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Pve Is The Way Ensure The Future.


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#81 XX Sulla XX

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Posted 13 July 2015 - 09:48 AM

View PostMischiefSC, on 13 July 2015 - 03:55 AM, said:

I rage, often, over the state of CW.

However I agree, without question, that PvE is more important. All the reasons you listed and then some.

My deep concern though is that the PvE aspect will be handled in the same way CW was which creates a series of problems of its own.
Well we can only hope for the best :)

#82 Jon Gotham

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Posted 13 July 2015 - 10:30 AM

View PostLordKnightFandragon, on 11 July 2015 - 02:22 PM, said:



Guess 1st step would be to find out why people like yourself care nothing for it.

So, why do you not like PVE?

Because I don't get the camaraderie of playing in a team, also ultimately the sense of achievement just isn't there. It also unless there is some VERY STRONG co-op will not be good for promoting community building within the game, which is extremely bad news for an online title.
If it could be on arma3 scale (not complexity-as current solo whines prove that is not an option) that's be great with some campaigns needing say whole 12 man teams to do-would be ace.
I am very much against anything that discourages grouping up though, solo isn't the best way to grow an online game-if solo pve is wanted you could do an offline version.....
Maybe offer more and more rewards for the bigger the mission and the bigger the group you use? We could have lore missions, eg replaying key battles etc?
That might be cool. But big downer here is, if pve has grouping in it...people will still do their level best to ruin it with johnny mcsolo behaviour......

If CW gets put on hold for this..I dunno what I'll be doing as I loathe playing alone and am very tired of deathmatch. What game will I play? I currently only enjoy CW gamelay and HATE solo q and really am starting to loather the group Q as that plays like solo Q nowadays....
Make it kinda like Arma3/Warframe cross and it MIGHT be ok but at the cost of the future of the only mode I like to play?
Wallet firmly shut. Plus no option for a full refund either....I don't want to play yet another online solo game:(
Which I fear is what many are actually after-and they could care less if people like me get burnt.

Edited by kamiko kross, 13 July 2015 - 10:36 AM.


#83 Dashen

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Posted 13 July 2015 - 10:37 AM

i would gladly pay for pve content, considering i never gave pgi money aside sarah's jenner event, whose money didn't go to pgi.

The simple fact that i can feel inside battletech by assaulting bases, raiding, and so on is enough to keep me paying.

I personally do not play mwo because i'm a pvp fan. i play mwo because there is no other battletech game that i did not play at nauseam and possibly there wont be another mechwarrior for the next century.

So if pgi can live on by publishing PVE fore lore fans like me they can have my money, if they keep stealing money by having me pay to paint my mech blue or red they can keep dreaming.

#84 MischiefSC

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Posted 13 July 2015 - 11:29 AM

Single player pve is exactly what will grow the game. For the same reason most people only pug - same reason even some of the most dedicated mp games have a single player campaign. Sometimes you just want to play without other people.

Coop is less relevant; they already are online in a group. The point is new players getting into the game and learning and people wanting to play without having to deal with other people. Let's them play bad mechs and other things for fun without blowing it for their team.

#85 Imperius

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Posted 13 July 2015 - 11:37 AM

View PostMischiefSC, on 13 July 2015 - 11:29 AM, said:

Single player pve is exactly what will grow the game. For the same reason most people only pug - same reason even some of the most dedicated mp games have a single player campaign. Sometimes you just want to play without other people.

Coop is less relevant; they already are online in a group. The point is new players getting into the game and learning and people wanting to play without having to deal with other people. Let's them play bad mechs and other things for fun without blowing it for their team.

Hey look this guy understands!

#86 LordKnightFandragon

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Posted 13 July 2015 - 11:50 AM

View PostMischiefSC, on 13 July 2015 - 11:29 AM, said:

Single player pve is exactly what will grow the game. For the same reason most people only pug - same reason even some of the most dedicated mp games have a single player campaign. Sometimes you just want to play without other people.

Coop is less relevant; they already are online in a group. The point is new players getting into the game and learning and people wanting to play without having to deal with other people. Let's them play bad mechs and other things for fun without blowing it for their team.



But Coop against AI doing mission based gameplay, and more so then go to this circle and sit....like currently Conquest and Assault are, that is alot more fun then solo. Believe me, solo anything gets boring fast. Even being able to have just 1 buddy with you makes it more fun.

#87 Jon Gotham

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Posted 13 July 2015 - 12:13 PM

View PostLordKnightFandragon, on 13 July 2015 - 11:50 AM, said:



But Coop against AI doing mission based gameplay, and more so then go to this circle and sit....like currently Conquest and Assault are, that is alot more fun then solo. Believe me, solo anything gets boring fast. Even being able to have just 1 buddy with you makes it more fun.

This is what I meant though, the pro solo guys just don't care that others DON'T WANT to solo. Make the pve scale with groups and hey presto-we have a winner. Make it solo only and watch whales like me walk.
I'm not EVER going to pay to support a game I don't want to play, just like many of them have spewed.
As I said, Arma3 scale with warfame-ish complexity with group scaled campaigns=win, it may mean fail for any sense of community but hey the playerbase here doesn't seem to want that anyway....

#88 GRiPSViGiL

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Posted 13 July 2015 - 12:25 PM

Why anyone wants to play against the AI is beyond me....I shudder to think about the roleplaying on the coms.

#89 Imperius

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Posted 13 July 2015 - 12:28 PM

View Postkamiko kross, on 13 July 2015 - 12:13 PM, said:

This is what I meant though, the pro solo guys just don't care that others DON'T WANT to solo. Make the pve scale with groups and hey presto-we have a winner. Make it solo only and watch whales like me walk.
I'm not EVER going to pay to support a game I don't want to play, just like many of them have spewed.
As I said, Arma3 scale with warfame-ish complexity with group scaled campaigns=win, it may mean fail for any sense of community but hey the playerbase here doesn't seem to want that anyway....

The PVE would scare with groups when I did the write up about Co-Op i was thinking in the terms of Halo where you get a 4 man or 5 man when running clan, or you can do solo.

View PostGRiPSViGiL, on 13 July 2015 - 12:25 PM, said:

Why anyone wants to play against the AI is beyond me....I shudder to think about the roleplaying on the coms.

Sometimes I just want to play big stompy robots without putting my A game on to carry. Granted sometimes my team or the opposition is worst than AI :)

#90 0bsidion

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Posted 13 July 2015 - 12:39 PM

View PostGRiPSViGiL, on 13 July 2015 - 12:25 PM, said:

Why anyone wants to play against the AI is beyond me....I shudder to think about the roleplaying on the coms.

Because you can do things against the AI that would have real players in tears, like looting their mechs and equipment. My favorite thing to do in Battletech games is to start off as the IS and loot Clan tech. I like the challenge involved in pulling that off with inferior equipment. I get a great deal of satisfaction from that, and it just isn't practical here.

PVE could open up so many possibilities, if done correctly. Until then all I have is MegaMekHQ, which is pretty impressive for a free hobbyist piece of software don't get me wrong. It's just not quite the same as piloting a mech.

Edited by 0bsidion, 13 July 2015 - 12:44 PM.


#91 MischiefSC

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Posted 13 July 2015 - 12:52 PM

View PostLordKnightFandragon, on 13 July 2015 - 11:50 AM, said:



But Coop against AI doing mission based gameplay, and more so then go to this circle and sit....like currently Conquest and Assault are, that is alot more fun then solo. Believe me, solo anything gets boring fast. Even being able to have just 1 buddy with you makes it more fun.


Been playing games since the 286 came out. The Internet was peer to peer bbs only and 2400 bps was the fastest connection around. I worked in the gaming industry for almost 11 years total and if you've been banned from an mmo it's quite possible I did it. I currently work in analytics identifying what people do and do not like.

Most gamers like solo play. Skyrim as a single example. They may also enjoy some mp but by a huge margin most people enjoy single player games for a sizable chunk of playtime.

If for you personally you like more that's great. In the same way most people playing at any given time are pugs most people are going to want solo single player. They may also play mp sometimes or most the time but a solo single player pve campaign + battlements is a must have. You want coop with that, great. Why not?

SP solo pve is a must have though. Must have.

#92 Gladewolf

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Posted 13 July 2015 - 12:55 PM

There isn't a reason solo and co-op PVE types can't be appeased at the same time. We need to stop attempting to manage other people's fun as we try to look after our own amusement. Left for Dead has a good model for an Individual / Co-Op se up that would even allow the created senarios to be far tougher than a new player could handle alone, without crushing them.

#93 Mawai

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Posted 13 July 2015 - 12:55 PM

View PostXX Sulla XX, on 11 July 2015 - 01:49 PM, said:

Yes I listend to the town hall. But we need to be vocal it letting Russ know that we understand PVE is very very important to the game. And that we understand getting and keeping players is important. And that even delays in CW are worth getting PVE in soon.

From listening to it I think we have a long time before we get PVE with the current plans.


I think you are probably correct ... if you want these features then you need to get feedback to PGI supporting them.

HOWEVER, you probably need to be on twitter/facebook/instagram and loudly proclaim this on other social media since the general impression is that no one at PGI pays the slightest attention to the forums. Russ and others don't post here anymore and it is doubtful that they even read it ... at least that is my perception and it may be shared by others.

As a result, by all means make some noise, support the features you think the game needs ... but choose a more public venue than this one since PGI doesn't appear to listen here anymore (assuming they ever did).

#94 terrycloth

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Posted 13 July 2015 - 12:56 PM

I'd like PVE because PvP gets really stale, basically. Fighting against other players is the same every time.

With AI, you can have mechs that respond differently and use tactics that suck but provide a variety of opposition. You can have missions that are more like puzzles than zerg rush fuballs or poke-fests. Most importantly, you can have overwhelming opposition and still win every time. q:3

#95 Lugh

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Posted 13 July 2015 - 12:58 PM

View PostLordKnightFandragon, on 11 July 2015 - 02:20 PM, said:



Honestly, I think putting a hold on CW 4 would be a good idea and instead go onto PVE in some form. CW is all but dead really. There is like 1 planet at a time with 1 or 2 fights and nothing else.

If anyone hasnt, go play Armored Warfare, experience their PVE element. Game is in CB atm, but thier PVE, while it has issues and kinks, I thought was an overall blast. Sure, its redundant, but it was fun. RAther then PVP where sometimes it ends in a 0-12 wipe, PVE, unless you totally noob it up, you always get to play the game. AW even handed out 2 additional CB keys to people who bought the LoW pack. I do actualy have 2 keys just sitting there collecting dust atm haha. Thier current CB(Early Access) run ends the 14th, then its on to Early Access 4 prolly in a week or 2.

And on the "redundancy" of PVE, I find PVP just as redundant an cookiecutter. Same builds, same mechs, same paths everytime. Atleast PVE is more free and not as " I gotta be meta or else" kinda feel to it.

The two items could and should dovetail nicely so that PVE = CW 4+ where instead of ghost drops against a few turrets you get drops against 48 AI computer opponents 12 at a time.

#96 Khobai

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Posted 13 July 2015 - 01:02 PM

There is no future for PvE. Do you have any concept of what PGI would have to charge for a PvE map pack? Look what they have to charge for a single mech pack. ($80-$120). what do you think theyre gonna have charge for a PvE map pack with multiple maps? Itll be like $120++ for a PVE pack lol

#97 R 13

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Posted 13 July 2015 - 01:10 PM

Would throw money at PVE.

I think it's
1) Critically important for a game with a VERY steep PVP learning curve.

2) A solid co-op stop-gap solution for CW ghost drops pending the hopefully large influx of players via Steam release.

3) An opportunity to make the game more casually playable. Not CW "casual", I mean "I'm an introvert and don't want to deal with people right now" casual. I also personally know several mecha fans who aren't playing because they are intrinsically competitive, but don't have the time to get "good". I also know at several parents of children who want to start playing MWO, but who aren't quite ready to expose the youngin's to "the internet" such as it is. (MWO isn't, LoL, but chat can still get toxic at times).

4) An opportunity for immersive re-play-ability. Even as someone on a top-tier competitive roster, there are times I'd rather just sink in and enjoy a good single-player / co-op campaign without having to worry about Some EMP/SJR/etc. BBA shooting my face off if I expose on a corner for 0.02 seconds too long ;)

View PostKhobai, on 13 July 2015 - 01:02 PM, said:

There is no future for PvE. Do you have any concept of what PGI would have to charge for a PvE map pack? Look what they have to charge for a single mech pack. ($80-$120). what do you think theyre gonna have charge for a PvE map pack with multiple maps? Itll be like $120++ for a PVE pack lol


The aim, I suspect, would be for an economy of scale approach. If you can significantly increase your player base, and/or reduce PvP burnout/attrition, then you have more people buying more things which means you don't have to charge as much for those things to make your margins.

#98 CtrlAltWheee

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Posted 13 July 2015 - 01:16 PM

+1

With love to PGI, CW was implemented in a way that I don't like.

I'd like more open conversation about PvE, what we want, what's realistic, before they invest heavily in a vision that people don't like.

#99 WarZ

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Posted 13 July 2015 - 01:32 PM

I agree. This game desperately needs PvE. As mentioned:

1) It would most importantly create a buffer for newer / weaker players. Giving them the chance to enjoy the game without being immediately smashed (not just beaten, but utterly crushed quickly).

2) It is a way to enjoy the game without the intensity and issues of multiplayer. There have been so many times I've wanted to get on and just do something fun without having to be constantly concerned about bringing the best of the best mechs, and bringing my best gameplay, just so I dont screw my team because I wasnt living up to my elo. What if I want to try a different strategy ? Break off from the group and perform a flank ? Go a different path ? Taking 30 seconds to stop and enjoy the light show ? Taking 30 seconds to admire some of the background art, buildings,vehicle sizes, heck just admiring the "scale" of things, realizing you are a 10 meter + tall mech, a giant monster in a sense, stomping around the city. But doing any of these things endangers your team and the match most of the time.

3) Ability to try "fun" builds. Stuff thats probably very fun in general, but in multiplayer meta can be a death sentence.

4) I want to play with my kids. I cannot team up with my kids for "fun" at my elo (probably any elo the way MM work now). It's a terrible experience for everyone.

Having PvE co-op missions address all of these issues. It would bring a LOT more money from me. Not only paying for more packs and goodies, but I'd be paying for the same for my kids as well.

As things stand now, this is just Dad's game that he doesnt play with the kids. That he's wanted to spend some more money on, but simply cannot justify it based on whats being offered and the experience to be had. I want this to change. It dont want it to be family freindly or a kiddie game. Just one thats not abusive to new / weaker players, and one thats not abusive for teaming up with said players.

PvE Plz.

Edited by WarZ, 13 July 2015 - 01:34 PM.


#100 LordKnightFandragon

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Posted 13 July 2015 - 01:53 PM

View PostImperius, on 13 July 2015 - 12:28 PM, said:

Sometimes I just want to play big stompy robots without putting my A game on to carry. Granted sometimes my team or the opposition is worst than AI :)


This 100x over.........

This might be one main reason id love PVE. I get o be on the winning team for a change. The game lasts more then 3 minutes cuz one side or the other didnt melt in 30s.





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