Sprouticus, on 09 July 2015 - 08:30 AM, said:
you have some good points.
1) CB/XP generation for light is soft. This is not limited to lights though. Since damage and kills count for so much, they are the root the issue. It just happens that lights do less damage.IMO the fix for this is role selection. Select your role when you drop and get CB/XP based upon that role.
2) HB vs other clan lights: Good points, and even wrorse if you compare a Scrow to the clan lights. But that does not mean that escorting is impossible. The KF and ML especially are good for that (4 ML is an amazing escort/force multiplier). The IFR is actually a pretty awesome escort mech right now due to the armor buffs. (yea, it is a medium, but it plays like a light). The adder...well it has never been good and will never be good IMO.
In the end, outside of CW, there is little in the way of value for light mechs overall. Im not disagreeing. I am just saying that it is not as bad as everyone else seems to think. And wonky HSR is/was not the answer.
Wow... I'm just not used to someone who provides counterpoints like an adult on these forums. Thank you for your thoughtful reply!
The combo of the Scrow and HBR definitely invalidates and does everything that Adders and Kitfoxes can do, minus jump jets. It makes me sad, as before the HBR was released, my Kitfoxes still felt like the had a purpose. The SCat will only make things worse by having a slightly higher tonnage, grown up Kitfox that does everything better. Hell, it will even jump better. 70m jump for the Scat with 6 jump jets vs only 52 meters with 6 JJ in the Kitfox. Not to mention more armor, more weapon tonnage, more hardpoints, and torso mounted ECM and weapon hardpoints. The only thing going for the kitfox is size, and that's even dissapointing. It was unanimously voted the light in most need of resizing.
You're right about the Adder. It's meant to be a "fighting light" and it fails miserably at it. It's so mediocre, it makes me excited to run locusts, even when they explode when sneezed on now.
The Mist Lynx is really a poor light any way we shake it unfortunately... It's cursed with Poordubs and only 6.5 tons of podspace, so it runs hot with almost everything except 4xSPL which it runs "okay." Zero torso/CT hardpoints, forced CAP, forced 6xJJ... The poor Mist Stynx really got the shaft.
Did I mention it's arms, the only location for weapon hardpoints, are huge, and usually get blown off by the end of a match? This results in a sad, Frankenstein mutant; a pathetic, flailing, flying torso with no means to interact with the world except to fly as high as possible in an attempt to end it's miserable existence by crashing down into the earth to destroy it's sad little legs?
Edited by Greenjulius, 09 July 2015 - 12:35 PM.