Lostdragon, on 09 July 2015 - 08:12 AM, said:
For every advantage a Clan weapon has over an IS weapon there is also a disadvantage. Lasers are lighter and do more damage but have a longer burn time and generate more heat. ACs are lighter but burst fire instead of doing PPFLD.
I’m sick of this argument so let’s do some mother loving math.
Clan Gauss, CERPPC, and CSSRMs are straight upgrades over IS tech.
Clan UAC vs IS AC are fine IMO. They're probably the best balanced of the weapon types.
IS SRMs do a margin 0.15/missile more damage but weight twice as much with the same cooldown time, range, and heat per second. Yeah, that’s fair. This one is easy to fix, clan SRMs get ripple fire like their LRMs do. It’d spread the damage out making them less effective but since they weigh half as much I figure that’s ok.
Now for lasers… the pinnacle of the trade off argument. The shining example of balance according to some… Basically people say, clan lasers generate more heat and have longer burn times but have more range.
However... looking at damage/second of beam on target and damage/ heat and overall DPS/ton (including recycle time)
IS SL= 3dam/0.75s= 4 dam/s @1.5DPH with 2 DPS/T
CERSL= 5dam/1= 5 dam/s @1.67DPH with 3.08 DPS/T
CERSL is a straight upgrade
IS ML=5dam/0.9s=5.6 dam/s @1.25DPH with 1.28 DPS/T
CERML= 7dam/1.1s 6.1 dam/s @1.17DPH with 1.69 DPS/T
A slight damage/heat win for the IS ML at half the range... and with less beam intensity... and lower overall DPS… totally balanced that...
IS LL= 9dam/1s @1.29DPH with 0.42 DPS/T
IS ERLL= 9dam/ 1.25s=7.2 dam/s @1.13DPH with 0.40 DPS/T
C ERLL=11 dam/1.5s=7.3 dam/s @1.10 DPH with 0.58 DPS/T
Hmm... well at least the IS LL does better... at half the effective range and the CERLL weighs a ton less... so... the CERLL is at the very least a straight upgrade from the ISERLL and realistically is superior to the IS LL since it's nearly half again as tonnage efficient. I'd knock C ERLL damage down to 9 or further increase beam duration to balance it.
Pulse lasers are a bit better. C Pulse have about the same range as IS lasers (or better) and about the same firing times. IS pulse have quite short durations and very short ranges. Let's compare IS lasers and IS Pulse lasers vs Clan Pulse lasers shall we?
We’ll consider damage/second of beam on target, damage per heat, and overall DPS/ton (including recycle time)
IS SL= 3dam/0.75s= 4 dam/s @1.5DPH with 2 DPS/ton
IS SPL=4 dam/0.5s=8 dam/s@2 DPH with 1.45 DPS/ton
CSPL=6 dam/0.75= 8 Dam/s@2 DPH with 2 DPS/ton
Well… looks like the CPL out ranges and out damages the IS equivalent with the same DPH at a longer range. Oh and it’s a straight upgrade over 2 IS SL with longer range and it only takes one slot. Still these are brawling weapons so, that’s something we can live with.
IS ML=5dam/0.9s=5.6 dam/s @1.25DPH with 1.28 DPS/T
IS MPL= 6 dam/0.6s= 10 dam/s @1.5DPH with 0.83 DPS/T
CMPL= 8 dam/0.85s=9.4dam/s@ 1.33 DPH with 1.04 DPS/T
Now this one is interesting. You get half again the range of the IS MPL, and more range than the IS ML, and a higher DPS/T rating than the IS equivalents. Against the IS MPL the CMPL loses in both damage per heat and beam intensity but it has better DPS overall, I call this matchup somewhat balanced.
IS LL= 9dam/1s @1.29DPH with 0.42 DPS/ton
IS ERLL= 9dam/ 1.25s=7.2 dam/s @1.13DPH with 0.40 DPS/ton
IS LPL= 11 dam/0.67s=16.4 dam/s @1.57 DPH with 0.40 DPS/ton
CLPL=13dam/1.12s= 11.6 dam/s @1.3 DPH with 0.5 DPS/ton
Ok… so the CLPL is simply better than the IS LL which it out ranges even though it weighs a ton more it's still got better DPS/ton. The IS LPL’s much shorter beam duration and heat efficiency gives it an advantage in a brawl. However… the CLPL extra range combined with the faster clan mechs’ ability to dictate range make it a more useful weapon in general and since it’s a straight upgrade over the IS ER LL (only IS laser that has a similar range) I’m not convinced it’s balanced over all. Maybe if its range were 450 meters and it’s heat higher or damage a bit lower it’d be fine… but as is? I don’t think so.
Thanks for reading my boring old maths here. Personally, I’m fine with clan tech being 100% better because I like a challenge but it’s frankly bad for the game over all without a battle value system of some kind. Regardless, I suspect PGI is addressing these issues in their mega rebalance of all the things that they’re doing.