Leiska, on 12 July 2015 - 07:16 PM, said:
While player quality is by far the most significant factor, you're kidding yourself if you think the tech bases are balanced. Do you follow the competitive meta? It's completely clan dominated and there seems to be a rather strong consensus among competitive players that clan tech is clearly better, and even more so now that some of the negative quirks were greatly reduced. The only exception is the light weight class, though that might change once the Arctic Cheetah eventually becomes available for tournament play.
Honestly, I don't know why anyone should even have to try to explain this to you when the numbers are so obvious. While disadvantages like long burn times hurt the ideal of poking and retreating without taking return fire, we're talking about engines that are for all intents and purposes IS standard engines at half the weight, weapons with weights up to 50% off compared to the IS counterparts, laser ranges of up to over +60% compared to IS variants, not to mention significantly more damage on all energy weapons. And you cry about 10-25% quirks? Really now?
Or perhaps the issue is heat? That's like saying one laser is better than two because two produce more heat. When you install a clan laser, you essentially get more laser than with an IS variant, so of course there is going to be more heat. There is more damage, too. Sure, the heat efficiency of some clan lasers is slightly below IS versions, but that's nothing you can't overcome with 33% smaller heatsinks, especially when you have all that free space from clan endo/ferro and smaller weapons.
Where to start with this lot? Well I guess you said the numbers are so obvious so I'll start there.
You say clan laser range is over +60% compared to IS?? Let's do the calculations and see.
IS-ERLL vs C-ERLL = (1-(675/740))x100 = 8.8% and -16.2% after IS quirk
IS-ML vs C-ERML = (1-(270/405))x100 = 33.3% and 8.3% after IS quirk
IS-SL vs C-ERSL = (1-(135/200))x100 = 32.5% and 7.3% after IS quirk
IS-LPL vs C-LPL = (1-(365/600))x100 = 39.1% and 14.1% after IS quirk
IS-MPL vs C-MPL = (1-(220/330))x100 = 33.3% and 8.3% after IS quirk
IS-SPL vs C-SPL = (1-(110/165))x100 = 33.3% and 8.3% after IS quirk
IS-LL ha no Clan equivalent.
So we can see there is clearly nothing like a 60% advantage for clan and that 25% IS energy quirk makes a significant difference.
If your willing to conceded you are way out on laser range then I'll bother to comment on some of your other points because as I've said from the start of the thread "when you look at clan tech on paper it is OP but when you factor in heat, tons, slots, burn time, ghost heat, heat , quirks etc it is a comply different story".