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Patch Notes - 1.3.410 - 07-Jul-2015


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#201 SlappyJack

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Posted 07 July 2015 - 10:03 AM

I thank our PGI overlords for removing turrets and making Lights worth playing in assault again.

Yes, there are those of us who enjoy winning a match without ever firing a shot.
(Which should be a fat XP bonus, IMNSHO)

#202 joker1974

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Posted 07 July 2015 - 10:08 AM

Holy *******.1.4GB patch.

#203 CH4CH

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Posted 07 July 2015 - 10:20 AM

Wow, 1.4GB patch...

#204 The Unstoppable Puggernaut

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Posted 07 July 2015 - 10:22 AM

This patch is indeed massive but I am really looking forward to it.
Great work PGI, keep it up and listen for feedback :)

#205 PhoenixFire55

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Posted 07 July 2015 - 10:22 AM

View PostWintersdark, on 07 July 2015 - 06:47 AM, said:

And those are the people we like to call "Wrong". The old River City map was terrible for many reasons.


Such as?

View PostWintersdark, on 07 July 2015 - 06:47 AM, said:

Because queue size, obviously.


Because the less maps you allow the MM to search for the longer you'll search. Want to find matches fast - set all maps, want to play maps according to your preference and setup - wait longer. Natural balance.

#206 Mister Blastman

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Posted 07 July 2015 - 10:23 AM

What just happened?

#207 Richard Hazen

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Posted 07 July 2015 - 10:31 AM

I can't decide whether to get the hero wolverine, I need one more, think it might be a cool CW mech.

#208 Detriitus

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Posted 07 July 2015 - 10:33 AM

What a stunningly beautiful and immersive map!

#209 K19

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Posted 07 July 2015 - 10:42 AM

Low gráficas map new lot heavy ? AWS is dont good! work more .

#210 Luscious Dan

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Posted 07 July 2015 - 10:44 AM

View PostK19, on 07 July 2015 - 10:42 AM, said:

Low gráficas map new lot heavy ? AWS is dont good! work more .


Sorry, can you try again? Not sure what you mean, except maybe the Awesome is broken somehow.

#211 Wronka

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Posted 07 July 2015 - 10:46 AM

View PostIraqiWalker, on 07 July 2015 - 08:18 AM, said:


It's got NINE Energy hardpoints. What's the joke here? If they give it any more buffs endless rivers of P2W whiners would drown the forums.

Literally on all accounts, it's a very good mech.

Simply having more energy hardpoints isn't always better. The 5SS already runs hot with 7MPL and a -15% heat gen quirk. Can you imagine what 9MPLs would do? 54 alpha is nice but I bet its worse sustained DPS then the 5SS. Also anything over 3 slots for weapons in the torsos doesn't allow you to run 3 DHS anymore so now you need to find room for those elsewhere or cut them out, further making this mech worse.

#212 DoctorDetroit

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Posted 07 July 2015 - 10:50 AM

View PostDak Darklighter, on 07 July 2015 - 09:32 AM, said:


I have a feeling you're going to cop huge flak for this but I, on the other hand, agree. I find whenever a meta mech or loadout is good at piercing through armour in a split second, it's always a mech that boats only one type of weapon.

Builds that core in 1 or 2 alphas:
8+ SL (Firestarter/Executioner/Gargoyle),
6+ ML (Nova/TBolt/BattleMaster/StormCrow/MadCat)
4+ LL (Stalker/DireWolf/ WarHawk/Zeus/Battlemaster),
2 AC20 (Jager/Cauldron/KCrab - Although the KGC was designed for it so that's okay),
2 Gauss (Cataphract/Jager/Cauldron/MadDog/Dire/KCrab)
4 PPC (TBolt/Warhawk/DireWolf),
6UAC5 DakkaWhale,
4+ SRM6 (Oxide/Griffin/StormCrow/MadDog) and so on.

Guess what mech + build combos you always see in game.

If you just happen to be unlucky enough to get hit, you either have red armour or red internals and that pretty much puts you out of the fight especially if you're a brawler. I have a lot more respect for pilots that carry a mix of Energy/Ballistic/Missile, and it's why my main ride is The Protector Orion.



All of these builds either cannot be alpha'd more than once due to heat or spread damage like crazy. small laser boats can core mechs quickly but you have to be within 100-200m and they do not alpha, they can 1-2 combo if you hold them on target while in a short range brawl, not exactly a problem for balance.

#213 Icebergdx

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Posted 07 July 2015 - 10:52 AM

View Postjoker1974, on 07 July 2015 - 10:08 AM, said:

Holy *******.1.4GB patch.

They just re-did a map, made it larger, and with more stuff on it, and you are surprised it is a big patch? Really?

#214 jag rip

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Posted 07 July 2015 - 10:52 AM

WELL DONE! WOW. That map. Well worth the 1.4gig. Beautifru!

Not to mention, the really short downtime. The Euros are rejoicing!

Edited by jag rip, 07 July 2015 - 10:54 AM.


#215 Alistair Winter

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Posted 07 July 2015 - 10:53 AM

Is it just my connection or is the download really really slow? It's trickling in at about 100-300 kb/s here.

#216 M A S E

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Posted 07 July 2015 - 10:56 AM

The mechgasm is real! Great patch PGI this is so awesome! 10 more hours and I can finally check out all this new stuff. Gonna be a loooong ass day before I get some drops in. Well done!! And thank you for touching up the TBr's and SCR's quirks as well.

#217 Wildstreak

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Posted 07 July 2015 - 10:57 AM

Gee, a pure Energy Thunderbolt with a slight range buff. Not OP but c'mon with all the Energy boats.

Wolverine Hero gets better quirks than the Thunderbolt Hero? I see 3LLs plus whatever.

Why boost IS AC10 ammo? Not needed, no point.

Clan LBX gets nerfed.

PPC & AC5 meta returning.

40 - 80 ton Mechs get more hang time meaning more potential for poptarting.

90 - 100, we will have to see such as on my Executioners.

Legged Mechs, why change anything?

Awesomes, Centurions, will have to see.

Spiders even more killable?

More Timber and Crow Laser nerfs, more complainers incoming.

Optimizations, result in FPS gain?

Never saw a Mech through walls with Thermal, how could anyone given how blobby it is and how all the color sometimes mashes together?

How could a Mech power up after firing PPCs since you cannot fire when powered down?

Edited by Wildstreak, 07 July 2015 - 10:58 AM.


#218 Wronka

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Posted 07 July 2015 - 11:06 AM

View PostWildstreak, on 07 July 2015 - 10:57 AM, said:

More Timber and Crow Laser nerfs, more complainers incoming.

They REMOVED/LOWERED some of the earlier nerfs.... aka these are buffs. Read the notes again.

Edited by Wronka, 07 July 2015 - 11:06 AM.


#219 IraqiWalker

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Posted 07 July 2015 - 11:07 AM

View PostCroaker Munin, on 07 July 2015 - 09:28 AM, said:

An alpha with all 8 med Laser will bring you up to around 40% Heat. He will be hot as hell.
The 5SS is still the top Dog T-bold. This one will be ok but it's a No go for me to buy it with MC. Not worth the REAL money.


If you are stupid enough to alpha 8 MLs, and trigger the Ghost heat, then no mech in the game can help.

This TDR will have at a 78.48 heat cap. Dissipate 4.07 heat, and that's if it's running the 9 ML build. If you just fire the MLs in a group of 6, and then 3, you're going to be just fine.

Is it the best TDR? Probably not.

Is it strong? Yes.

Will it be OP? Nope, and that's the single most important thing about a new mech being released. It's gonna be good, but not OP. Especially if it's MC only

View PostWronka, on 07 July 2015 - 10:46 AM, said:

Simply having more energy hardpoints isn't always better. The 5SS already runs hot with 7MPL and a -15% heat gen quirk. Can you imagine what 9MPLs would do? 54 alpha is nice but I bet its worse sustained DPS then the 5SS. Also anything over 3 slots for weapons in the torsos doesn't allow you to run 3 DHS anymore so now you need to find room for those elsewhere or cut them out, further making this mech worse.

Of course 9 MPLs will have worse sustained DPS. You're trading DPS for burst here. That's what you're doing, when you strap 2 extra MPLs, and remove at least that many DHS (Or downgrade the engine a bit).

Again:
Is it the best TDR? Probably not.

Is it strong? Yes.

Will it be OP? Nope, and that's the single most important thing about a new mech being released. It's gonna be good, but not OP. Especially if it's MC only

#220 KursedVixen

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Posted 07 July 2015 - 11:11 AM

View PostJagdFlanker, on 06 July 2015 - 04:24 PM, said:

interesting they modified both the c-AC and the c-UAC to fire less shells - i would have thought it'd be smarter to just give that benefit to the c-AC's only so there'd be a reason to use them over c-UACs now

if you'r not going to give c-ACs any kind of advantage over c-UACs then why even have them in the game?


also when they redo forest colony i hope they keep the map available for private matches - it's perfect for some of the low player count tourney matches (like 1v1)
C-ac's are essentially LBx's that fire single rounds instead of cluster ammunition this was done because PGI had orginanly wanted LBx's to fire two types of ammo,however the code was lost or something... But in Lore Clans do not have standard autocannons so giving them any kind of buff would also apply to LBX cannons.





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