InspectorG, on 14 July 2015 - 02:28 PM, said:
I would support that, really.
But...
Just how many twitch-kids would like play that was slowed to that pace? MWO would really tilt to the 'Sim' side with a hard 30
I used to drop Stock only and the play was WAY more slowed down.
MW2 used the TT heat scale and it worked just fine. I had a Dire Wolf with 8 ERPPCs, and I could fire 4 without immediate shutdown as an alpha. Alpha of 6 was immediate shutdown. Alpha of 8 was immediate self destruction, no warning, no shutdown, Mech simply exploded as soon as I pulled the trigger. Upside, whatever I was aimed at was probably dead as well. Running Mechs with ammo, you really watched your heat because that stuff WOULD explode if you ran too hot too often. Hell you really watched your heat period because the TT heat scale effects just plain suck as your heat builds up.
We did however have real working DHS, and heat neutral wasn't impossible to achieve with large alphas, exactly as is it works in TT. Game play was just as fast and furious as what we see in MWO, faster really, since MW2 used TT values for everything, weapons damage, ranges, armor and interior structure values. ERPPCs and Gauss would 1 shot a cockpit every time, provided you could thread the needle of the huge spherical hitboxes used in MW2. DFAs could actually take 3 to 5 bounces on a Mech's head to kill it

And most of us carried enough of an alpha to 1 shot anything under 60 tons, Clan Mechs after all.
The TT scale doesn't slow down the game much unless you are running a bad build to be honest, it just makes certain over the top builds suicide, while we can actually get away with using those in MWO.