bad arcade kitty, on 07 July 2015 - 08:01 PM, said:
it sounds questionable
20 it's just 0.02 sec difference and is therefore barely noticeable
It's not questionable, it's how it works, 20ms variance is quite a bit, and that kind of up/down will usually be accompanied by packet loss in the 5-10% range, if not higher, and that amplifies the problem. Generally means there's an overloaded node somewhere, or a physical issue somewhere along the lines. You'd be amazed what something like cracked insulation on a line can do to your connection..
I drove my Panther yesterday for quite a few hours, the ballistic variant, which I don't even have Basics in yet(well, I do NOW!), and I was having a blast. I took my Raven 3L out first, high speed recon/sniper build, and it was gaming as usual for me. Then I took my Panther out and oh my god. 87kph, AC5, 2 SRM2s, and I was having a blast, 300pt games with 2 tons of AC5 ammo and 1 ton of SRM ammo, ran out of ammo EVERY single drop! I simply played it like I do my other Panthers, long range sniper and recon, the SRMs are for dealing with other Lights who get close or for dancing around bigger Mechs with average pilots. I drove 1 Timby pilot NUTS! I was behind him and he couldn't turn fast enough and twist enough to see me, but he KNEW I was there, my SRM2s were sanding away his back armor. Tore his ass up, took off both of his side torsos, before one of his teammates FINALLY got around to helping him and took me out. Poor Timby pilot never got a shot off at me though, and my Panther only did 87kph top speed...
So those people saying big Mechs can turn too fast and twist too far, please, enough excuses. I did that to a TIMBY with a Panther doing 87kph, and you are trying to tell us that your 150kph Lights can't do it?
Bad Light pilots are bad, and the HSR fixes are showing them exactly how bad they really are, where before the HSR issues were shielding them from themselves. Now all we need is collisions, REAL collisions, to weed out the remaining few Light pilots who are good enough to avoid getting shot but still ram into everything and everyone because they don't take real damage from it. Heard a LOT of banging noises when Light Mechs were around me, anyone else notice that?






























