Sjorpha, on 09 July 2015 - 09:44 AM, said:
This just isn't true. At all.
It's not true for ERPPCs, the clan version is a straight upgrade, no disadvantage.
It's not true for gauss, the clan version is a straight upgrade, no disadvantage.
It's not true for SRMs, same as above.
It's not true for SSRMS, same as above.
It's not true for LBs, same as above (not very important, both IS and clan LBs suck balls, but still.)
It's partly true for lasers, but clan lasers are still way better.
I admit it's true for LRMs and Autocannons (probably, haven't really seen how strong they are since the latest patch)
So out of 8 weapon types it's only really true for 2 of them.
It's definitely not true for equipment.
Clan engines are a straight upgrade
Clan ECM, AP, DHS, Endo, Ferro and so on are all straight upgrades.
A few things, like JJs, are equal.
Quirks are what supposedly balances all this, I think they do a pretty poor job with it in most cases and are a super bad way to balance in the first place, but at least they are supposed to.
But saying that there is a disadvantage for every advantage is just not true.
It COULD be MADE true, I wish it was. Then we wouldn't need quirks, and that would be great.
Ok, so there was definitely some hyperbole in that post, but for the weapons that matter the Clans have an advantage and a disadvantage. For the weapons and equipment you listed the primary advantage is lower weight, which is somewhat offset by clans having a lot of locked equipment and not getting to put Endo and Ferro on mechs that don't come with it by default. The IS ERPPC should probably have the heat lowered to maybe 12, which would offset the bonus damage the CERPPC gets.
The IS has no equivalent equipment to Clan Streaks, but the bigger ones have pretty long cooldowns and boating them really makes you a pony with one trick that isn't very good except against Lights. The IS can boat SRM2s and light hunt, the difference is they get DPS instead of burst.
Clan XLs are definitely better than IS equivalents, but that comes at the cost of being locked. The under-engined Clan lights really suffer from this and have a hard time making themselves useful due to it. For mechs like the TBR and SCR that have pretty optimal engine sizes it is no big deal, but I think the Nova, Kit Fox, Adder, and Mist Lynx would all be greatly improved if they could mount a bigger engine.
If Clan mechs had unlocked engines and upgrades (endo and FF) then I think you would have a real point, but they don't. The Clan mechs that get all the attention are the ones that already have these things and really they are the only ones that are potentially problematic because they have no downsides.
I think if all Clan mechs were opened up for full customization like IS mechs and some numbers were tweaked (weapon damage, heat, duration, cooldown, etc.) it would put all the Clan mechs on a more level playing field and you'd see less TBRs, SCRs, HBRs, etc. because other mechs would have a lot more competitive build options. For the Clan weapons that are lighter than their equivalent IS counterpart you then add in a disadvantage, which would be really easy as it is just changing the xml and not game mechanics.