Doktor Schmerz, on 09 July 2015 - 05:42 AM, said:
Let's get some things straight first before you read any further...
1) If you do not think clan mechs are overpowered, you sir/mam are completely oblivious and should seek serious medical attention.
If I can do this to the overpowered Clan Mechs, do I still need medical attention?
*Cough* That's an Inner Sphere Enforcer I'm piloting...against four Clanners...in a 4v1 showdown for the match win...
Clanners lost, I'm pleased to say.
Mechs and weapons are not OP. Pilots are OP. Clans alone are not overpowered and they most certainly do not need additional nerfs.
Personally, I would like to see them buffed considerably and a 10 v 12 mode initiated. Monetary "nudging" to make Clan pilots behave more like the Lore by rewarding single combat and punishing group combat would also help with balance.
Frankly, if Clan Mechs are kicking your butt, then I think you're doing something wrong. The only place they seem to have a decided advantage is in CW due to their weapon boating and uniform speeds. But who plays CW anyways?
Doktor Schmerz, on 09 July 2015 - 05:42 AM, said:
2) BT/Mech lore cannot dictate mech competitiveness in a game where a primary mode has two sides fighting against one another with everything else still being equal. If we want to go to lore land, then how about the IS get more mechs to drop with then? The lore excuse is a convenient argument for clanners that are in power to stay there.
See above.
Doktor Schmerz, on 09 July 2015 - 05:42 AM, said:
3) This is a call for balance. Why? Because playing a game that isn't equal isn't fun. I don't care if that ruins your clanner lore dream fantasy. Hell, it doesn't even have to be exactly equal, I like a challenge, but things are too far apart. The current situation is analogous to an MLB team on steroids vs. an asthmatic high school team. Its not fun to play.
See above
Pssst! Up your game!
Doktor Schmerz, on 09 July 2015 - 05:42 AM, said:
4) PGI has the right to write their own page in mech lore and improve upon the foundation of the game and should do so. Anyone who says otherwise is, in my opinion, a pretentious ass.
Says the pretentious ***?
Doktor Schmerz, on 09 July 2015 - 05:42 AM, said:
Whatever PGI just did to clan ballistics was a mistake. I don't care if they sucked before for you, they were supposed to. Every ******* weapon system clans get to have is half the tonnage of IS, if not exactly half, it is close to it or has some other benefit. With that, there was the notion that something must suck to balance it out, extra heat, longer duration, etc... It seems that this is no longer the case for ballistics. Fix it, period.
Clearly, you know nothing of MechWarrior or BattleTech. Every game to date has featured powerful Clans with superior weaponry. Simply because you personally do not like it is not enough reason to break one of the pillars of the series. Adapt or die.
Personally speaking, I choose the former of those two options, but you're free to keep choosing the latter one if that feeds your victimization complex.
...Oh yeah, you stopped numbering your paragraphs here. I think we're witnessing a rage spiral given the decreasing communicability of your text and the increasing entropy of your post.
Doktor Schmerz, on 09 July 2015 - 05:42 AM, said:
Fix the damned stormcrow already, I'm tired of this medium mech being such a pain in the ass. The thing is unhittable half the time due to ****** hitboxes and not recognizing damage. I'm not sure how many times people need to say this about this mech before it gets fixed. If you can't fix it soon, take it out of the game, or at least CW.
Pro-tip: Sweep the legs.
Doktor Schmerz, on 09 July 2015 - 05:42 AM, said:
While you're working on the stormcrow, have a go over of the ice ferret. GCGB actually uses a tactic of bringing a whole ferret wave because they are broken as well.
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Okay, if the Ice Ferret is OP for you, then you don't have normal problems.
Doktor Schmerz, on 09 July 2015 - 05:42 AM, said:
If Inner Sphere weaponry is to remain heavier, damage should be increased. No quirking, no cheeky antics, just give us more damage so that we can stay on par with clan mechs.
My IS Mechs will already dust most Clan Mechs in a toe-to-toe battle. I'm not too keen on making it even easier to do so; there is a limit to how many baby seals I'm willing to club.
Doktor Schmerz, on 09 July 2015 - 05:42 AM, said:
I also want to be able to blow one side torso with an XL and still live, OR have clanners blow up with from only one torso.
Deal with it dude. Clans are supposed to be superior. With half the Clan chassis of each Mech locked down, there's precious little to goad anyone into buying them since they lack the versatility of their IS counterparts.
Doktor Schmerz, on 09 July 2015 - 05:42 AM, said:
I want IS gauss ammo to weigh less than clans'. Increase it to 15-20 rounds per ton, that would make more IS bring gauss and even the field against the clans who get several tons extra to put in just because their guns weigh less.
"I want, I want..." I'm sensing a pattern here.
Once again, Core Pillar here, you can't yank it out. Besides, Gauss is one of the previous few pinpoint weapons the Clans have, whereas the IS is drowning in them.
Doktor Schmerz, on 09 July 2015 - 05:42 AM, said:
Give us more arm hardpoints that can actually fit gauss, because anything in the chest is a death sentence because you have to run an XL engine in order for the mech to be weight viable.
...You do know that any arm hardpoint on a Heavy or Assault Mech can mount a Gauss, right? It's not like there are only certain Mechs that can do it. Also, you don't have to run the Excel to be "weight viable." I'm sensing a lack of understanding and skill coming from this region over here...
*Gestures towards the OP*
Doktor Schmerz, on 09 July 2015 - 05:42 AM, said:
The raven should also go 192 kph again. IS needs better lights, you took away our light rush ability in CW anyway. And by better, yes, dare I say it, better than clan mechs.
Entropy and babble here. You want the Mech to go faster, because Light rushes are out now. Somehow, this will make it better than the Clan Mechs despite the fact that the increased speed no longer provides any real advantage in CW...
...But IS Mechs already go a lot faster than the Clan Mechs. There are also hit-reg limitations that prevent Mechs from moving faster than 170 kph at the moment. Please stop asking for the Moon.
Doktor Schmerz, on 09 July 2015 - 05:42 AM, said:
There should also be modules for other various things on weapons and mechs. Range and cooldown are a good start, but how about other things like velocity and heat generation?
Hmmm...a sane moment? Spooky!
Doktor Schmerz, on 09 July 2015 - 05:42 AM, said:
IS narc should cancel ECM in a significant radius ~200m.
ECM is already underpowered and only good at mid range. With the proliferation of BAP, NARC, TAG, counter ECM, and UAVs, it's nearly impossible to use ECM at close ranges effectively. Mid range is tricky and long range is about the only "easy" way to use ECM. I don't think we need more counters to it; just smarter pilots.
Doktor Schmerz, on 09 July 2015 - 05:42 AM, said:
I'd also enjoy a projectile explosive that uses the narc mechanic in that it sticks to mechs, but then explodes after a duration.
So...a dumbfired LRM that sticks for a while and then explodes? Where is the application for this in MWO???
Doktor Schmerz, on 09 July 2015 - 05:42 AM, said:
All consumables should be able to be taken twice if desired.
Hmmm...AC/20 quirked KGC with two AC/20 Cooldown modules? Naw, I'll pass...
Doktor Schmerz, on 09 July 2015 - 05:42 AM, said:
This is all heresy necessary, but it must be done in order for this game to grow in popularity and viability for new players. I'm also sure other people will have great ideas to contribute as well. Please join the discussion.
Somehow, I doubt very much that any of this is "necessary" for the game to become popular. Some of the key points of BT/MW is the Lore, culture, and history of the series. What you are proposing would cripple some of these key components, driving away a very dedicated fan base in the hope that some lightweight Steamies might be able to replace them (I highly doubt they will). If that happens, you'll see a Hawken-style death spiral.
Let's work on core mechanics first. The recent HSR patch was a nice piece of work as was the beautifully remastered River City. What we need is better game stability, better variety, and new content; not the neutering of the Clans and destruction of BT/MW Series staples.