*sigh* Why, Pgi, Why, Is It So Hard To Listen? (Is It So Wrong To Want Our Guns To Look Cool, Too?)
#121
Posted 07 July 2015 - 01:58 PM
NO MORE MECH PACKS FROM ME UNTIL YOU STOP.
That's right I just spoke with my Whale Wallet.
#123
Posted 07 July 2015 - 02:00 PM
Mavairo, on 07 July 2015 - 01:58 PM, said:
NO MORE MECH PACKS FROM ME UNTIL YOU STOP.
That's right I just spoke with my Whale Wallet.
I tried that.....
http://mwomercs.com/...k-for-wave-iii/
didn't work.
#124
Posted 07 July 2015 - 02:04 PM
Quickdraw Crobat, on 07 July 2015 - 01:53 PM, said:
It's even worse than that. Both the CN9-A and most of the Commando variants have hardpoints showing that doesn't even exist on the arm.
CN9-A (single ballistic hardpoint RA), what's that thing under the AC barrel?
COM-3A (single energy LA, single energy + single missile RA), what are those things under the MLs?
Is it Paul's new project - Ghost Hardpoints?
Edited by stjobe, 07 July 2015 - 02:05 PM.
#125
#128
Posted 07 July 2015 - 02:21 PM
HOW HARD IS IT TO LEAVE THINGS YOU DO NOT UNDERSTAND ALONE?
#130
Posted 07 July 2015 - 02:39 PM
Escef, on 07 July 2015 - 02:31 PM, said:
Careful that you do not cut off your nose to spite your face.
They know full well how hideous the weapons are.
There's no way anyone with eyes in their head can look at these "dynamic weapons!", and say "put these in they look great!"
Maybe this is their way of punishing older mechs so people buy new mechs.
#131
Posted 07 July 2015 - 02:55 PM
It's amazing watching a bunch of 25-50 year olds act like they're 13 any time PGI does/says anything
#132
Posted 07 July 2015 - 03:01 PM
Bishop Steiner, on 07 July 2015 - 01:47 PM, said:
Whatever. Time to just tune you out. All you do is complain anymore.
You either need to re-read your own siggy or remove it. Just sayin.
And this entire thread isn't complaining? (Why does mah mech have tiny winey weapons?)
....OHKEY.
I take the good with the bad. Someone does something great, I give a pat on the head. Someone does something foolish I call them on it.
You want to White Knight like a boss, pick a subject worthy of it instead of using your powers for evil or worse..useless stuff. So lead this parade to a point worthy of getting attention and I'll gold sticker the XXXX out of it.
And it's true it seems like all i *do* is complain lately i'll give you that. Shame there are not any topics or threads that I could praise and get behind. (hint hint) I give your threads special attention because "Generally" you have a good idea.
Generally.
Edited by Carrioncrows, 07 July 2015 - 03:02 PM.
#133
Posted 07 July 2015 - 03:03 PM
#134
Posted 07 July 2015 - 03:46 PM
stjobe, on 07 July 2015 - 02:04 PM, said:
CN9-A (single ballistic hardpoint RA), what's that thing under the AC barrel?
COM-3A (single energy LA, single energy + single missile RA), what are those things under the MLs?
Is it Paul's new project - Ghost Hardpoints?
If PPC's on lights are enlarged it balloons their torso and arm hitbox volume by a hideous margin and makes lights overinflated targets that are too easy to hit. The Catapult A-1's arms could be a good example of this.
Downsizing PPC's and weapons on assaults may be the only viable means of achieving accurate weapons scaling?
#135
Posted 07 July 2015 - 03:50 PM
I Zeratul I, on 07 July 2015 - 03:46 PM, said:
If PPC's on lights are enlarged it balloons their torso and arm hitbox volume by a hideous margin and makes lights overinflated targets that are too easy to hit. The Catapult A-1's arms could be a good example of this.
Downsizing PPC's and weapons on assaults may be the only viable means of achieving accurate weapons scaling?
#136
Posted 07 July 2015 - 03:58 PM
Bishop Steiner, on 07 July 2015 - 03:50 PM, said:
Good point.
It may not matter in a dice game, but it does make a difference in a FPS game where the size and volume of objects affects true to scale difficulty inherent in focus firing and PPFLDing on individual components like a boss. PGI has a monopoly on the creative license to fill in the blank spaces the dice game was never able to address. People will always remark on it and say: "THIS ISN'T HOW IT IS IN THE DICE GAME". Holy ****. I hope this encourages people to think about the issues they air grievances on and realize there isn't always a perfect solution for everything. Sometimes, the solution may be worse than the actual problem and it may be better not to complain at all.
#137
Posted 07 July 2015 - 03:59 PM
I Zeratul I, on 07 July 2015 - 03:46 PM, said:
And why, exactly, do PPCs and other weapons need to be the exact same size on 20-ton and 100-ton 'mechs?
Bear in mind that those PPCs according to lore were custom-made for that chassis, and more often than not for that chassis alone. The Lord's Light PPC on the Panther wasn't the exact same weapon as the three Kreuss PPCs on the Awesome.
#138
Posted 07 July 2015 - 04:07 PM
stjobe, on 07 July 2015 - 03:59 PM, said:
Bear in mind that those PPCs according to lore were custom-made for that chassis, and more often than not for that chassis alone. The Lord's Light PPC on the Panther wasn't the exact same weapon as the three Kreuss PPCs on the Awesome.
No, but they were still massive weapons. Not Little WeenyGuns
Even a Snub Nose PPC, is still hefty.
And weighs in at 7 tons. Even figuring in that the PPC is replacing half the arm's internals (and it isn't...otherwise the mech wouldn't have lower arm actuators, or hands!), it'd still stick out tremendously on a 35 ton mech.
PPCs on a light mech SHOULD damn well be massive.
#139
Posted 07 July 2015 - 04:13 PM
stjobe, on 07 July 2015 - 03:59 PM, said:
Bear in mind that those PPCs according to lore were custom-made for that chassis, and more often than not for that chassis alone. The Lord's Light PPC on the Panther wasn't the exact same weapon as the three Kreuss PPCs on the Awesome.
There is a correlation between barrel diameter and weapon damage. A 50 caliber round is expected to deal greater damage than a 9 millimeter round for fundamental reasons relating to bore, thermodynamics and energy. If a small PPC on a light mech deals the same damage as a PPC on an assault mech despite having a significantly smaller bore, there are many forum posters over the years who have claimed this represents a reduction of realism and game immersion and should therefore be fixed to make them both the same size.
One might say that some who call for game mechanics changes have a tendency to do so on a kneejerk reactionary basis where they fail to consider the implications of the changes they're asking for.
Enlarging PPC's on lights, balloons hitboxes, making lights easier targets. Shrinking PPC's on heavies, mediums or assaults makes them look wimpier. There might not be a worthwhile solution that is humanly possible, but people will call for weapons scaling to be "fixed" anyway based on the ideal PPC's on lights and assaults should be the same size, not caring that any potential solution may be worse than the actual problem.
Anyways, I just wish people would think about some of the game changes they're requesting and think things through as to whether the implications would be good or bad. That's all I'm saying.
Edited by I Zeratul I, 07 July 2015 - 04:15 PM.
#140
Posted 07 July 2015 - 04:22 PM
I Zeratul I, on 07 July 2015 - 04:13 PM, said:
There is a correlation between barrel diameter and weapon damage. A 50 caliber round is expected to deal greater damage than a 9 millimeter round for fundamental reasons relating to bore, thermodynamics and energy. If a small PPC on a light mech deals the same damage as a PPC on an assault mech despite having a significantly smaller bore, there are many forum posters over the years who have claimed this represents a reduction of realism and game immersion and should therefore be fixed to make them both the same size.
One might say that some who call for game mechanics changes have a tendency to do so on a kneejerk reactionary basis where they fail to consider the implications of the changes they're asking for.
Enlarging PPC's on lights, balloons hitboxes, making lights easier targets. Shrinking PPC's on heavies, mediums or assaults makes them look wimpier. There might not be a worthwhile solution that is humanly possible, but people will call for weapons scaling to be "fixed" anyway based on the ideal PPC's on lights and assaults should be the same size, not caring that any potential solution may be worse than the actual problem.
Anyways, I just wish people would think about some of the game changes they're requesting and think things through as to whether the implications would be good or bad. That's all I'm saying.
And maybe people have thought those problems out. B perhaps if a20 room mech takes a gun that's almost half is mass, well it's gonna have to run the risk of that fun being a target.
Also as for bore diameter.... Anyone who knows guns knows that diameter is not a guarantee of higher power. a5.56mm bullet or a 7.62, from an assault rifle, are more powerful than 9mm or 45 cal handgun rounds.
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