LordBraxton, on 04 July 2015 - 04:58 PM, said:
1- Height is not an advantage. Just find smaller cover to peek over. Its easier to find shorter cover than taller cover.
2- Shadowhawk does not need a rescale, and even if it did it is SO far behind the long list of mechs that REALLY need a rescale I was shocked to see this even come up in discussion.
Actually, height can very much be an advantage. It all depends on your situational awareness.
Wintersdark, on 04 July 2015 - 05:01 PM, said:
Scaling should be consistent, but it's also extremely variable because mechs have such totally different shapes. They're modelled based on the concept art, and the concept art is based on the original drawings and models, which have sizes and shapes that are wholly stupid.
But here's the reality:
1) We have what we have.
2) Scaling is, in some cases, a critical aspect of balance. Well, rather, geometry is; scaling amplifies or minimizes geometry issues.
3) They're not rescaling everything, only 5 mechs. They MAY do more, but don't count on it. In my experience, these sorts of projects tend to peter out quick, so only the biggest offenders get fixed.
4) The Shadowhawk may be larger than it should be, but that in no way negatively affects it. It is, for all intents and purposes, and asthetic issue.
Given that there are mechs that have severe problems due to their scaling, that would be corrected by adjusting scaling, it stands to reason that we should focus on those mechs first.
Bingo Red Ryder, nailed it in one.
Chemie, on 04 July 2015 - 05:49 PM, said:
Shadowhawk being as tall as an Atlas makes no sense
makes perfect sense when it's still half it's width and volume.
FupDup, on 04 July 2015 - 06:24 PM, said:
I'm going to have to comment that being tall does NOT help with hill poking. By that logic, Gargoyles and Atlases would be amazing at hill humping, while the tiny-sized Locusts and Jenners would be terrible at it. But in reality, it's the other way around.
A mech's ridge-humping effectiveness isn't about raw height, it's about the distance BETWEEN the hardpoints and the cockpit. The closer to the cockpit the mounts are, the better the poking ability. When hardpoints are located very far below the cockpit, that makes a mech crappy at hill-humping, no matter how tall or short the whole package is.
Hill poking and height being an advantage = two separate things. My Battlemasters and SHDs being able to fire over the top of buildings that other mechs can't is an advantage. Nothing to do with humping a sloped hill. Reading what is actually said, well, it helps.