Jump to content

Time For Rebalance

Balance Gameplay Weapons

159 replies to this topic

#121 Mcgral18

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • CS 2019 Top 8 Qualifier
  • CS 2019 Top 8 Qualifier
  • 17,987 posts
  • LocationSnow

Posted 09 July 2015 - 10:50 AM

View PostLordBraxton, on 09 July 2015 - 10:45 AM, said:


its the fact that you get a ton of extra slots for free. so if you want to boat energy, clans run cooler, cause you can fit WAY more heatsinks. We are on the same page, unless you think the 2 side-torso-to-kill factor isn't a massive advantage. cause I think it's a MASSIVE advantage, constantly understated by the clan community. Imagine trying to energy boat with a Standard 375...

http://mwomercs.com/...e-normalization

You mistake me for someone else.

Edited by Mcgral18, 09 July 2015 - 10:50 AM.


#122 Duke Nedo

    Member

  • PipPipPipPipPipPipPipPipPip
  • CS 2023 Top 12 Qualifier
  • CS 2023 Top 12 Qualifier
  • 2,184 posts

Posted 09 July 2015 - 11:03 AM

Please allow me to attempt a summary...

Clan loyalists: IS quirks are rediculous and OP

IS loyalists: Clans are OP

Reflected players: Balance is quite OK, but for the wrong reasons. Clan tech is superior, and IS quirks are ridiculous but necessary. The balancing methods are no good. If quirks are used to achieve balance now, introduction of new tech (IIc and LFE for example) will completely overthrow balance again.

Something like that?

If you want a constructive suggestion for me it would be to scale ST loss after how many engine crit slots you lose, but not death. Then tweak laser balance a bit. Leave some weapon/equipment edge for clans, buff IS armor a bit to compensate.

Edit: aye, like mcgrals link, fully support that direction!

Edit2: for the record, I am not trying to steal mcgrals idea

View PostDuke Nedo, on 15 March 2015 - 11:56 PM, said:

If we would for balance core rules ignore for a bit, I'd probably do this:

1. Allow individual crit slots to be destroyed in the engine
2. Make harsh penalties for losing an engine crit slot, like 10% cooling, 10% speed per slot
3. Increase death by engine destruction to 4 6 crit slots
4. Profit

Now losing both side torsos will kill both IS and clan XLs, but the IS version will be much more punished for losing 1 ST. It would also potentially be a more gradual process of each crit slot of the engine has some HP and can be destroyed individually.

Edit: 6 -> 4

Edited by Duke Nedo, 09 July 2015 - 11:19 AM.


#123 Tom Sawyer

    Member

  • PipPipPipPipPipPipPipPip
  • The Widow Maker
  • The Widow Maker
  • 1,384 posts
  • LocationOn your 6

Posted 09 July 2015 - 11:05 AM

Perhaps I will regret sticking my appendage into this wasp nest but what the frack....

1) I have dropped many times with the OP. He is not a pug. To be fair there is a dedicated group on the FRR TS hub that tends to group up and drop together. We are from different units but thanks to TS we can communicate. Most of the time we wait to get a 12 man up on running then we drop. Some times we win, some times we loose.

2) I do not consider myself an elite pilot but I DO average between 1500 to 3000 on CW games for damage. Currently I do the meta of 3 TB 5SS and a fire starter. I have tried other mechs but my own style of play is the brawl. We have players who are the master of the snipe and LRM. The BM 1S with its 1500M range comes to mind. Just not my style.

3) From a lore point the clan mech SHOULD be more powerful but on TT that was balanced by the IS having the numbers, the clans having the tech for this current time period. But there ARE hit registration issues. Both on the clan and IS side. You have mechs running around doing 70 point alphas. Good or perhaps meta teams know how to game this. First mech takes a shot, and while he is cooling down another does it. Ad hoc.

4) So what DO we have now? A hodgepodge of quirks both positive and negative. Band **** that try to balance the game. Ghost Heat which I feel safe in saying no one likes. Its just another attempt to fix a broken system. Planets have no value and assaulting the wall to get the gun is becoming very stale. Threads of IS OP, Clans OP. Ghost Heat OP. yada yada.

I only hope PGI is listening to ALL of us. The issues need to be fixed. The game needs to have more fun value injected not just buy our next mech pack.

#124 Lugh

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Widow Maker
  • The Widow Maker
  • 3,910 posts

Posted 09 July 2015 - 11:11 AM

View PostLordBraxton, on 09 July 2015 - 10:45 AM, said:

To be fair they just fixed hit-reg a lot, give it time. OP is right that clans are OP. OP just has all the wrong reasons for calling them OP. It's then engine. Having less options doesn't matter when your only option is something better than ANY option the other team has available.



its the fact that you get a ton of extra slots for free. so if you want to boat energy, clans run cooler, cause you can fit WAY more heatsinks. We are on the same page, unless you think the 2 side-torso-to-kill factor isn't a massive advantage. cause I think it's a MASSIVE advantage, constantly understated by the clan community. Imagine trying to energy boat with a Standard 375...

IS
ER LARGE LASER 9.00 8.00 3.25 675 1,350 2 5.0 - 1.25 2.00 1.13 0.40 1.78 - 10.00 400,000 ER PPC 10.00 15.00 4.00 810 1,620 3 7.0 1,200 - 2.50 0.67 0.36 3.75 0.030 10.00 600,000 FLAMER 0.70 1.00 - 90 90 1 1.0 100 ∞ 0.70 0.70 0.70 1.00 - 10.00 15,000 LARGE LASER 9.00 7.00 3.25 450 900 2 5.0 - 1.00 2.12 1.29 0.42 1.65 - 10.00 200,000 LRG PULSE LASER 11.00 7.00 3.25 365 730 2 7.0 - 0.67 2.81 1.57 0.40 1.79 - 10.00 350,000 MED PULSE LASER 6.00 4.00 3.00 220 440 1 2.0 - 0.60 1.67 1.50 0.83 1.11 - 10.00 120,000 MEDIUM LASER 5.00 4.00 3.00 270 540 1 1.0 - 0.90 1.28 1.25 1.28 1.03 - 10.00 80,000 PPC 10.00 10.00 4.00 90 - 540 1,080 3 7.0 1,100 - 2.50 1.00 0.36 2.50 0.030 10.00 400,000 SMALL LASER 3.00 2.00 2.25 135 270 1 0.5 - 0.75 1.00 1.50 2.00 0.67 - 10.00 22,500 SML PULSE LASER 4.00 2.00 2.25 110 220 1 1.0 - 0.50 1.45 2.00 1.45 0.73 - 10.00 32,000
Clan
C-ER LRG LASER 11.00 10.00 3.25 740 1,480 1 4.0 - 1.50 2.32 1.10 0.58 2.11 - 10.00 400,000 C-ER MED LASER 7.00 6.00 3.00 405 810 1 1.0 - 1.15 1.69 1.17 1.69 1.45 - 10.00 160,000 C-ER PPC 15.00 15.00 4.00 810 1,620 2 6.0 1,200 - 3.75 1.00 0.63 3.75 0.030 10.00 600,000 C-ER SML LASER 5.00 3.00 2.25 200 400 1 0.5 - 1.00 1.54 1.67 3.08 0.92 - 10.00 22,500 C-FLAMER 0.70 1.00 - 90 90 1 0.5 100 ∞ 0.70 0.70 1.40 1.00 - 10.00 15,000 C-LRG PULSE LASER 13.00 10.00 3.25 600 1,200 2 6.0 - 1.12 2.97 1.30 0.50 2.29 - 10.00 350,000 C-MED PULSE LASER 8.00 6.00 3.00 330 660 1 2.0 - 0.85 2.08 1.33 1.04 1.56 - 10.00 120,000 C-SML PULSE LASER 6.00 3.00 2.25 165 330 1 1.0 - 0.75 2.00 2.00 2.00 1.00 - 10.00 32,000
from Here

http://mwo.smurfy-net.de/equipment

You'll note from the charts above, that the weapons run cooler is a flat out lie. Sure you can boat more of them, AND they all cost MORE heat. Not less. So overall that means FEWER alphas.

Yes the extra heat sinks are more somewhere between 3 and 7 more than the IS. But only barely makes it possible to keep firing while under duress.

Stop, just stop, spreading lies. IS lasers are COOLER and fire MORE OFTEN than clan lasers for SHORTER periods of time.

Your cooling is only marginally worse, by on average ~3 heat sinks worth.

Tbolt

<a href="http://mwo.smurfy-net.de/mechlab#i=115&l=ab2d2a5e45ad979041f3ee30f22d28629c2c13a7">TDR-5SS</a>
34% cooling efficiency boating medium lasers with a 300 STD (more durable)

And

Hellbringer (Also 65 tons)
<a href="http://mwo.smurfy-net.de/mechlab#i=230&l=ba875e167942d1c103fd812dab61fe9f3165ff93">HBR-PRIME</a>

Cooling efficiency
44%

So you are calling being 10% more heat efficient game breaking and OP?!?!

You people amaze me.

#125 Revis Volek

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 7,247 posts
  • Google+: Link
  • Facebook: Link
  • LocationBack in the Pilots chair

Posted 09 July 2015 - 11:31 AM

View PostLugh, on 09 July 2015 - 11:11 AM, said:

IS
ER LARGE LASER 9.00 8.00 3.25 675 1,350 2 5.0 - 1.25 2.00 1.13 0.40 1.78 - 10.00 400,000 ER PPC 10.00 15.00 4.00 810 1,620 3 7.0 1,200 - 2.50 0.67 0.36 3.75 0.030 10.00 600,000 FLAMER 0.70 1.00 - 90 90 1 1.0 100 ∞ 0.70 0.70 0.70 1.00 - 10.00 15,000 LARGE LASER 9.00 7.00 3.25 450 900 2 5.0 - 1.00 2.12 1.29 0.42 1.65 - 10.00 200,000 LRG PULSE LASER 11.00 7.00 3.25 365 730 2 7.0 - 0.67 2.81 1.57 0.40 1.79 - 10.00 350,000 MED PULSE LASER 6.00 4.00 3.00 220 440 1 2.0 - 0.60 1.67 1.50 0.83 1.11 - 10.00 120,000 MEDIUM LASER 5.00 4.00 3.00 270 540 1 1.0 - 0.90 1.28 1.25 1.28 1.03 - 10.00 80,000 PPC 10.00 10.00 4.00 90 - 540 1,080 3 7.0 1,100 - 2.50 1.00 0.36 2.50 0.030 10.00 400,000 SMALL LASER 3.00 2.00 2.25 135 270 1 0.5 - 0.75 1.00 1.50 2.00 0.67 - 10.00 22,500 SML PULSE LASER 4.00 2.00 2.25 110 220 1 1.0 - 0.50 1.45 2.00 1.45 0.73 - 10.00 32,000
Clan
C-ER LRG LASER 11.00 10.00 3.25 740 1,480 1 4.0 - 1.50 2.32 1.10 0.58 2.11 - 10.00 400,000 C-ER MED LASER 7.00 6.00 3.00 405 810 1 1.0 - 1.15 1.69 1.17 1.69 1.45 - 10.00 160,000 C-ER PPC 15.00 15.00 4.00 810 1,620 2 6.0 1,200 - 3.75 1.00 0.63 3.75 0.030 10.00 600,000 C-ER SML LASER 5.00 3.00 2.25 200 400 1 0.5 - 1.00 1.54 1.67 3.08 0.92 - 10.00 22,500 C-FLAMER 0.70 1.00 - 90 90 1 0.5 100 ∞ 0.70 0.70 1.40 1.00 - 10.00 15,000 C-LRG PULSE LASER 13.00 10.00 3.25 600 1,200 2 6.0 - 1.12 2.97 1.30 0.50 2.29 - 10.00 350,000 C-MED PULSE LASER 8.00 6.00 3.00 330 660 1 2.0 - 0.85 2.08 1.33 1.04 1.56 - 10.00 120,000 C-SML PULSE LASER 6.00 3.00 2.25 165 330 1 1.0 - 0.75 2.00 2.00 2.00 1.00 - 10.00 32,000
from Here

http://mwo.smurfy-net.de/equipment

You'll note from the charts above, that the weapons run cooler is a flat out lie. Sure you can boat more of them, AND they all cost MORE heat. Not less. So overall that means FEWER alphas.

Yes the extra heat sinks are more somewhere between 3 and 7 more than the IS. But only barely makes it possible to keep firing while under duress.

Stop, just stop, spreading lies. IS lasers are COOLER and fire MORE OFTEN than clan lasers for SHORTER periods of time.

Your cooling is only marginally worse, by on average ~3 heat sinks worth.

Tbolt

<a href="http://mwo.smurfy-net.de/mechlab#i=115&l=ab2d2a5e45ad979041f3ee30f22d28629c2c13a7">TDR-5SS</a>
34% cooling efficiency boating medium lasers with a 300 STD (more durable)

And

Hellbringer (Also 65 tons)
<a href="http://mwo.smurfy-net.de/mechlab#i=230&l=ba875e167942d1c103fd812dab61fe9f3165ff93">HBR-PRIME</a>

Cooling efficiency
44%

So you are calling being 10% more heat efficient game breaking and OP?!?!

You people amaze me.


10% less efficient with half the burn time which make it SEEM like it runs hotter because you CAN SHOOT SO DAMN MUCH in that thing.


Does smurfy take into account quirks?

Because the Mechlab does not.....and by those numbers the Thud would run cooler despite the 10% difference.....

QUIRKS MAN!

Edited by DarthRevis, 09 July 2015 - 11:32 AM.


#126 Tyler Valentine

    Member

  • PipPipPipPipPipPipPipPip
  • Senior Corporal
  • 1,472 posts
  • LocationChandler, Arizona

Posted 09 July 2015 - 12:47 PM

View PostNecromantion, on 09 July 2015 - 07:08 AM, said:

Oh boy this should be fun, another player crying because they dont know what they are talking about and cannot see the implication of their suggestions!

Out of curiosity how long have you been playing MWO?



You clearly havent played clans to any great degree if at all. I am going to guess that your experiences are based on you pug dropping in CW against 12 mans on the other faction. Clan mechs have strengths and weaknesses just like any IS chassis. Also hyper-quirked IS mechs not just limited to the Tbolt and Stalker are able to stand toe to toe or even best clan chassis without an issue... if youre actually competent as a pilot that is. Myself and the majority of players in our unit pull the same numbers in our IS mechs and roll over most other teams with the same ease.





Lore is a problem yes BUT if you want to forsake lore totally for balance they may as well just have 1 mech and everyone have to use the same loadouts. It would be boring and homogeneous and pointless. Differences in chassis ergonomics and loadouts make this game what it is, knowing enemy targets strengths and weaknesses is what results in actual tactics in this game for any (wait for it) competent player. See a dragon 1n? shoot off its arm, see a wolverine K shoot off its arm, see a centurion? Its legs are weakest usually. See a banshee with a bloated weapons loadout? Its running an XL. Success in this game comes down to using your brains. Notice the majority of competent players dont come and whine on the forums, why? Because they dont struggle with the game as either faction.




Stop dropping pug drops in CW and get on TS server with competent players. If youre losing with an organized group then either youre not organized enough, your communication and strategy sucks or you got outplayed and need to work on things.




They could and I am all for bringing in new weapons and unique chassis as the humanoid mechs are getting especially boring on IS but sadly they are sticking to this and its crying over split milk right now. They have said they would consider moving forward faster in the future if they ran out of content.



1) No, they reduced the amount of rounds shot by 1 for each AC. Thus making the damage spread on moving targets slightly less. The only ones that are near half are missiles and if you think missiles are a huge factor in this game you are probably playing in the lowest possible ELO brackets. Clan weapons do more spread damage (ACs and LRMs), Clan weapons run significantly hotter making them less suited to brawling, they dont have pinpoint damage that their IS counterparts do (AC's other than the C-AC2 now)



If you have been playing CW you would have noticed that maybe until yesterdays slight un-nerfing of energy builds the only time you saw a stormcrow was if it was a Streak boat and in most CW matches you would see maybe 1-2 brought by a team. I know in the community event in all of the drops I did our team had 1-2 at MOST if any in any drop ever. Also if you have ever played one you would know that its CT is extremely vulnerable to damage especially when peeking over things.



Ok this is where I started laughing at your post again.... REALLY? THE WALKING REFRIGERATOR? The worst Clan mech by far? You are seriously making me think you are not average at this game but downright awful and taking a forum tantrum.




No. There is enough of a variety of hyperquirked IS mechs now that you can have a very variable and successful IS drop deck when optimizing builds around quirks. Clan weapons run hotter than IS weapons and the ones that are lighter do more spread damage than their IS counterparts which is not conducive to killing your target.




See heres this whole post summed up in a few words "I WANT". Let me be blunt here, PGI doesnt care what you want. Being part of the lowest common denominator in a game and struggling with the game because you cannot adapt and out play your foes like other competent players can does not give you suddenly the right to demand things and screw over the games current albeit meh dynamics.



Hahahaha.... NO.




Not true at all, many good mechs can arm mount it and a lot of heavier mechs can run standard engines and run gauss and a few other weapons. Maybe if you didnt attempt to use every weapon hardpoint you would realize this.



AHAHAHAHAHAHA IS Needs better lights? You have the only good lights currently. What have you been drinking? Yeah they took the light rush away because people like yourself used to whine when they sat in queue for 15 minutes to have the game over in 2.5 minutes.



Hey something semi constructive, thumbs up.



Lol sure... I am starting to guess that you bring LRM's a good portion of the time and expect to be successful? Let me tell you right now, without multiple tags/narcs LRMs are not viable in most CW matches regardless of the faction yorue on.



If its in Btech maybe, if not it wont ever happen.



A big F-No. Clearly you didnt play this game when it was ArtyWarrior Online when everyone was doing this and half the damage done to you in matches would be arty/air. If you struggle to do damage and need arty/air to compensate youre just making me think that all my other assumptions are spot on regarding your play and competency. Though your whining about getting destroyed every few matches if this did happen would be funny.





Lastly no, all of your WANTS other than two of them are clearly as a result of bias in your own little MWO world where you struggle to be competitive due to lack of organization, lack of builds that are good for map and group playstyle and even just plain lack of skill.


LOL! I'm guessing this is what prompted your most recent post. Well played.

#127 Necromantion

    Member

  • PipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 1,193 posts
  • LocationBC, Canada

Posted 09 July 2015 - 12:50 PM

View PostTyler Valentine, on 09 July 2015 - 12:47 PM, said:


LOL! I'm guessing this is what prompted your most recent post. Well played.


It was the straw that broke the camels back you could say so indeed it prompted my suggestion post. Please like and add your two cents to it if you will.

#128 LordBraxton

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,585 posts

Posted 09 July 2015 - 01:01 PM

You guys keep comparing the thunderwub (the only competetive IS mech besides stalkers and lights for ages)

VS EVERYTHING

It's hilarious. That's why I hate quirks, they are a terrible bandaid solution that leaves 90%+ of IS mechs permanently in the steering wheel underhive

'But clans arent OP because there are 2 or 3 IS mechs which are roughly comparable!!!' they say

Even quirked IS mechs have to choose to go slow or die from a single ST loss. If you think the speed advantage of ClanXLs isnt a big deal you don't know how to play MWO.

Look at the clan to IS ratio in this thread

look how many times certain members have posted

notice that they have posted in every other balance thread...

the same dozen or so clan forumwarriors spam every thread with 'math' that says nothing about actual in game experience and is effectively just a giant distraction tactic.

WE ARE ON THE SAME TEAM!!! HOW DO YOU NOT SEE?!?!

Whatever, I'll lean on this crutch with all you loud wolves\jaguars until it breaks. I'll be ready to walk without it when that time comes though, so we'll see how you guys do.

Also, my clan mechs run cooler than my IS. *** your math. Even video game combat doesnt happen in a vacuum. IS needs to spam alphas to get kills. Clan just need to alpha a side torso once or twice to drop an IS mech.

If you don't think clans are OP you need to learn to pilot your Clan mechs (or master a bunch of trash IS chassis to get gud then come back)

-Don't nerf clans.

-IS needs a lot of buffs though.

Edited by LordBraxton, 09 July 2015 - 01:05 PM.


#129 Mcgral18

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • CS 2019 Top 8 Qualifier
  • CS 2019 Top 8 Qualifier
  • 17,987 posts
  • LocationSnow

Posted 09 July 2015 - 01:15 PM

View PostLordBraxton, on 09 July 2015 - 01:01 PM, said:

If you don't think clans are OP you need to learn to pilot your Clan mechs (or master a bunch of trash IS chassis to get gud then come back)

-Don't nerf clans.

-IS needs a lot of buffs though.


Why not play the multitude of garbage Clam robots? Too slow, or too fast. With terrible TT engine sizes, while IS robots can ignore TT construction entirely, choosing how many JJs to waste tonnage on, while taking the optimal 255XL, as opposed to the not so optimal 250. Same tonnage, but moves marginally faster.

Even with nearly 3 tons of armour quirks, the Nova is less durable than mechs without quirks or with minor quirks (not talking about the Crow either). That mech has straight up bad scale and hitboxes, a solid mix between the Dragon (CT) and Awesome (wide as balls). All 12 of his lasers were blanket nerfed, then quirked to halve that nerf (20% down to 10%).
At least he has firepower, and a 250 engine.

Unlike...say, a Myth Lynx. Though, Commando's aren't great either. Both lose to Lolcusts, the lighter robot.


Why don't we just blanket nerf them to oblivion? That's sounds great, doesn't it?

#130 Adiuvo

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 2,078 posts

Posted 09 July 2015 - 01:20 PM

View PostMcgral18, on 09 July 2015 - 01:15 PM, said:

Why not play the multitude of garbage Clam robots? Too slow, or too fast. With terrible TT engine sizes, while IS robots can ignore TT construction entirely, choosing how many JJs to waste tonnage on, while taking the optimal 255XL, as opposed to the not so optimal 250. Same tonnage, but moves marginally faster.

What's actually bad these days?

Mist Lynx, Ice Ferret. kinda Summoner (though this is just outclassed), Gargoyle.

The build problems you've listed are not that big of a deal compared to the benefits of clan tech. Clan XL alone even.

#131 LordBraxton

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,585 posts

Posted 09 July 2015 - 01:21 PM

View PostMcgral18, on 09 July 2015 - 01:15 PM, said:


Why not play the multitude of garbage Clam robots? Too slow, or too fast. With terrible TT engine sizes, while IS robots can ignore TT construction entirely, choosing how many JJs to waste tonnage on, while taking the optimal 255XL, as opposed to the not so optimal 250. Same tonnage, but moves marginally faster.

Even with nearly 3 tons of armour quirks, the Nova is less durable than mechs without quirks or with minor quirks (not talking about the Crow either). That mech has straight up bad scale and hitboxes, a solid mix between the Dragon (CT) and Awesome (wide as balls). All 12 of his lasers were blanket nerfed, then quirked to halve that nerf (20% down to 10%).
At least he has firepower, and a 250 engine.

Unlike...say, a Myth Lynx. Though, Commando's aren't great either. Both lose to Lolcusts, the lighter robot.


Why don't we just blanket nerf them to oblivion? That's sounds great, doesn't it?


People call the summoner a garbage mech but if it was IS it would rank among the top 10 for sure.

The Nova DOES have a ton of disadvantages like you are saying... but it's still a pretty good mech, and some solid players like Soy use it to great effect.

Maybe because it has a Clan XL???


The only Garbage Clan robots are the lynx and fridge

View PostAdiuvo, on 09 July 2015 - 01:20 PM, said:

What's actually bad these days?

Mist Lynx, Ice Ferret. kinda Summoner (though this is just outclassed), Gargoyle.

The build problems you've listed are not that big of a deal compared to the benefits of clan tech. Clan XL alone even.


yes a brother falcon comes with wisdom to school these ground dwelling fools! Let's break canon and absorb clan wolf early. I'll let the IS eat the jaguars!

Edited by LordBraxton, 09 July 2015 - 01:22 PM.


#132 Herr Vorragend

    Member

  • PipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 584 posts
  • LocationGermany

Posted 09 July 2015 - 01:25 PM

The butthurt in this thread is very strong. To begin a row of potencial arguments with a statement like "my opinion is the only valid one" is a schmerz in the ass :D

I´m having 110+ mechs, Almost every available chassis and minimum 2 variants per chassis. And I´m playing this game since the start of open beta. In my eyes a lot of things were done nicely by PGI during the last months. It feels like we´re back on track with MWO. At least a little bit.

The balance overall isn´t too bad at the moment. OP, I don´t understand your frustration.

#133 Mcgral18

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • CS 2019 Top 8 Qualifier
  • CS 2019 Top 8 Qualifier
  • 17,987 posts
  • LocationSnow

Posted 09 July 2015 - 01:32 PM

View PostAdiuvo, on 09 July 2015 - 01:20 PM, said:

What's actually bad these days?

Mist Lynx, Ice Ferret. kinda Summoner (though this is just outclassed), Gargoyle.

The build problems you've listed are not that big of a deal compared to the benefits of clan tech. Clan XL alone even.


And what would you suggest to help that? Blanket nerfing everything without adjusting the build rules?


Notice this thread is just PGI PLZ NERF without suggestions.

View PostLordBraxton, on 09 July 2015 - 01:21 PM, said:


People call the summoner a garbage mech but if it was IS it would rank among the top 10 for sure.

The Nova DOES have a ton of disadvantages like you are saying... but it's still a pretty good mech, and some solid players like Soy use it to great effect.

Maybe because it has a Clan XL???


The only Garbage Clan robots are the lynx and fridge



yes a brother falcon comes with wisdom to school these ground dwelling fools! Let's break canon and absorb clan wolf early. I'll let the IS eat the jaguars!


And the Summoner loses 2 tons outright because of Ferro instead of Endo (which is bettter in every scenario). That would make it better.

I can use the Nova to great effect; doesn't change the fact 3 tons of quirk armour still make it a fragile robot.
In that tourney, the only robot it beat was the Vindicator; Locusts and Commando's beat it.


cXL is the only thing that prevents it from being outright garbage; a Hunchback can carry more guns with a STD engine. The giant STs (along with the giant CT) would make it suicide for an isXL, that's very true.


Blanket nerfing the Lynx and Fridge are hardly good options. Honestly, not much can help the Fridge...5th hardpoint helped at least, as long as you're not the Prime.



As for your wisdom...you've yet to show any. You have not suggested anything to help balance things, you've just stated CLAMS OP...except for these. And those. And that one. Let's nerf them all.

I can't help but feel you're a very mediocre pilot with what you've been saying, and I don't believe you could teach my anything about the game. You'd absorb CSJ due to poor numbers.

#134 Revis Volek

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 7,247 posts
  • Google+: Link
  • Facebook: Link
  • LocationBack in the Pilots chair

Posted 09 July 2015 - 01:38 PM

View PostLordBraxton, on 09 July 2015 - 01:01 PM, said:

You guys keep comparing the thunderwub (the only competetive IS mech besides stalkers and lights for ages)

VS EVERYTHING

It's hilarious. That's why I hate quirks, they are a terrible bandaid solution that leaves 90%+ of IS mechs permanently in the steering wheel underhive

'But clans arent OP because there are 2 or 3 IS mechs which are roughly comparable!!!' they say

Even quirked IS mechs have to choose to go slow or die from a single ST loss. If you think the speed advantage of ClanXLs isnt a big deal you don't know how to play MWO.

Look at the clan to IS ratio in this thread

look how many times certain members have posted

notice that they have posted in every other balance thread...

the same dozen or so clan forumwarriors spam every thread with 'math' that says nothing about actual in game experience and is effectively just a giant distraction tactic.

WE ARE ON THE SAME TEAM!!! HOW DO YOU NOT SEE?!?!

Whatever, I'll lean on this crutch with all you loud wolves\jaguars until it breaks. I'll be ready to walk without it when that time comes though, so we'll see how you guys do.

Also, my clan mechs run cooler than my IS. *** your math. Even video game combat doesnt happen in a vacuum. IS needs to spam alphas to get kills. Clan just need to alpha a side torso once or twice to drop an IS mech.

If you don't think clans are OP you need to learn to pilot your Clan mechs (or master a bunch of trash IS chassis to get gud then come back)

-Don't nerf clans.

-IS needs a lot of buffs though.




and "You Guys" keep comparing the TBR and SCR to everything....even yours and our bad robots. That is a two way street my friend....

and IS isnt OP because yadda yadda yadda....best mechs yadda yadda....


You are just throwing hyperbole and gimmick saying out right now. You have no data, no screenshots, nothing valid to go own but anecdotal experience which is S%$t at best.


I however see that you have no idea what you are talking about....that one sentence "*** your math" was all i needed to see to understand you have no idea what you are talking about and will never understand this game because you dont maths well.

Open a book dude....a math one preferably.

#135 R Razor

    Member

  • PipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 1,583 posts
  • LocationPennsylvania ...'Merica!!

Posted 09 July 2015 - 01:54 PM

View PostNecromantion, on 09 July 2015 - 10:23 AM, said:

I laughed really hard.


This worries me.



I'd be worried too if I'd relied on inherent advantages given to me by the devs to secure my wins................but since I'm not, I'm looking forward to a reasonable balance attempt for the game.

Right now, when I want easy money, I hop in one of my clan mechs and go farm..........unless I'm feeling exceptionally lazy, then I'll hop in my HBK-4J and collect scalps by coasting on the abilities of my team mates to press that R key.

#136 Necromantion

    Member

  • PipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 1,193 posts
  • LocationBC, Canada

Posted 09 July 2015 - 02:00 PM

View PostR Razor, on 09 July 2015 - 01:54 PM, said:

I'd be worried too if I'd relied on inherent advantages given to me by the devs to secure my wins................but since I'm not, I'm looking forward to a reasonable balance attempt for the game.

Right now, when I want easy money, I hop in one of my clan mechs and go farm..........unless I'm feeling exceptionally lazy, then I'll hop in my HBK-4J and collect scalps by coasting on the abilities of my team mates to press that R key.


I rely on coordination, teamwork and skill. I play both factions not just Clans.

Saying that youre in an ELO where you can farm with a 4J implies that youre one of the lowest common denominators who cries for balance when they cant play.

If you think the divide between Clan and IS is that wide you seriously are part of the problem.

#137 R Razor

    Member

  • PipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 1,583 posts
  • LocationPennsylvania ...'Merica!!

Posted 09 July 2015 - 02:11 PM

View PostNecromantion, on 09 July 2015 - 02:00 PM, said:

I rely on coordination, teamwork and skill. I play both factions not just Clans.

Saying that youre in an ELO where you can farm with a 4J implies that youre one of the lowest common denominators who cries for balance when they cant play.

If you think the divide between Clan and IS is that wide you seriously are part of the problem.



And yet I'm not the one that needs to personally attack every poster I don't agree with...........I'm not the one "worried" because PGI is looking at the game balance and potentially making changes and I do have a win loss ratio over 1 and a KDR over 1.5............strange isn't it?

See, I don't need to be the best, nor do I need to be the worst, to see that the game needs some attention, I just need to not be like you.

#138 Doktor Schmerz

    Member

  • PipPip
  • Shredder
  • Shredder
  • 33 posts

Posted 09 July 2015 - 02:33 PM

View PostR Razor, on 09 July 2015 - 02:11 PM, said:



And yet I'm not the one that needs to personally attack every poster I don't agree with...........I'm not the one "worried" because PGI is looking at the game balance and potentially making changes and I do have a win loss ratio over 1 and a KDR over 1.5............strange isn't it?

See, I don't need to be the best, nor do I need to be the worst, to see that the game needs some attention, I just need to not be like you.


Snap. "mic dropped"

#139 Triordinant

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • 3,495 posts
  • LocationThe Dark Side of the Moon

Posted 09 July 2015 - 02:34 PM

View PostSean Lang, on 09 July 2015 - 10:04 AM, said:

This is already in the works, was talked about on the latest Town Hall Meeting w/Russ Bullock! Details I'm sure will be released soon, as he said play tests on the public test server would be happening probably in July!

I remember Russ saying something about a special MWO version of Battle Value.

#140 Kristov Kerensky

    Member

  • PipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 2,909 posts

Posted 09 July 2015 - 03:00 PM

I'm an IS player, SRM is an IS faction only unit, all of our CW contracts are exclusively with the Houses, mainly Kurita.

I personally own quite a few Clan Mechs, I don't own a Scrow or Timby however, but all Clan Mechs I have are Mastered.

I own a hell of a lot more IS Mechs and have Mastered multiple chassis in each weight Class.

I don't see the Clans as being OP currently, I don't fear them in CW at all. I know that when I face certain TEAMS in CW, I'm probably going to get stomped, and I've faced those teams when they played IS and when they played Clan, the results were pretty much identical either way. The top Clan Loyalist units, the ones who ONLY play as Clans in CW, I'm honestly very hard pressed to think of a single one of them I can say have that kind of record. Beaten their 12 mans with PUGs more than a few times now, beaten their 12 mans with TS groups even more often. The Merc units who bounce back and forth, they always win regardless of what Tech they are using.

Know what the ONLY common factor is? The TEAM, the players and how they play. The Tech makes no difference.

That I do believe says it all.



1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users