Patch Notes - 1.3.410 - 07-Jul-2015
#201
Posted 07 July 2015 - 10:03 AM
Yes, there are those of us who enjoy winning a match without ever firing a shot.
(Which should be a fat XP bonus, IMNSHO)
#202
Posted 07 July 2015 - 10:08 AM
#203
Posted 07 July 2015 - 10:20 AM
#204
Posted 07 July 2015 - 10:22 AM
Great work PGI, keep it up and listen for feedback
#205
Posted 07 July 2015 - 10:22 AM
Wintersdark, on 07 July 2015 - 06:47 AM, said:
Such as?
Wintersdark, on 07 July 2015 - 06:47 AM, said:
Because the less maps you allow the MM to search for the longer you'll search. Want to find matches fast - set all maps, want to play maps according to your preference and setup - wait longer. Natural balance.
#206
Posted 07 July 2015 - 10:23 AM
#207
Posted 07 July 2015 - 10:31 AM
#208
Posted 07 July 2015 - 10:33 AM
#209
Posted 07 July 2015 - 10:42 AM
#211
Posted 07 July 2015 - 10:46 AM
IraqiWalker, on 07 July 2015 - 08:18 AM, said:
It's got NINE Energy hardpoints. What's the joke here? If they give it any more buffs endless rivers of P2W whiners would drown the forums.
Literally on all accounts, it's a very good mech.
Simply having more energy hardpoints isn't always better. The 5SS already runs hot with 7MPL and a -15% heat gen quirk. Can you imagine what 9MPLs would do? 54 alpha is nice but I bet its worse sustained DPS then the 5SS. Also anything over 3 slots for weapons in the torsos doesn't allow you to run 3 DHS anymore so now you need to find room for those elsewhere or cut them out, further making this mech worse.
#212
Posted 07 July 2015 - 10:50 AM
Dak Darklighter, on 07 July 2015 - 09:32 AM, said:
I have a feeling you're going to cop huge flak for this but I, on the other hand, agree. I find whenever a meta mech or loadout is good at piercing through armour in a split second, it's always a mech that boats only one type of weapon.
Builds that core in 1 or 2 alphas:
8+ SL (Firestarter/Executioner/Gargoyle),
6+ ML (Nova/TBolt/BattleMaster/StormCrow/MadCat)
4+ LL (Stalker/DireWolf/ WarHawk/Zeus/Battlemaster),
2 AC20 (Jager/Cauldron/KCrab - Although the KGC was designed for it so that's okay),
2 Gauss (Cataphract/Jager/Cauldron/MadDog/Dire/KCrab)
4 PPC (TBolt/Warhawk/DireWolf),
6UAC5 DakkaWhale,
4+ SRM6 (Oxide/Griffin/StormCrow/MadDog) and so on.
Guess what mech + build combos you always see in game.
If you just happen to be unlucky enough to get hit, you either have red armour or red internals and that pretty much puts you out of the fight especially if you're a brawler. I have a lot more respect for pilots that carry a mix of Energy/Ballistic/Missile, and it's why my main ride is The Protector Orion.
All of these builds either cannot be alpha'd more than once due to heat or spread damage like crazy. small laser boats can core mechs quickly but you have to be within 100-200m and they do not alpha, they can 1-2 combo if you hold them on target while in a short range brawl, not exactly a problem for balance.
#214
Posted 07 July 2015 - 10:52 AM
Not to mention, the really short downtime. The Euros are rejoicing!
Edited by jag rip, 07 July 2015 - 10:54 AM.
#215
Posted 07 July 2015 - 10:53 AM
#216
Posted 07 July 2015 - 10:56 AM
#217
Posted 07 July 2015 - 10:57 AM
Wolverine Hero gets better quirks than the Thunderbolt Hero? I see 3LLs plus whatever.
Why boost IS AC10 ammo? Not needed, no point.
Clan LBX gets nerfed.
PPC & AC5 meta returning.
40 - 80 ton Mechs get more hang time meaning more potential for poptarting.
90 - 100, we will have to see such as on my Executioners.
Legged Mechs, why change anything?
Awesomes, Centurions, will have to see.
Spiders even more killable?
More Timber and Crow Laser nerfs, more complainers incoming.
Optimizations, result in FPS gain?
Never saw a Mech through walls with Thermal, how could anyone given how blobby it is and how all the color sometimes mashes together?
How could a Mech power up after firing PPCs since you cannot fire when powered down?
Edited by Wildstreak, 07 July 2015 - 10:58 AM.
#219
Posted 07 July 2015 - 11:07 AM
Croaker Munin, on 07 July 2015 - 09:28 AM, said:
The 5SS is still the top Dog T-bold. This one will be ok but it's a No go for me to buy it with MC. Not worth the REAL money.
If you are stupid enough to alpha 8 MLs, and trigger the Ghost heat, then no mech in the game can help.
This TDR will have at a 78.48 heat cap. Dissipate 4.07 heat, and that's if it's running the 9 ML build. If you just fire the MLs in a group of 6, and then 3, you're going to be just fine.
Is it the best TDR? Probably not.
Is it strong? Yes.
Will it be OP? Nope, and that's the single most important thing about a new mech being released. It's gonna be good, but not OP. Especially if it's MC only
Wronka, on 07 July 2015 - 10:46 AM, said:
Of course 9 MPLs will have worse sustained DPS. You're trading DPS for burst here. That's what you're doing, when you strap 2 extra MPLs, and remove at least that many DHS (Or downgrade the engine a bit).
Again:
Is it the best TDR? Probably not.
Is it strong? Yes.
Will it be OP? Nope, and that's the single most important thing about a new mech being released. It's gonna be good, but not OP. Especially if it's MC only
#220
Posted 07 July 2015 - 11:11 AM
JagdFlanker, on 06 July 2015 - 04:24 PM, said:
if you'r not going to give c-ACs any kind of advantage over c-UACs then why even have them in the game?
also when they redo forest colony i hope they keep the map available for private matches - it's perfect for some of the low player count tourney matches (like 1v1)
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