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If People Don't Start Populating Cw, This Game Is Toast.


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#381 CDLord HHGD

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Posted 10 July 2015 - 12:56 PM

View PostGhogiel, on 10 July 2015 - 12:28 PM, said:

It's trial mech paradise in CW. I dunno how you are running into the 4 good teams that ever play CW all the time...

My ELO is the sh*t dawg!!

No seriously, I've been in ELO hell for MONTHS.

#382 TLBFestus

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Posted 10 July 2015 - 12:57 PM

View PostKin3ticX, on 10 July 2015 - 12:01 PM, said:


Its not "how we want you to play", more like "how we figured out how to play". We can beat it into you until you either nerdrage out or try to emulate. There are also docs around, perhaps pinned even, where I basically show you how to approach CW the way that works.

PGI is probably perplexed given how much bitching we did every time CW was pushed back and now that we have it nobody wants to actually play CW.



Nope...its how you want people to play. Regardless of that...my other points are valid and the more important part of the issue.

#383 Jon Gotham

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Posted 10 July 2015 - 01:00 PM

View PostTLBFestus, on 10 July 2015 - 09:43 AM, said:


The simple fact, and I will give this to you, is that even though what you said seems contradictory, is that you are right. The existing form of CW should be played pretty much exactly the way you want it.

The problem is, it's NOT popular. It really doesn't matter if it's not popular because of rewards, group beatdowns, or space monkey infestations. The vast majority do not like it in it's current form.

So...... you can keep it as is, including the withering population, or you need to find some compromise, some solution, to increase the player base. Unfortunately this means that the dedicated CW player is going to have to work to find some compromise with those who aren't interested in order to make them interested.


Yay! He gets it.

CW as it is, is not what it should or could be. Trouble is it CAN'T be what it should or could be because of the players themselves!
I'm not fond of the objectives or map design but what CW gives me is a release from the awful solo q with it's selfish oriented gameplay. I hate it utterly, never feeling like part of anything always having to everything solo never being able to count on anyone...it's horrid. Not to mention how ELO screws you over...ugh!
What I get out of CW is the feeling of being part of something. When we group up on HK TS, we usually are a mixed group of different units and solo players, we take a few games to find our groove then it clicks. I've met loads of new people from Kurita faction-lots of new people to play with and chat to-how can that be BAD? The gameplay is just so much better than alone. Even with the current poor maps....
That's why I just can't get why people want to go it alone and give up the potential for more enjoyment....prosolos say we want to force them to group-but they seem to want to take away as much of that feeling I get as possible. When I log into my once favourite game-I want that feeling when I play, I want laughter and jokes and maybe even camaraderie.
I will never get that in the solo Q, and I don't understand why others don't want the chance to get more out of their hobby at no cost-except the price of opening their mouths and saying "hi" for that first time.

How can two ends of the spectrum compromise without destroying the spectrum itself?

#384 UberStuka

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Posted 10 July 2015 - 01:09 PM

View Postcdlord, on 10 July 2015 - 12:56 PM, said:

My ELO is the sh*t dawg!!

No seriously, I've been in ELO hell for MONTHS.


i wasnt aware there was any ELO in CW. It just first come first serve on who gets the drop.

#385 CDLord HHGD

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Posted 10 July 2015 - 01:11 PM

View PostUberStuka, on 10 July 2015 - 01:09 PM, said:


i wasnt aware there was any ELO in CW. It just first come first serve on who gets the drop.

Well then... Guess I'm just unlucky. Maybe if that isn't the norm, I'll try again.

#386 Kain Demos

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Posted 10 July 2015 - 01:13 PM

View PostUberStuka, on 10 July 2015 - 01:09 PM, said:


i wasnt aware there was any ELO in CW. It just first come first serve on who gets the drop.


And you would be right. CW has no matchmaker.

#387 TWIAFU

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Posted 10 July 2015 - 01:20 PM

View PostKin3ticX, on 10 July 2015 - 11:26 AM, said:


Uhhhh, LRMs arnt really going to do much for you in CW. Getting creamed really has nothing to do with someone else's R key. More likely you had so many people trying to run lurms or various wildcat builds it crippled your overwhelming direct fire.


Don't dare put words in Kali's mouth, so please correct me if wrrng Kali, but to me that quote and the reference to the R key was about target acquisition and targeting a specific called target. and not about LRMs specifically.

More about it's lack of use, I think.

#388 UberStuka

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Posted 10 July 2015 - 01:23 PM

back on subject...

up the rewards/cbill income will probably be the fastest way to draw more into CW

this game is a huge grind. players will follow the cbills/xp


in hind sight this is a bad idea. the playerbase floods into CW. PUG gets curbstomped and quits playing the game all together = CW dies off

all remaining players retreat to public que since CW is dead


then OP opens another thread like this....

Edited by UberStuka, 10 July 2015 - 01:34 PM.


#389 Col Jaime Wolf

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Posted 10 July 2015 - 02:22 PM

i was told quite sternly that myself and other pugs are not wanted in leet land and thus i dont play.

enjoy your barren wasteland and ghost drops.

#390 AssaultPig

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Posted 10 July 2015 - 02:40 PM

Matchmaking time, IS/clan balance and org vs. pub are all issues, but the real problem is that the ruleset in CW matches is trash.

It's either rush generators or settle into a hillhumping attrition war, and neither is really much fun. It's really disappointing that they found a way to make a game mode even more passive than your average alpine skirmish game.

#391 Summon3r

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Posted 10 July 2015 - 02:42 PM

View PostKyp Durron, on 08 July 2015 - 09:11 AM, said:

Seriously, why are the pug queues full and the CW a wasteland?


CW is more boring then watching paint dry, a swimming pool fill, coffee brewing and so on.

#392 ShadowWolf Kell

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Posted 10 July 2015 - 02:50 PM

Posted Image

#393 Kin3ticX

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Posted 10 July 2015 - 02:52 PM

View PostTLBFestus, on 10 July 2015 - 12:57 PM, said:



Nope...its how you want people to play. Regardless of that...my other points are valid and the more important part of the issue.


Nope, its how stubborn and crusty half the community is.

How do I want people to play? Lets start with less bad. I am not sure what you are trying to say.

Edited by Kin3ticX, 10 July 2015 - 03:11 PM.


#394 Kin3ticX

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Posted 10 July 2015 - 03:07 PM

View PostShadowWolf Kell, on 10 July 2015 - 02:50 PM, said:

Posted Image


I have had a lot of fun coming up with dropdecks for both tech bases, joining a unit that is CW centric, and smashing my opponents more often than not. I think the combat is really good but both the combat and map features could always use improvement, mostly the latter.

Edited by Kin3ticX, 10 July 2015 - 03:11 PM.


#395 MischiefSC

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Posted 10 July 2015 - 03:08 PM

Going to possibly get flamed for this but....

If you only want to pug play and have no interest in working with your team, CW probably is never going to be something you enjoy, unless you are a raging masochist like a couple of folks are. That is in fact not what needs to change in CW. The fix for CW is not and should never be 'make it more pug friendly'. Be a better pug; I've pugged hundreds of CW matches, enjoyed the crap out of it and kicked a lot of a$$.

The fix is not to use a matchmaker to shelter people from better opponents or to try and hamstring the advantages of teamwork and coordination. The fix is not to make CW more like the pug queue or even group queue.

Make winning worlds mean something and strongly reward loyalists. Significantly improve rewards for CUMULATIVE success; as in staying and playing/winning a ton of matches.

Never ever, in the history of forever, through out the end of ******* time do not ever again for any reason at all, even once, run some 'big event' designed to draw all the people who don't enjoy CW in to pug in CW just to get some reward. That just makes EVERYONE hate CW.

Owning worlds and taking worlds needs independent value. Losing a world should sting more than just ego and winning should be very relevant. A means for factions to meaningfully hire and exploit, err, use mercenaries for suicide, err, high-value work needs to be in place. A means for factions to better coordinate and ally needs to be in place.

These things will 'fix' CW. They'll draw in more units and unit members and fill out factions who can in turn support mercs in an environment that is populous enough that single merc factions like MS don't skew it. The simple solution is, units don't own worlds and reap benefits the factions do. So you can be a merc and get bonus cbills but the perks having worlds provide to their faction loyalists (best rewarded on a matches-played basis; you want the perks of your factions success you have to be playing matches in CW to reap them) require you to be on a permanent contract with a faction.

The fix isn't more pugs it's more units. You can be in a unit and pug in CW. You can be a dedicated CW pug. You can do very well at these things; you just have to be focused on playing to your team and recognize that it's going to be harder than if you got on your faction TS and hooked up with a group and coordinated.

#396 TWIAFU

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Posted 10 July 2015 - 03:16 PM

View PostMischiefSC, on 10 July 2015 - 03:08 PM, said:



The fix isn't more pugs it's more units. You can be in a unit and pug in CW. You can be a dedicated CW pug. You can do very well at these things; you just have to be focused on playing to your team and recognize that it's going to be harder than if you got on your faction TS and hooked up with a group and coordinated.


I will take this opportunity to give the standard pug responses to joining a Unit.

1. Takes to much time.
2. Units demand members play X amount of time, I can't.
3. Units are evil, kill babies, and rolfstomp everyone all the time.
4. Don't have or want to.

#397 Kain Demos

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Posted 10 July 2015 - 03:17 PM

View PostTWIAFU, on 10 July 2015 - 03:16 PM, said:


I will take this opportunity to give the standard pug responses to joining a Unit.

1. Takes to much time.
2. Units demand members play X amount of time, I can't.
3. Units are evil, kill babies, and rolfstomp everyone all the time.
4. Don't have or want to.


I doubt #2 is true. Pretty much every unit in the game says the same thing right now--even if their roster shows 200 members they have maybe 25 that log in at least every week.

If #2 was true everyone would be trimming rosters like crazy the past few months.

#398 Ghogiel

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Posted 10 July 2015 - 03:33 PM

View Postcdlord, on 10 July 2015 - 01:11 PM, said:

Well then... Guess I'm just unlucky. Maybe if that isn't the norm, I'll try again.

MM and Elo is turned off in CW.

Only do attacks if you want the better chances of shooting at the green mechs rather than them filling your team. Defense has bad odds of having a bad time...

#399 Mystere

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Posted 10 July 2015 - 03:35 PM

View PostMellifluer, on 10 July 2015 - 02:22 PM, said:

i was told quite sternly that myself and other pugs are not wanted in leet land and thus i dont play.

enjoy your barren wasteland and ghost drops.


Then abandon those elitist Davions and call Clan Jade Falcon your new home.

FYI, I drop only solo and always have.

#400 LordKnightFandragon

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Posted 10 July 2015 - 03:36 PM

View PostMischiefSC, on 10 July 2015 - 03:08 PM, said:

Going to possibly get flamed for this but....

If you only want to pug play and have no interest in working with your team, CW probably is never going to be something you enjoy, unless you are a raging masochist like a couple of folks are. That is in fact not what needs to change in CW. The fix for CW is not and should never be 'make it more pug friendly'. Be a better pug; I've pugged hundreds of CW matches, enjoyed the crap out of it and kicked a lot of a$$.

The fix is not to use a matchmaker to shelter people from better opponents or to try and hamstring the advantages of teamwork and coordination. The fix is not to make CW more like the pug queue or even group queue.

Make winning worlds mean something and strongly reward loyalists. Significantly improve rewards for CUMULATIVE success; as in staying and playing/winning a ton of matches.

Never ever, in the history of forever, through out the end of ******* time do not ever again for any reason at all, even once, run some 'big event' designed to draw all the people who don't enjoy CW in to pug in CW just to get some reward. That just makes EVERYONE hate CW.

Owning worlds and taking worlds needs independent value. Losing a world should sting more than just ego and winning should be very relevant. A means for factions to meaningfully hire and exploit, err, use mercenaries for suicide, err, high-value work needs to be in place. A means for factions to better coordinate and ally needs to be in place.

These things will 'fix' CW. They'll draw in more units and unit members and fill out factions who can in turn support mercs in an environment that is populous enough that single merc factions like MS don't skew it. The simple solution is, units don't own worlds and reap benefits the factions do. So you can be a merc and get bonus cbills but the perks having worlds provide to their faction loyalists (best rewarded on a matches-played basis; you want the perks of your factions success you have to be playing matches in CW to reap them) require you to be on a permanent contract with a faction.

The fix isn't more pugs it's more units. You can be in a unit and pug in CW. You can be a dedicated CW pug. You can do very well at these things; you just have to be focused on playing to your team and recognize that it's going to be harder than if you got on your faction TS and hooked up with a group and coordinated.



And more mission types for CW besides beat your head against a brick wall for 30m....

View PostMystere, on 10 July 2015 - 03:35 PM, said:


Then abandon those elitist Davions and call Clan Jade Falcon your new home.

FYI, I drop only solo and always have.



I legit thought you were part of Lords.



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