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Energy Range +5% For Thunderbolt Hero, Is This Some Kind Of Joke?


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#41 ShadowWolf Kell

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Posted 08 July 2015 - 01:39 PM

View Post627, on 08 July 2015 - 01:29 PM, said:

Posted Image



I see your CPLT-C1 and raise you a CPLT-J

Posted Image

#42 Corrado

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Posted 08 July 2015 - 02:10 PM

quirk system was made at first, to make horrible chassis a bit more appealing. not to further boost the highest wubspam chassis in the game.

#43 Gas Guzzler

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Posted 08 July 2015 - 02:17 PM

View PostCorrado, on 08 July 2015 - 02:10 PM, said:

quirk system was made at first, to make horrible chassis a bit more appealing. not to further boost the highest wubspam chassis in the game.


To be fair, the only reason it is the highest wubspam chassis in the game is because the 5SS has HUGE quirks.. otherwise it was average at best.

#44 Hydrocarbon

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Posted 08 July 2015 - 02:31 PM

Average? I played it 3 matches before tossing it to the back of my garage, it was HORRIBLE before quirks. It's oversized for it's weight (arms, legs, torsos), has a non-spectacular engine cap, and even the "high" mounts aren't as high as the Hellbringer which is better in nearly every way & just happens to have ECM too.

This thing can certainly boat lasers well, and indeed does have the highest alpha/dps/armor in the t-bolt chassis. The problem is you need small pulse lasers for most of that, which the majority of the playerbase will struggle with. With that considered, it will take a lot of convincing to get the average player to pay real money for it.


Does PGI want to make money with it or satisfy a demand for new Hero's???

#45 Gas Guzzler

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Posted 08 July 2015 - 02:35 PM

View PostHydrocarbon, on 08 July 2015 - 02:31 PM, said:

Average?


I was being nice. Yeah it wasn't very good, which is why it got strong quirks.

#46 bad arcade kitty

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Posted 08 July 2015 - 02:35 PM

i don't want my 5% of free magical range, want it to be 25%, and also i want a free magical negative heat generation

my 12.5% of free magical ghost armor and ghost structure are not important too as well as magical agility

#47 Gas Guzzler

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Posted 08 July 2015 - 02:36 PM

View Postbad arcade kitty, on 08 July 2015 - 02:35 PM, said:

i don't want my 5% of free magical range, want it to be 25%, and also i want a free magical negative heat generation

my 12.5% of free magical ghost armor and ghost structure are not important too as well as magical agility


You must think T-Bolts don't need quirks to be competitive.

#48 Corrado

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Posted 08 July 2015 - 03:43 PM

View PostGas Guzzler, on 08 July 2015 - 02:17 PM, said:


To be fair, the only reason it is the highest wubspam chassis in the game is because the 5SS has HUGE quirks.. otherwise it was average at best.


then lower the quirks... oh wait lets sell a hero thunderbolt with the highest laser alpha of any TDR variant

Edited by Corrado, 08 July 2015 - 03:43 PM.


#49 Bishop Steiner

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Posted 08 July 2015 - 04:02 PM

View PostAlwrath, on 08 July 2015 - 09:30 AM, said:

Was really looking forward to the Thunderbolt Hero. Was expecting something like this :

Energy range +25%
Medium laser range +25%

and this is what we get :

Energy Range +5% .......

*facepalm*

Would have made a great medium laser boat that you could at least fight the clans with, but sadly you cant. The whole reason the other Thunderbolts are good is because of the range boosts!

TDR-9SE - Large Pulse Range
TDR-9S - ERPPC Range
TDR-5SS - Medium Pulse Range
TDR-5S - Large Laser Range

If this is a taste of whats to come for the Black Knight in september, PGI are going to have alot of unhappy customers. Im hoping for energy efficiency and range for the Black Knight, but this is not a good sign.

"Armor Strength (Full Body): +12.5%
Structure Strength (Full Body): +12.5%"

their is where your quirks went.

It already has 9 bloody laser hardpoints. Doesn't need a heck of a lot of quirking.

View PostUltimatum X, on 08 July 2015 - 09:53 AM, said:



They aren't "higher" expectations, they are baseline expectations.

and the baseline keeps getting higher

#50 Bullseye69

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Posted 08 July 2015 - 04:13 PM

Except for wanting a cool down bonus it what i expected I love the 65 ton thunderbolt and like to brawl so it okay. But not really like the hate in game on my mech had one guy comment that the troll dog was down with only doing 458 damage kind of pissed me off. It too a clan assault, hunchback and a heavy to kill me after fighting and going toe to toe with mad cat and another medium. If you going to talk smack about killing the top dog mech you really should be able to take him one on one because if you can't really talk cant be talking smack.

#51 Felio

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Posted 08 July 2015 - 04:25 PM

My real issue is that they may as well not even bother with 5% quirks and the like. They're functionally zero.

#52 Gorgo7

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Posted 08 July 2015 - 04:50 PM

View PostCorrado, on 08 July 2015 - 02:10 PM, said:

quirk system was made at first, to make horrible chassis a bit more appealing. not to further boost the highest wubspam chassis in the game.

Quirk system was made to counter the inherent superiority of Clan Technology and the "Targeting computers" which are themselves superior quirks.
Zoom 1
Zoom 2
Adv. Zoom
Sensor Range Boost
Targeting Time Boost
Energy Range Boost
Projectile Speed
Critical Chance 1, 2, 3

From 1 -7 tons

Anyone who "Feels" differently isn't thinking...just "feeling".

#53 CocoaJin

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Posted 08 July 2015 - 04:52 PM

Acceleration/deceleration buffs are so under-rated....and it has a turning boost too? That there is a knife fighter...

#54 bad arcade kitty

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Posted 08 July 2015 - 05:34 PM

View PostGorgo7, on 08 July 2015 - 04:50 PM, said:

"Targeting computers" which are themselves superior quirks.


would really like to see that 5% range top dog quirk taking 1 ton and 1 slot of its podspace, lol

#55 SeventhSL

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Posted 08 July 2015 - 05:41 PM

Thunder bolts are completely over quirked and there will be IS tears if they ever balance them.

If you mount an ERLL on the TDR-5SS it has the below profile:
Damage: 9
Optimal range: 843
Maximum range: 1678
Heat: 6.8
Cool down: 2.76
Burn time: 1.25
Tons: 5
Slots: 2

Compare that to CERLL
Damage: 11
Optimal range: 740
Maximum range: 1480
Heat: 10
Cool down: 3.25
Burn time: 1.5
Tons: 4
Slots: 1

What the clan has the advantage in tons, slots and raw damage? The clan runs way hotter even after you spend that spare ton on a double heat sink and now clan is 1 slot more too. Due to damage reduction over optimal range the clan is only doing 0.5 more damage at IS optimal and over that the IS starts to out damage clan something silly.

If you clan mount more than 2 then heat gets even more crazy as clan gets ghost heat at 2 weapons vs IS at 3. Bottom line is the over quirked thunderbolt will both our brawl and out snipe the clan equivalent. A fact exploited heavily in the games I played vs NS in the last CW event.


#56 Moment Killer

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Posted 08 July 2015 - 05:46 PM

I'm happy with the quirks on the Thunderbolt hero.

#57 Ultimax

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Posted 08 July 2015 - 06:27 PM

View PostBishop Steiner, on 08 July 2015 - 04:02 PM, said:

and the baseline keeps getting higher



The baseline was set when clan mechs were released, and it's still there.

#58 Postumus

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Posted 08 July 2015 - 06:43 PM

View PostSir Wulfrick, on 08 July 2015 - 10:35 AM, said:

Obviously the Tbolt needs powerful quirks because as it is it's obviously under-powered, unpopular and weak compare to... Oh, hang on... :rolleyes:


View PostSeventhSL, on 08 July 2015 - 05:41 PM, said:

Thunder bolts are completely over quirked and there will be IS tears if they ever balance them.


You say that like you think thunderbolts would still be great without their quirks. There is a good reason they got the crap buffed out of them in the quirkening - because they are giant, walking barn doors. TDRs were dead before the weapon quirks.

Edited by Postumus, 08 July 2015 - 06:43 PM.


#59 Spheroid

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Posted 08 July 2015 - 06:51 PM

The defensive quirks seem to be non-functional. I am dying much quicker than in my other thuds. Is this the new HSR? All I have played is the Top Dog since yesterday. Full or near full armor as well.

#60 5th Fedcom Rat

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Posted 08 July 2015 - 06:53 PM

View PostPostumus, on 08 July 2015 - 06:43 PM, said:

You say that like you think thunderbolts would still be great without their quirks. There is a good reason they got the crap buffed out of them in the quirkening - because they are giant, walking barn doors. TDRs were dead before the weapon quirks.


Whatever state they were in before doesn't justify the ridiculous quirks vaulting thunderbolts far ahead of any other I.S. heavy mech in the game, any more than if they nerfed the TDR and massively buffed the Quickdraw to take its place. No mech should be so overpowered it constitutes most of the I.S. mechs played during the Tukayyid event, as the TDR did.





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