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Clan Gauss Rifle - 3 Tons Lighter With No Drawbacks


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#21 Star Wolves Admin Account

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Posted 13 July 2015 - 03:28 PM

Again, quirks plus ultra high mounted ballistic spots for the Jaegar and Golden Boy.

If you don't like the current balance remove all the IS gauss/ballistics quirks first then start penalizing the clan gauss rifle.

You may not like the balance but it is what is for right now.

View PostBishop Steiner, on 13 July 2015 - 03:26 PM, said:


And of course, no clan mechs have quirks or will be quirked in the future.

Balance the freaking weapons, THEN worry about the fricking quirks.


Common sense 101.


You can't when they are already quirked. And it really is an issue of the high IS weapons mounts.

If you want dequirk and then rebalance.

#22 Bishop Steiner

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Posted 13 July 2015 - 03:28 PM

View PostBlueduck, on 13 July 2015 - 03:27 PM, said:

Again, quirks plus ultra high mounted ballistic spots for the Jaegar and Golden Boy.

If you don't like the current balance remove all the IS gauss/ballistics quirks first then start penalizing the clan gauss rifle.

You may not like the balance but it is what is for right now.

gosh good thing there ar eno ultra high hardpoint clan mechs....oh wait, hello EBJ!!!!

Now that we got that out of the way.... again. First: Balance Gear. Second, deal with Quirks.
The two are interrelated, yet shockingly, different.

#23 LordKnightFandragon

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Posted 13 July 2015 - 03:29 PM

View PostAlistair Winter, on 13 July 2015 - 03:15 PM, said:

The idea for MWO is that Clan weapons may be superior, but the mechs as a whole should not be. Just comparing weapons between factions isn't very helpful. The question is: Is the gauss Dire Wolf better than the gauss King Crab? Is the gauss Ebon Jag better than the gauss Jagermech? Is the gauss Shadowcat better than the Grid Iron?

And usually, the way to solve the problem of OP Clan mechs is to balance the mechs themselves. You fix the Dire Wolf, because if you nerf the gauss rifle, then you're also nerfing my dual gauss Warhawk. And if you do that, I'll track you down and sh** on your lawn.

Hmm, kind of lost track of my point there. Oh yeah! Not all Clan mechs are OP, so fix the OP ones before you implement blanket nerfs for all the clan mechs.



Is an EJ better then a Jager? in every imaginable way. Shadowcat better then Hunchback? idk. Jagers are kinda bad overall, outside of high mounted hard points.

#24 Kain Demos

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Posted 13 July 2015 - 03:29 PM

View PostBishop Steiner, on 13 July 2015 - 03:26 PM, said:

And of course, no clan mechs have quirks or will be quirked in the future.

Balance the freaking weapons, THEN worry about the fricking quirks.


Common sense 101.


None of the good ones likely.

#25 Bishop Steiner

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Posted 13 July 2015 - 03:30 PM

View PostBlueduck, on 13 July 2015 - 03:28 PM, said:

Again, quirks plus ultra high mounted ballistic spots for the Jaegar and Golden Boy.

If you don't like the current balance remove all the IS gauss/ballistics quirks first then start penalizing the clan gauss rifle.

You may not like the balance but it is what is for right now.



You can't when they are already quirked. And it really is an issue of the high IS weapons mounts.

If you want dequirk and then rebalance.

Quirks are a layer applied on top of the base equipment. Equipment gets rebalanced all the time. Quirks get rebalanced all the time. They can be adjusted separately of one another quite easily. Baseline first, tune the rest after. Quirks are not the immutable baseline. The tech is.

#26 Star Wolves Admin Account

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Posted 13 July 2015 - 03:30 PM

View PostBishop Steiner, on 13 July 2015 - 03:28 PM, said:


gosh good thing there ar eno ultra high hardpoint clan mechs....oh wait, hello EBJ!!!!

Now that we got that out of the way.... again. First: Balance Gear. Second, deal with Quirks.
The two are interrelated, yet shockingly, different.


Which one of the clan mechs has dual high mounted ballistics perks mounts honey and can carry 2 gauss rifles?

Oh yeah, none of them.

Lets just unerf the clan medium lasers while we're at it.

You had a leg to stand on with your argument when quirks didn't exist; you have none now without entirely readdressing the balance system.

Edited by Blueduck, 13 July 2015 - 03:32 PM.


#27 Kain Demos

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Posted 13 July 2015 - 03:31 PM

View Post5th Fedcom Rat, on 13 July 2015 - 03:26 PM, said:

Clan machine guns are flat out better than I.S. machine guns. Conversely the I.S. Large pulse laser has a shorter duration than the clan SMALL pulse laser. Just let it go, this &%#$ isn't worth worrying about anymore.

.


Yeah, where is the righteous, indignant range about this?

Balance IS MGs to Clan MGs IMMEDIATELY, for the children. It is only fair.

#28 Bishop Steiner

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Posted 13 July 2015 - 03:31 PM

View PostKain Demos, on 13 July 2015 - 03:29 PM, said:


None of the good ones likely.

well gosh, guess that's what you get for having immortal XLs, 2 crit DHS, 7 crit endo, etc.

#29 Kain Demos

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Posted 13 July 2015 - 03:31 PM

View PostBishop Steiner, on 13 July 2015 - 03:31 PM, said:

well gosh, guess that's what you get for having immortal XLs, 2 crit DHS, 7 crit endo, etc.


Must be nice having a 20pt PPFLD weapon and 11 damage lasers with .5 second duration as well.

#30 Bishop Steiner

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Posted 13 July 2015 - 03:33 PM

View PostBlueduck, on 13 July 2015 - 03:30 PM, said:

Which one of the clan mechs has dual high mounted ballistics perks mounts honey and can carry 2 gauss rifles?

Oh yeah, none of them.

Lets just unerf the clan medium lasers while we're at it.

Might want to recheck your EBJ again [mechwarrior]. Last I checked it's the ONLY mech that can high mount (even it's arms are almost as high as a Jager) and SWORD and Board dual Gauss. RT/RA, and even LESS exposed than a Jager.

Edited by Marvyn Dodgers, 15 July 2015 - 05:23 PM.
Unconstructive/insults


#31 Star Wolves Admin Account

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Posted 13 July 2015 - 03:34 PM

View PostBishop Steiner, on 13 July 2015 - 03:31 PM, said:


well gosh, guess that's what you get for having immortal XLs, 2 crit DHS, 7 crit endo, etc.


Irrelevant for the points being discussed as this will just lead to people whining about the firestarters, Tbolts, and Stalkers.

Stick to the point at hand; the game is balanced around IS ballistic high mounts and quirks; which you have in now way shown is completely under powered relative to the clan weight advantage.

#32 Bishop Steiner

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Posted 13 July 2015 - 03:34 PM

View PostKain Demos, on 13 July 2015 - 03:31 PM, said:


Must be nice having a 20pt PPFLD weapon and 11 damage lasers with .5 second duration as well.

Yet oddly the meta is lasers, on both sides..... care to fail again?

#33 Star Wolves Admin Account

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Posted 13 July 2015 - 03:35 PM

View PostBishop Steiner, on 13 July 2015 - 03:33 PM, said:

Might want to recheck your EBJ again buttercup.  Last I checked it's the ONLY mech that can high mount (even it's arms are almost as high as a Jager) and SWORD and Board dual Gauss.  RT/RA, and even LESS exposed than a Jager.

It has 1 high mount for a gauss rifle.  Keep em coming as you're embarrassing yourself.   ;)
We'll pit his 1 high mounted gauss rifle against a golden boy or Jaegar sniper and see who wins.
Again, I'm not saying clans are underpowered but simply this argument and those that support it don't understand how the game works
Sometimes we gotta take off those IS and Clan blinders for the good of the game

Edited by Marvyn Dodgers, 15 July 2015 - 05:23 PM.
Unconstructive in quote


#34 Kain Demos

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Posted 13 July 2015 - 03:37 PM

View PostBishop Steiner, on 13 July 2015 - 03:34 PM, said:

Yet oddly the meta is lasers, on both sides..... care to fail again?


So by pointing out two nice things that the IS has I "failed"?

What did I fail?

Sometimes you come across as very bi-polar.....anti-nerf in one thread and then trying to nerf something into the ground in the next.

#35 Vanguard836

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Posted 13 July 2015 - 03:37 PM

Really don't see what the fuss is about in regards to IS and C Gauss.... <_<

#36 Star Wolves Admin Account

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Posted 13 July 2015 - 03:38 PM

View PostVanguard836, on 13 July 2015 - 03:37 PM, said:

Really don't see what the fuss is about in regards to IS and C Gauss.... &lt;_&lt;


It is an old argument that carried water when everything in the clans was OP in the pre-quirk days.

Edited by Blueduck, 13 July 2015 - 03:38 PM.


#37 RedDevil

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Posted 13 July 2015 - 03:39 PM

Blame balancing mechs by tonnage. This will change soon though.

#38 Andi Nagasia

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Posted 13 July 2015 - 03:41 PM

I agree, Clan Gauss OP,
Just today i was thinking "O my, to bad IS doesnt have any other 1 Shot Weapon,... O right,
well perhaps it should be Nerfed, at least Clan will have that 1 other PPFLD weapon,... O right,
is this actually a Problem?

Ok i have a Solution,
Give the Clan Gauss +1 Cood-Down(5 instread of 4) and done, :)
you know give Clan ER-PPC +1 Cood-Down(5 instread of 4) and then 15 PPFLD Done, B)

Edited by Andi Nagasia, 13 July 2015 - 03:41 PM.


#39 BFHKitteh

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Posted 13 July 2015 - 03:45 PM

If you want to complain about something, complain about ER smalls, talk about OP.

#40 Vanguard836

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Posted 13 July 2015 - 03:46 PM

View PostBlueduck, on 13 July 2015 - 03:38 PM, said:

It is an old argument that carried water when everything in the clans was OP in the pre-quirk days.


I am aware, simply that I do not beleive that it is an issue.





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