being.... DEAD WRONG.!
I bought into a couple of packs and MCs when i was on a 2009 spec mid to high end laptop.
As for the upgrade to DX12, well... i fully support it. I now have compatible hardware and i know that time will not stop for nobody.!... its 2015 and you can find DX11 cards laying around almost anywhere.
Actually, you are proof of the argument that the people running low end systems won't spend a dime, you upgraded your system to play MWO AFTER you dropped money on the game, which shows you'll spend money on the game. People who've been playing since the Open Beta with subpar systems and still are, how much you want to bet they aren't spending money on MWO, sucker's bet btw
![;)](https://static.mwomercs.com/forums/public/style_emoticons/default/wink.png)
Yes, MWO would see a drop in the playerbase, but that drop would be the majority of the freemium players and not much else. People who've spent money on MWO either have a system capable of DX12 or they'd get hardware to make it happen, because they are invested. Some wouldn't, this is true, but that's ok, because you'll gain a larger playerbase more willing to spend money with the higher system requirements, as those people have already shown they'll drop the money to game in the first place, takes money to get a good gaming rig after all.
nitra, on 30 July 2015 - 06:48 PM, said:
of what games ?
star control ? not out yet.
sins of a solar empire II ? not out yet.
Ashes of the Singularity (this should be the first actual game but the threads regarding dx12 are locked founders only maybe. ...) the blog states there will be media coverage around august 13th
but the fact remains
star swarm is a tech demo not a real game in real world bench marks.
it is even built by ex microsoft dx devs so it better have some impressive numbers behind it.
i dont see why this is even being debated.
as it stands today. there is no dx 12 games on the market that we can compare actual numbers vs dx11
we have a lot of promising demos and but no real world game play demonstrating the differences.
and dont take me as bashing dx12. im not . it is going to be a great technology.
but the marketing in these forums especially by one individual on the wonders of dx 12 has just become to point of ridiculousness
dx 12 is going to make future games better it may even improve performance on some older games. (one being project cars with supposed dx 12 patch when ever that comes out)
and if pgi gets the extra engineers and budget to add dx12 to mwo great
but as it stands today dx12 and mwo online is not a mix that is going to happen in the short term if ever. regardless of the theoretical.
Age of Wushu, check it out, DX12 upgrade took them 6 weeks of time for 2 devs dedicated soley to doing that. Really amazing what they accomplished, even more amazing what the end results ingame are.
#153
Posted 30 July 2015 - 07:07 PM
Tell my why your problem needs the programming engineer.
#154
Posted 30 July 2015 - 07:16 PM
Imperius, on 30 July 2015 - 07:07 PM, said:
Tell my why your problem needs the programming engineer.
Sorry to burst your bubble but you don't work for PGI nor are you a director of this game. Russ Bullock, however, does, and he has spoken.
Quote
That's what he said. Your little crusade, IT threatens to kill the game. Per Russ & Co., they have more important issues to take care of and I agree with them.
#156
Posted 30 July 2015 - 07:23 PM
Russ Bullock, on 30 July 2015 - 02:34 PM, said:
Probably the best example in a while that shows why I don't spend more time on the forums. Wild assumptions.
Russ Bullock, on 30 July 2015 - 02:36 PM, said:
Yes this is true - we would need to abandon DX9 as well as take a fairly comprehensive amount of work on updating our art work in a way that I cannot explain well.
So a time commitment and doing away with DX9 - so it becomes a timing thing, obviously it's going to happen, time and technology waits for no one but when becomes the question. Should we really focus on this now?
Mister Blastman, on 30 July 2015 - 07:16 PM, said:
Sorry to burst your bubble but you don't work for PGI nor are you a director of this game. Russ Bullock, however, does, and he has spoken.
That's what he said. Your little crusade, IT threatens to kill the game. Per Russ & Co., they have more important issues to take care of and I agree with them.
Funny I quoted him for you to read again. HE SAID OBVIOUSLY IYS GOING TO HAPPEN BUT WHEN. Then asked us should we focus on this now? So my crusade as you put it will march on.
Where you got your quote from I have no idea... But keep your dream alive man that no convergence thread you can go back.
Edited by Imperius, 30 July 2015 - 07:26 PM.
#157
Posted 30 July 2015 - 07:26 PM
Imperius, on 30 July 2015 - 07:23 PM, said:
LOL but you ignore his Twitter. Fortunately I don't care enough to post THAT comment. Anyways, enjoy your dreamland. There's far more important things for them to work on right now that will benefit everyone's gameplay experience.
I realize I'm talking to a brick wall. I still play DOS games from the early 1990s and 1980s. Graphics mean little to me and many other folks too! Gameplay is why we play games, and gameplay ensures longevity. If you have a solid core with great gameplay, everything else takes care of itself.
#158
Posted 30 July 2015 - 07:26 PM
Imperius, on 30 July 2015 - 03:32 PM, said:
They are not all tech demos, one is Draw Calls which shows how many more calls can be made because of 12, the second is a tech demo that I showed for potential, the 3rd is a video of an educated man explaining the benefits of DX 12 compared to 11.
As for DX 11 cards or PC's if you don't have even the low end of that why are you trying to play a Cryengine game?
http://solidlystated...11-video-cards/
I wasn't referring to myself, I have a DX11 part.
#159
Posted 30 July 2015 - 07:26 PM
Imperius, on 30 July 2015 - 07:07 PM, said:
Tell my why your problem needs the programming engineer.
game polish, maps are a prime example look at the new river city
game modes absolutely terrible game modes these have need fixing for a long time. sure they provide the basics for game play but they could be so much more better.
we need Solaris
we need stock only matches
we need escort the urbie matches
and we need reasons to play these modes like extra goodies or badges or trophies or anything that breaks up nascar 3055
netcode netcode netcode cryengine needs better netcode pgi found this out the hard way .
art assets if the game wants to be free to play then it needs to fully embrace the pimp your mecha. as much as i hate angel wings mwo needs its own equivalent to these in game.
whether it be spot lights, netting, crates and other odds and ends selling mech pimping gear should be on the plate. and russ should really look into licensing the hello kitty tradmark and make a camo for it .. because it will sell sell sell. why i dont know but it will. just imagine the hello kitty urbie with special add on ears. (dear lord) .
oh yeah the biggie ... mc to allow us to attach cammo to maps !!! that would boost some extra income.
allowing you to have a favorite camo for use on each map snow camo for snow maps desert camo for desert maps etc etc. and last but not least helo kity camo for mordor.
basically we need attention to game mechanics game design and how the game is played.
as for why this needs the programmer/engineers ummmm because who else is going to do it ?
Edited by nitra, 30 July 2015 - 07:34 PM.
#160
Posted 30 July 2015 - 07:30 PM
Mister Blastman, on 30 July 2015 - 07:26 PM, said:
LOL but you ignore his Twitter. Fortunately I don't care enough to post THAT comment. Anyways, enjoy your dreamland. There's far more important things for them to work on right now that will benefit everyone's gameplay experience.
I realize I'm talking to a brick wall. I still play DOS games from the early 1990s and 1980s. Graphics mean little to me and many other folks too! Gameplay is why we play games, and gameplay ensures longevity. If you have a solid core with great gameplay, everything else takes care of itself.
I don't ignore his Twitter, why do you think he came in this thread? Obviously you don't know my Twitter...
nitra, on 30 July 2015 - 07:26 PM, said:
game polish, maps are a prime example look at the new river city
game modes absolutely terrible game modes these have need fixing for a long time. sure they provide the basics for game play but they could be so much more better.
we need Solaris
we need stock only matches
we need escort the urbie matches
and we need reasons to play these modes like extra goodies or badges or trophies or anything that breaks up nascar 3055
netcode netcode netcode cryengine needs better netcode pgi found this out the hard way .
art assets if the game wants to be free to play then it needs to fully embrace the pimp your mecha. as much as i hate angel wings mwo needs its own equivalent to these in game.
whether it be spot lights, netting, crates and other odds and ends selling mech pimping gear should be on the plate. and russ should really look into licensing the hello kitty tradmark and make a camo for it . because it will sell sell sell why i dont know but it will just imagine the hello kitty urbie with special add on ears. (dear lord) .
basically we need attention to game mechanics game design and how the game is played.
as for why this needs the programmer/engineers ummmm because who else is going to do it ?
Maps and polish is the art team, and since you said polish you won't be getting any more of that unless we upgrade to DX12
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