Almond Brown, on 06 July 2015 - 09:39 AM, said:
So your saying PGI decide what the Meta would be before beginning production? If that were true, which it isn't, then the Meta would never change as those same "mechanics" have all existed since Closed Beta.
No.
Are you watching the same game I am?
Jump Jet thrust & fuel are mechanics, Speeds of PPCs is a mechanic, Ghost heat is a mechanic, CXL ST loss vs. XL ST loss are mechanics, weapon convergence is a mechanic, burst duration of CUACs and Beam Durations of lasers are mechanics, all quirks are mechanics.
Those things (and many others) shape how the game will be played by players willing and able to read and respond to it.
Players don't create those mechanics, PGI does.
Saying they decide everything to shape the meta before hand is giving them too much credit - but it's pretty clear with today's patch that they are willing to throw some eggs at the wall and see what happens by BUFFING UACS & BUFFING PPCS to possibly shift things away from such a laser dominant meta. (and by my estimation there will at least be competition, without one of those specific systems suddenly re-dominating).
Or basically what many players have been telling them could potentially shift the meta.
Players do not create game mechanics, they adapt to them. Game mechanics shape the meta.
That holds true for this, and every game that has rules/mechanics.
From nerds at a kitchen table figuring out how to game their Paladin's build to increase success on D20 roles, to MWO where players try to reduce personal risk by decreasing exposure time to enemy mechs by using a big alpha - because a big alpha is available - these are the game mechanics that players adapt to.
Edited by Ultimatum X, 07 July 2015 - 08:43 AM.