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Heavy 'mechs Re-Scale Vote (Part 1)
#21
Posted 03 July 2015 - 08:47 PM
Honourable mention to Dragon and Catapult.
#22
Posted 03 July 2015 - 08:59 PM
#23
Posted 03 July 2015 - 09:00 PM
But then the Catapult also never should have been given those VCR boxes taped to it's sides....
#24
Posted 03 July 2015 - 09:01 PM
Frost Lord, on 03 July 2015 - 04:15 PM, said:
the grasshopper is one of the tallest mechs in the game, taller then most assaults and the head makes the center torso so easy to hit pluss the long legs make it nearly imposable to see lights biting yore ankles, plus you would expect it to be a good jumper but its legs catch on everything.
Well, I actually agree that different mechs should keep different height profiles, but still would like to see the averages get closer to the 12 M height average (to then have more mechs below that height too). Then have mechs have exceptional features from there, beyond that starting point.
That way a mech like that Atlas still remains one of the tallest, but then would be slightly shorter than it currently is and possibly more narrow from side to side. This, with what I idealize, would see mechs be closer in heights and allow short mechs to be squat and short like say Dragons looking more leathal with the height and shoulder-to-shoulder size of say Hunchbacks/Centurions and then have it's size from front to back give the mech it's 10 extra tons over a Hunchback for example.
As for getting stuck on maps, I look forward to the on-going map improvements and hopefully seeing the upcoming balance pass give this mobility issue a good tweak in the process.
Than on another side note, I'd love to see mechs get more Torso Pitch it looks like most are around 20 degrees with the range from 16 to ~30. Bumping that up a tad to say to the 25 to 37 range could be a lot in may cases, for example.
Edited by Praetor Knight, 03 July 2015 - 09:03 PM.
#25
Posted 03 July 2015 - 09:01 PM
Hardac, on 03 July 2015 - 09:00 PM, said:
But then the Catapult also never should have been given those VCR boxes taped to it's sides....
Stalker doesnt need to be upsized, the Catapult is just to freaking big by comparison...Stalker was not really a "big" assault mech.
#26
Posted 03 July 2015 - 09:32 PM
#27
Posted 03 July 2015 - 09:33 PM
#28
Posted 03 July 2015 - 09:40 PM
#29
Posted 03 July 2015 - 11:23 PM
could the dragon get the right arm raised?
#30
Posted 04 July 2015 - 12:49 AM
Therefore this is the Mech who should get shrinked first.
#31
Posted 04 July 2015 - 01:04 AM
![:)](https://static.mwomercs.com/forums/public/style_emoticons/default/smile.png)
#32
Posted 04 July 2015 - 01:09 AM
#33
Posted 04 July 2015 - 01:45 AM
GrimReality, on 03 July 2015 - 04:21 PM, said:
![Posted Image](http://i.imgur.com/mpT6FdX.jpg)
If this picture is an indication of how scale can be worked out then a base scale is required? Surely there is a computer programme can work out sizes based on supposed weight & volume? Take an Atlas, it's stocky & robust & a slimmer 100 ton mech would be taller. Something like a Direwolf would probably be chest height. Then you take a 20 ton mech,you have to fit a pilot in there somewhere so the height has to be based on ;& be proportional to something which could be a cockpit but still be small enough to be a 20 ton mech? The whole range of available mechs needs to be adjusted to be proportional to each other?{If any of that made sense?}
Edited by rolling thunder, 04 July 2015 - 02:55 AM.
#34
Posted 04 July 2015 - 02:33 AM
#35
Posted 04 July 2015 - 03:03 AM
Grasshopper - Just. Way. Too. Tall.
Quickdraw - Just. Too. Big.
Dragons would rather need remodelling than rescaling imho.
#36
Posted 04 July 2015 - 03:23 AM
left the mWO scaling...right the more BT Scaling
Problem by BT Scaling =all mechs must have Running Animations ,and very faster in speed (double Way in some Time by Some Range =more difficult Targets and not more easy to hit ) and have more Cover
![Posted Image](http://i59.tinypic.com/2vrsv9t.jpg)
![Posted Image](http://i62.tinypic.com/2hi9xc1.jpg)
Edited by CSJ Ranger, 04 July 2015 - 04:06 AM.
#37
Posted 04 July 2015 - 03:54 AM
#38
Posted 04 July 2015 - 04:30 AM
![Posted Image](http://imageshack.com/a/img633/4787/7wA1FG.png)
Also for some, such as the Kit Fox, Adder and Mad Dogs issues would be helped significantly by lowering the torso, rather than the very extended legs.
#40
Posted 04 July 2015 - 06:49 AM
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