Spitfiree, on 03 May 2016 - 09:12 AM, said:
Nerco'd for how amusingly stupid the Heavy Gauss and its explanation for damage drop off works.
" it also suffers from a number of drawbacks. The heavy projectile fired by the rifle experiences a significant loss of velocity, so it is weaker at greater distances. At medium range, the damage output is slightly reduced. Once at long range, the velocity loss becomes far more dramatic, with this reduced damage being halved."
Because heavier aerodynamic objects lose speed faster than light ones, I guess I must have misread physics my entire life lol.
would be cool even if the Science is Weird, SciFi and things and such,
also the Stats i give are My stats, im Editing them as time goes on with Feed back,
to see if we make New weapons useful and not just Make ones that make past Weapons Irreverent,
Stryker Ezekiel, on 03 May 2016 - 03:04 PM, said:
Is this for like, two years down the road?
Half the current stuff doesnt work right!
Madness!
Yup i know Tina has Checked this topic out at least 3 times,
ive been Editing and seen her in here, just looking never posting,
Metus regem, on 03 May 2016 - 06:36 PM, said:
You made the X-LPL too good, same mistake most people make when they want to convert it to MWO, that thing shout be HOT! the TT stats for the thing, ignoring the anti-infantry special quality (2d6 vs Infantry), is 14 heat for 9 damage, in other words 1.5 heat per damage point. And that's the trade off between the X-LPL and LPL, better range and Infantry killing vs cooler running and shorter ranged and a lot less good at killing Infantry
i based them off Clan Pulse, Clan Ranges and Heat, but IS Duration's and Damage,
will they build up heat fast if you Fire off 1-2 no, but with 3-4 ect it will, dont worrie,
just look how hot 4-6 Clan-MPL Get, i think it will be balanced,