Oh boy this should be fun, another player crying because they dont know what they are talking about and cannot see the implication of their suggestions!
Out of curiosity how long have you been playing MWO?
Doktor Schmerz, on 09 July 2015 - 05:42 AM, said:
1) If you do not think clan mechs are overpowered, you sir/mam are completely oblivious and should seek serious medical attention.
You clearly havent played clans to any great degree if at all. I am going to guess that your experiences are based on you pug dropping in CW against 12 mans on the other faction. Clan mechs have strengths and weaknesses just like any IS chassis. Also hyper-quirked IS mechs not just limited to the Tbolt and Stalker are able to stand toe to toe or even best clan chassis without an issue... if youre actually competent as a pilot that is. Myself and the majority of players in our unit pull the same numbers in our IS mechs and roll over most other teams with the same ease.
Doktor Schmerz, on 09 July 2015 - 05:42 AM, said:
2) BT/Mech lore cannot dictate mech competitiveness in a game where a primary mode has two sides fighting against one another with everything else still being equal. If we want to go to lore land, then how about the IS get more mechs to drop with then? The lore excuse is a convenient argument for clanners that are in power to stay there.
Lore is a problem yes BUT if you want to forsake lore totally for balance they may as well just have 1 mech and everyone have to use the same loadouts. It would be boring and homogeneous and pointless. Differences in chassis ergonomics and loadouts make this game what it is, knowing enemy targets strengths and weaknesses is what results in actual tactics in this game for any (wait for it) competent player. See a dragon 1n? shoot off its arm, see a wolverine K shoot off its arm, see a centurion? Its legs are weakest usually. See a banshee with a bloated weapons loadout? Its running an XL. Success in this game comes down to using your brains. Notice the majority of competent players dont come and whine on the forums, why? Because they dont struggle with the game as either faction.
Doktor Schmerz, on 09 July 2015 - 05:42 AM, said:
3) This is a call for balance. Why? Because playing a game that isn't equal isn't fun. I don't care if that ruins your clanner lore dream fantasy. Hell, it doesn't even have to be exactly equal, I like a challenge, but things are too far apart. The current situation is analogous to an MLB team on steroids vs. an asthmatic high school team. Its not fun to play.
Stop dropping pug drops in CW and get on TS server with competent players. If youre losing with an organized group then either youre not organized enough, your communication and strategy sucks or you got outplayed and need to work on things.
Doktor Schmerz, on 09 July 2015 - 05:42 AM, said:
4) PGI has the right to write their own page in mech lore and improve upon the foundation of the game and should do so. Anyone who says otherwise is, in my opinion, a pretentious ass.
They could and I am all for bringing in new weapons and unique chassis as the humanoid mechs are getting especially boring on IS but sadly they are sticking to this and its crying over split milk right now. They have said they would consider moving forward faster in the future if they ran out of content.
Doktor Schmerz, on 09 July 2015 - 05:42 AM, said:
Whatever PGI just did to clan ballistics was a mistake. I don't care if they sucked before for you, they were supposed to. Every ******* weapon system clans get to have is half the tonnage of IS, if not exactly half, it is close to it or has some other benefit. With that, there was the notion that something must suck to balance it out, extra heat, longer duration, etc... It seems that this is no longer the case for ballistics. Fix it, period.
1) No, they reduced the amount of rounds shot by 1 for each AC. Thus making the damage spread on moving targets slightly less. The only ones that are near half are missiles and if you think missiles are a huge factor in this game you are probably playing in the lowest possible ELO brackets. Clan weapons do more spread damage (ACs and LRMs), Clan weapons run significantly hotter making them less suited to brawling, they dont have pinpoint damage that their IS counterparts do (AC's other than the C-AC2 now)
Doktor Schmerz, on 09 July 2015 - 05:42 AM, said:
Fix the damned stormcrow already, I'm tired of this medium mech being such a pain in the ass. The thing is unhittable half the time due to ****** hitboxes and not recognizing damage. I'm not sure how many times people need to say this about this mech before it gets fixed. If you can't fix it soon, take it out of the game, or at least CW.
If you have been playing CW you would have noticed that maybe until yesterdays slight un-nerfing of energy builds the only time you saw a stormcrow was if it was a Streak boat and in most CW matches you would see maybe 1-2 brought by a team. I know in the community event in all of the drops I did our team had 1-2 at MOST if any in any drop ever. Also if you have ever played one you would know that its CT is extremely vulnerable to damage especially when peeking over things.
Doktor Schmerz, on 09 July 2015 - 05:42 AM, said:
While you're working on the stormcrow, have a go over of the ice ferret. GCGB actually uses a tactic of bringing a whole ferret wave because they are broken as well.
Ok this is where I started laughing at your post again.... REALLY? THE WALKING REFRIGERATOR? The worst Clan mech by far? You are seriously making me think you are not average at this game but downright awful and taking a forum tantrum.
Doktor Schmerz, on 09 July 2015 - 05:42 AM, said:
If Inner Sphere weaponry is to remain heavier, damage should be increased. No quirking, no cheeky antics, just give us more damage so that we can stay on par with clan mechs.
No. There is enough of a variety of hyperquirked IS mechs now that you can have a very variable and successful IS drop deck when optimizing builds around quirks. Clan weapons run hotter than IS weapons and the ones that are lighter do more spread damage than their IS counterparts which is not conducive to killing your target.
Doktor Schmerz, on 09 July 2015 - 05:42 AM, said:
I also want to be able to blow one side torso with an XL and still live, OR have clanners blow up with from only one torso.
See heres this whole post summed up in a few words "I WANT". Let me be blunt here, PGI doesnt care what you want. Being part of the lowest common denominator in a game and struggling with the game because you cannot adapt and out play your foes like other competent players can does not give you suddenly the right to demand things and screw over the games current albeit meh dynamics.
Doktor Schmerz, on 09 July 2015 - 05:42 AM, said:
I want IS gauss ammo to weigh less than clans'. Increase it to 15-20 rounds per ton, that would make more IS bring gauss and even the field against the clans who get several tons extra to put in just because their guns weigh less.
Hahahaha.... NO.
Doktor Schmerz, on 09 July 2015 - 05:42 AM, said:
Give us more arm hardpoints that can actually fit gauss, because anything in the chest is a death sentence because you have to run an XL engine in order for the mech to be weight viable.
Not true at all, many good mechs can arm mount it and a lot of heavier mechs can run standard engines and run gauss and a few other weapons. Maybe if you didnt attempt to use every weapon hardpoint you would realize this.
Doktor Schmerz, on 09 July 2015 - 05:42 AM, said:
The raven should also go 192 kph again. IS needs better lights, you took away our light rush ability in CW anyway. And by better, yes, dare I say it, better than clan mechs.
AHAHAHAHAHAHA IS Needs better lights? You have the only good lights currently. What have you been drinking? Yeah they took the light rush away because people like yourself used to whine when they sat in queue for 15 minutes to have the game over in 2.5 minutes.
Doktor Schmerz, on 09 July 2015 - 05:42 AM, said:
There should also be modules for other various things on weapons and mechs. Range and cooldown are a good start, but how about other things like velocity and heat generation?
Hey something semi constructive, thumbs up.
Doktor Schmerz, on 09 July 2015 - 05:42 AM, said:
IS narc should cancel ECM in a significant radius ~200m.
Lol sure... I am starting to guess that you bring LRM's a good portion of the time and expect to be successful? Let me tell you right now, without multiple tags/narcs LRMs are not viable in most CW matches regardless of the faction yorue on.
Doktor Schmerz, on 09 July 2015 - 05:42 AM, said:
I'd also enjoy a projectile explosive that uses the narc mechanic in that it sticks to mechs, but then explodes after a duration.
If its in Btech maybe, if not it wont ever happen.
Doktor Schmerz, on 09 July 2015 - 05:42 AM, said:
All consumables should be able to be taken twice if desired.
A big F-No. Clearly you didnt play this game when it was ArtyWarrior Online when everyone was doing this and half the damage done to you in matches would be arty/air. If you struggle to do damage and need arty/air to compensate youre just making me think that all my other assumptions are spot on regarding your play and competency. Though your whining about getting destroyed every few matches if this did happen would be funny.
Doktor Schmerz, on 09 July 2015 - 05:42 AM, said:
This is all heresy necessary, but it must be done in order for this game to grow in popularity and viability for new players. I'm also sure other people will have great ideas to contribute as well. Please join the discussion.
Lastly no, all of your WANTS other than two of them are clearly as a result of bias in your own little MWO world where you struggle to be competitive due to lack of organization, lack of builds that are good for map and group playstyle and even just plain lack of skill.
Edited by Necromantion, 09 July 2015 - 07:12 AM.