1) If you do not think clan mechs are overpowered, you sir/mam are completely oblivious and should seek serious medical attention.
2) BT/Mech lore cannot dictate mech competitiveness in a game where a primary mode has two sides fighting against one another with everything else still being equal. If we want to go to lore land, then how about the IS get more mechs to drop with then? The lore excuse is a convenient argument for clanners that are in power to stay there.
3) This is a call for balance. Why? Because playing a game that isn't equal isn't fun. I don't care if that ruins your clanner lore dream fantasy. Hell, it doesn't even have to be exactly equal, I like a challenge, but things are too far apart. The current situation is analogous to an MLB team on steroids vs. an asthmatic high school team. Its not fun to play.
4) PGI has the right to write their own page in mech lore and improve upon the foundation of the game and should do so. Anyone who says otherwise is, in my opinion, a pretentious ass.
Whatever PGI just did to clan ballistics was a mistake. I don't care if they sucked before for you, they were supposed to. Every ******* weapon system clans get to have is half the tonnage of IS, if not exactly half, it is close to it or has some other benefit. With that, there was the notion that something must suck to balance it out, extra heat, longer duration, etc... It seems that this is no longer the case for ballistics. Fix it, period.
Fix the damned stormcrow already, I'm tired of this medium mech being such a pain in the ass. The thing is unhittable half the time due to ****** hitboxes and not recognizing damage. I'm not sure how many times people need to say this about this mech before it gets fixed. If you can't fix it soon, take it out of the game, or at least CW.
While you're working on the stormcrow, have a go over of the ice ferret. GCGB actually uses a tactic of bringing a whole ferret wave because they are broken as well.
If Inner Sphere weaponry is to remain heavier, damage should be increased. No quirking, no cheeky antics, just give us more damage so that we can stay on par with clan mechs.
I also want to be able to blow one side torso with an XL and still live, OR have clanners blow up with from only one torso.
I want IS gauss ammo to weigh less than clans'. Increase it to 15-20 rounds per ton, that would make more IS bring gauss and even the field against the clans who get several tons extra to put in just because their guns weigh less.
Give us more arm hardpoints that can actually fit gauss, because anything in the chest is a death sentence because you have to run an XL engine in order for the mech to be weight viable.
The raven should also go 192 kph again. IS needs better lights, you took away our light rush ability in CW anyway. And by better, yes, dare I say it, better than clan mechs.
There should also be modules for other various things on weapons and mechs. Range and cooldown are a good start, but how about other things like velocity and heat generation?
IS narc should cancel ECM in a significant radius ~200m.
I'd also enjoy a projectile explosive that uses the narc mechanic in that it sticks to mechs, but then explodes after a duration.
All consumables should be able to be taken twice if desired.
This is all