Lrm Atlas Build
#1
Posted 06 July 2015 - 04:33 AM
#2
Posted 06 July 2015 - 04:37 AM
Mind you, some people can't afford multiple mechs, and just try to mix up play on the few chassis they do have. While I understand this, if you are going to go for a role the mech fails to be good at, at least try to optimize within those boundaries, y'know?
#3
Posted 06 July 2015 - 04:44 AM
Edited by El Bandito, 06 July 2015 - 04:45 AM.
#5
Posted 06 July 2015 - 04:58 AM
I like to have a thing which fires on range. Or a LRM/SRM combo. Which is not bad either.
But i had one D-DC x3 LRM10. I like, (its my joke build)but i found it a waste of a Atlas while other mechs can do a better job at it.
#6
Posted 06 July 2015 - 05:06 AM
#8
Posted 06 July 2015 - 05:13 AM
Sarlic, on 06 July 2015 - 04:58 AM, said:
I like to have a thing which fires on range. Or a LRM/SRM combo. Which is not bad either.
But i had one D-DC x3 LRM10. I like, (its my joke build)but i found it a waste of a Atlas while other mechs can do a better job at it.
but should always be replaced with an aLRM15, instead. Save 2 tons, some heat, reload time and do just as much useful damage, if not more. LRM20 is just a waste.
#10
Posted 06 July 2015 - 05:19 AM
#11
#12
Posted 06 July 2015 - 05:26 AM
Edited by Chuddox, 06 July 2015 - 05:28 AM.
#13
Posted 06 July 2015 - 05:27 AM
http://mwo.smurfy-ne...c8c74d2f6861a01
I've been running this build for a while, and it works pretty well, its hilarious when people try to rush me thinking "oh there is another ****** LRM boat I can stomp" then they get an AC-20 and some WUB in the face.
Thing is, no matter what map it drops on, I've got tools for just about any engagement.
When I can't see the enemy directly, I can support teamates with some brief LRM spam and enough of it to matter, on top of having a pretty powerful setup for brawling when I can sucker the enemy in.
A few LRM's on an Atlas, nothing wrong with it, you can't always brawl with it, so dedicated brawl builds are limited and not as valuable IMO.
Now the guys that run full LRM builds, and maybe MPL only with no real brawl ability.. those guys are just annoying.. sorry, when push comes to shove in a brawl you're useless, and that 12 tons of LRM ammo a complete waste.
If you're going to carry LRM's, carry a build that can fight back on its own when the brawl comes to you.
#14
Posted 06 July 2015 - 05:30 AM
mogs01gt, on 06 July 2015 - 05:24 AM, said:
2x LRM 15 (4 tons ammo)
2x Medium lasers
1x AC20(4 tons ammo)
Max armor
16x Dubs
Chuddox, on 06 July 2015 - 05:26 AM, said:
Yeah... No.
Fire support is normally behind the front line and this universe has plenty of Assault Missile boats.
#15
Posted 06 July 2015 - 05:31 AM
#16
Posted 06 July 2015 - 05:34 AM
In the end i made the 7D a ALRM15 Mech and the 7S a SRM4 Mech bcs the many Missiles Hardpoints on the 7S would make Artemis take to much weight and the 7D would already have Artemis anyway for its ASRM6.
As the 7D has 1x10 and 1x5 LRM tubes i get a 15 - 10 - 5 LRM chainfire from the 2x ALRM15 Launchers without the need to set my LRM to chainfire.
I tested it and it works well.
Now one is a LRM-Atlas (also with Gauss+ERLL) and the other one is a SRM-Atlas (also also with Gauss+ERLL) and i have 2 Mechs that play different.
Edited by Thorqemada, 06 July 2015 - 05:34 AM.
#17
Posted 06 July 2015 - 05:36 AM
Joseph Mallan, on 06 July 2015 - 05:30 AM, said:
2x Medium lasers
1x AC20(4 tons ammo)
Max armor
16x Dubs
Yeah... No.
Fire support is normally behind the front line and this universe has plenty of Assault Missile boats.
IMO I'd rather it have two LRM10's and pulse lasers.
#18
Posted 06 July 2015 - 05:37 AM
Joseph Mallan, on 06 July 2015 - 05:30 AM, said:
2x Medium lasers
1x AC20(4 tons ammo)
Max armor
16x Dubs
Yeah... No.
Fire support is normally behind the front line and this universe has plenty of Assault Missile boats.
well, if you are gonna sit in the back lobbing, a CPLT would work just as well, while freeing up an Assault Slot to actually assault.
Don't mind mixed builds and an Atlas with LRMs, but it's a poor choice for a "lrmboat".
Personal knock on your build though would simply be 14tons of missile weapons with bare minimum ammo requirement.
Edited by Bishop Steiner, 06 July 2015 - 05:40 AM.
#20
Posted 06 July 2015 - 05:39 AM
mogs01gt, on 06 July 2015 - 05:36 AM, said:
terrible weapon synergy. and LRM10s shoudl only be run by mechs with heavy quirks for them. They are not as efficient as 20s, but I'd take a single lrm15 with artemis over 2 lrm10.
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