Jump to content

Patch Notes - 1.3.410 - 07-Jul-2015


335 replies to this topic

#61 Dirk Le Daring

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,083 posts
  • LocationAustralia

Posted 06 July 2015 - 06:30 PM

I think that the River City maps being replaced should be available for private matches only. Would make for even more variety, which cannot be a bad thing.

Maybe make an event so the players can work for a vote ?

Like the Founders got to vote for which map to do.

Anyway, time to copy the files to another folder, I'm a bit of a hoarder. :P

#62 Livewyr

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 6,733 posts
  • LocationWisconsin, USA

Posted 06 July 2015 - 06:41 PM

Give me a few hours, I'll find something in the Patch notes to complain about.. (Taking me a bit longer this time around.)

#63 Luscious Dan

    Member

  • PipPipPipPipPipPipPipPip
  • The Privateer
  • The Privateer
  • 1,146 posts
  • Twitter: Link
  • LocationEdmonton, AB

Posted 06 July 2015 - 06:45 PM

Liking all the changes EXCEPT of course the Ebon Jaguar breakdance. As I've said before, it made me so happy.

Clan UAC improvements will be nice, I am really liking UAC5 and UAC10 builds on my Koalas and Jaguars, and the updates will only help. AC10 ammo bonus is very welcome, as the AC5 and AC20 always seemed like better options before.

Can we just make the Clan ACs pinpoint? Remove the burst-fire entirely to make up for their added weight and no double tap ability?

Curious about the Tbolt hero... I have 2 of them basic'ed and was debating whether to go MPL spam for the third. A tanky hero could be interesting, though it is a bit sad there's only energy hard points. At least there's a ton of them. Will be curious to see the placements, if it gets a bunch of high shoulder racks in addition to the traditional 3 MLs in the left torso. If it looks like a mech straight out of Top Gun, can you say "sploosh"?

Lots to digest, but very welcome changes. Combined with visual pass on many mechs, and re-scaling vote in progress, this will be good for the game.

Edited by Luscious Dan, 06 July 2015 - 06:49 PM.


#64 Funkin Disher

    Member

  • PipPipPipPipPipPipPip
  • The Raider
  • The Raider
  • 590 posts
  • LocationPPC Apocalypse Bunker, Sydney

Posted 06 July 2015 - 06:47 PM

PGI I offer you the highest of fives and the fistiest of bumps.

A moment of silence for the loss of our delightful breakdancing Jags, and then a mighty roar of celebration for EVERYTHING ELSE!

#65 Jack Shayu Walker

    Member

  • PipPipPipPipPipPipPipPip
  • The God
  • The God
  • 1,451 posts

Posted 06 July 2015 - 06:49 PM

I just want to sincerely apologize to everyone at PGI.

I did not mean to indecently expose myself and perform the explicit sexual acts that I did to myself upon reading the patch notes. It certainly was not an act of exhibitionism, rather my uh... excitement was focused solely on the patch notes I observed. I-I don't know what came over me, I was in the heat of the moment you know? I understand that you are probably still going to press full charges, but I want you all to know that deep down, I am sorry.

#66 Twilight Fenrir

    Member

  • PipPipPipPipPipPipPipPip
  • The God
  • The God
  • 1,441 posts

Posted 06 July 2015 - 06:49 PM

Holy dear sweet mother of god XD I am going to murder EVERYONE now! XD I thought the buff the clan ACs got before was perfect, and fantastic... I have been pummeling people to death with them since, especially now that i have my Ebon Jaguar.... NOW the have one less shell TOO!?! HAHAHAHAHA (Okay, seriously, I think we're bordering on genuine OP with this buff... but we'll see.... I know my favorite mechs just became that much more terrifying)

Glad to see the Timbies and Storm Crows got a bit of a rollback on their nerfs. I never use either of those mechs, don't care for 'em, but I thought the nerf they got was a bit heavy handed when I was an IS pilot. So, I'm sure this will go a ways towards soothing those sore about how heavily they got hit. (even though most players say they hardly noticed a difference in performance)

Glad to see some buffs to the JJs, that was LONG overdue.

OMG, that Tbolt has +12.5% on ALL armor, and ALL structure? O_O Like... every component? That thing is tanky as hell! Is this how they're balancing against the IICs? XD

#67 Pezzer

    Member

  • PipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 616 posts
  • LocationBristol, Tennessee

Posted 06 July 2015 - 06:50 PM

PPCs didn't need a velocity increase, clans didn't need any more crutches buffs with the UAC improvements and un-nerfs in regards to the negative quirks. Those quirks were there for a reason, and the Clans might as well be maximum power creep now. Maybe I'll buy the IIC pack just so that I have something worth playing, because that's where things are currently going.

The Clan weapons are lighter, their lasers do more or the same damage per duration, the lighter weight makes their increased heat very easy to manage, they have auto-XL engines that don't really gimp them that much, etc. etc. etc.
There's no disadvantage to going Clan unless you're already bad at heat management and AC aim unless you just can't live without your SRM boats, and even then there's Artemis...

This is simply stupid, and the PPC changes+jump jet changes are bringing back poptarting. I will be the first person to take advantage of this so that this IDIOTIC, AFFABLE CHANGE IS REVERSED.


I've never been so vehemently against a patch change for this game before, so if you're reading this you have to understand. Hindsight is 20/20 and the game sucked back when the poptarting PPC meta was around, there's no way in hell that I'm living through that BS again. NO WAY.

Edited by Pezzer, 06 July 2015 - 06:51 PM.


#68 Kiiyor

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 5,565 posts
  • LocationSCIENCE.

Posted 06 July 2015 - 06:53 PM

View Postbad arcade kitty, on 06 July 2015 - 05:57 PM, said:


but why?

c-uac 2 and c-uac 5 have the same dps but c-uac 5 run significantly cooler and dire whale can pack 5 or even 6 of them with no problems

Because a CUAC2 has just one round now. Totes pinpoint. 12 pinpoint damage every .72 seconds - and you can ultra fire in that cooldown to your heart's content, with more room for cooling, ancillary lasers and ammo.

#69 Jack Shayu Walker

    Member

  • PipPipPipPipPipPipPipPip
  • The God
  • The God
  • 1,451 posts

Posted 06 July 2015 - 06:55 PM

View PostPezzer, on 06 July 2015 - 06:50 PM, said:

This is simply stupid, and the PPC changes+jump jet changes are bringing back poptarting. I will be the first person to take advantage of this so that this IDIOTIC, AFFABLE CHANGE IS REVERSED.


I've never been so vehemently against a patch change for this game before, so if you're reading this you have to understand. Hindsight is 20/20 and the game sucked back when the poptarting PPC meta was around, there's no way in hell that I'm living through that BS again. NO WAY.



I think you are overreacting, the PPCs are receiving a small velocity buff, please don't even pretend like it's going to be that much of a game changer. PPCs have been underperforming on unquirked chassis for a while now and this buff is a small and safe step towards making them a little more effective, that's all.

#70 bad arcade kitty

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • 5,100 posts

Posted 06 July 2015 - 06:56 PM

View PostKiiyor, on 06 July 2015 - 06:53 PM, said:

Because a CUAC2 has just one round now. Totes pinpoint. 12 pinpoint damage every .72 seconds - and you can ultra fire in that cooldown to your heart's content, with more room for cooling, ancillary lasers and ammo.


still worse than c-uac 5, those have 2.5 slugs now vs 2 slugs of c-uac 2

#71 EAP10

    Member

  • PipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 401 posts
  • LocationOntario, Canada

Posted 06 July 2015 - 06:56 PM

NOOOOOOOOOOOOOOOOOOOOOOO! You guys got rid of the Ebon Jaguar's SIGNUATURE death dance!! It was so awesome and the centerpiece of many laughs. Of possible could there be a option in setting to turn it on or off? Please?

Other that that, (lol) these patch notes are looking fantastic! Good on you guys for getting work done.

#72 Twilight Fenrir

    Member

  • PipPipPipPipPipPipPipPip
  • The God
  • The God
  • 1,441 posts

Posted 06 July 2015 - 06:57 PM

View PostPezzer, on 06 July 2015 - 06:50 PM, said:

This is simply stupid, and the PPC changes+jump jet changes are bringing back poptarting. I will be the first person to take advantage of this so that this IDIOTIC, AFFABLE CHANGE IS REVERSED.

I don't think you understand the meaning of "affable"

Edited by Twilight Fenrir, 06 July 2015 - 06:58 PM.


#73 Kiiyor

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 5,565 posts
  • LocationSCIENCE.

Posted 06 July 2015 - 07:04 PM

View Postbad arcade kitty, on 06 July 2015 - 06:56 PM, said:


still worse than c-uac 5, those have 2.5 slugs now vs 2 slugs of c-uac 2


But a CUAC2 has (will have) one slug, and CUAC5 has 2. The CUAC2 is 100% front loaded now.

The AC2's are inferior on 'Sphere mechs, but the Clan version isn't that bad. They have 180m more range than the 'Sphere version, and weigh one tonne less.

I'm not saying it will be world ending, but it will be... interesting to test.

#74 ShinVector

    Liao Mercenary

  • PipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 3,711 posts

Posted 06 July 2015 - 07:08 PM

View PostKiiyor, on 06 July 2015 - 07:04 PM, said:


But a CUAC2 has (will have) one slug, and CUAC5 has 2. The CUAC2 is 100% front loaded now.

The AC2's are inferior on 'Sphere mechs, but the Clan version isn't that bad. They have 180m more range than the 'Sphere version, and weigh one tonne less.

I'm not saying it will be world ending, but it will be... interesting to test.


Glad I don't CW much now. I can see UAC2 getting some abuse.

Edited by ShinVector, 06 July 2015 - 07:09 PM.


#75 EAP10

    Member

  • PipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 401 posts
  • LocationOntario, Canada

Posted 06 July 2015 - 07:11 PM

I just found this little tidbit.

View PostInnerSphereNews, on 06 July 2015 - 04:01 PM, said:

>Fixed an issue where a 'Mech could power-up prematurely after firing a large number of PPCs


Was that due... To the Direstar? ( ͡° ͜ʖ ͡°)

https://youtu.be/DSKhIaA9Y1c

Edited by EAP10, 06 July 2015 - 07:13 PM.


#76 Gas Guzzler

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 14,257 posts
  • LocationCalifornia Central Coast

Posted 06 July 2015 - 07:12 PM

View PostPezzer, on 06 July 2015 - 06:50 PM, said:

PPCs didn't need a velocity increase, clans didn't need any more crutches buffs with the UAC improvements and un-nerfs in regards to the negative quirks. Those quirks were there for a reason, and the Clans might as well be maximum power creep now. Maybe I'll buy the IIC pack just so that I have something worth playing, because that's where things are currently going.

The Clan weapons are lighter, their lasers do more or the same damage per duration, the lighter weight makes their increased heat very easy to manage, they have auto-XL engines that don't really gimp them that much, etc. etc. etc.
There's no disadvantage to going Clan unless you're already bad at heat management and AC aim unless you just can't live without your SRM boats, and even then there's Artemis...

This is simply stupid, and the PPC changes+jump jet changes are bringing back poptarting. I will be the first person to take advantage of this so that this IDIOTIC, AFFABLE CHANGE IS REVERSED.


I've never been so vehemently against a patch change for this game before, so if you're reading this you have to understand. Hindsight is 20/20 and the game sucked back when the poptarting PPC meta was around, there's no way in hell that I'm living through that BS again. NO WAY.


LOL.

Very dramatic. Don't worry, laser vomit isn't going anywhere ;)

#77 Clideb50

    Member

  • PipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 194 posts
  • LocationMaine, United States

Posted 06 July 2015 - 07:23 PM

Hmm tweaks to make the mad cat stock build not as bad with the laser penalties, semi-new map, turrets removed in assault (my friend will love this), buffs to clan acs, grinding noises and sparks on collisions (yes, bleeping yes! Please tell me this will eventually include 2 mechs and not just mech and terrain).

Nope I'm loving this patch. Thank you PGI!

#78 Cranky Puppy

    Member

  • PipPipPipPipPip
  • Fire
  • Fire
  • 114 posts
  • LocationHarem of French Poodles

Posted 06 July 2015 - 07:25 PM

I AM TRULY NOT HAPPY...GRRRRRRRRRRRRRR.

I LIKE HAVING MY EBON JAGUAR DOING A DEATH SPIN AFTER BEING KILLED.
IT MADE THE MECH MY FAVORITE OF THE CLANS.....
After playing the Executioner on the field... I had a HUGE REGRET BUYING MECH PACK 3....the only thing that made up for it was the EBON JAGUAR BRAKE DANCE DEATH MOVE.....

BRING IT BACK PGI.....BRING IT BACK.....BRING BACK THE BRAKE DANCE DEATH MOVE FOR THE EBON JAGUAR.


On a side Note ....I still want a 16 WEAPON ATLAS MECH.....we don't need Quirks in Inner Sphere...we just need more GUNS...MORE GUNS....MORE GUNS...and Even MORE GUNS.

#79 AC

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 1,161 posts

Posted 06 July 2015 - 07:29 PM

MechWarrior 4 had Big City map and Inner City map. The Inner City was just a section of Big City that promoted brawling tactics because the map was small. I would be all for keeping the old map if MWO gave let us know what map we were dropping on like in MW4.

#80 Wintersdark

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • 13,375 posts
  • Google+: Link
  • Twitter: Link
  • LocationCalgary, AB

Posted 06 July 2015 - 07:31 PM

I'm sad about the Ebon Jaguar breakdown breakdance. It was so awesome.

Maybe give it a small random chance of happening or something.





4 user(s) are reading this topic

0 members, 4 guests, 0 anonymous users