What on earth did do there? Do you not know how to copy paste? I'll try to respond to this, but seriously, learn to copy past, or use the quote function or ANY kind of formatting.
I'll break it down:
Lugh, on 15 July 2015 - 12:51 PM, said:
It's possible to brawl successfully on every map in the game and do it successfully.
Edits within your own still completely wrong and unreasonable arguments.
Possible, and viable/feasible is not the same thing. Tell me you can brawl on Alpine peaks effectively? Can it happen? Yes. Is it likely to happen as the opening gambit? Hell no. Long range will take out half the mechs on the board, before a brawl even starts.
Lugh, on 15 July 2015 - 12:51 PM, said:
I have yet to switch position or 'lose' an argument point. People routinely attempt to take the argument away from THERE IS CURRENTLY PARITY, and you need to recognize how your side can 'exploit' there advantage within that parity.
Yes. You have switched position, when you brought up the T-Bolt, after realizing you had no leg to stand on with your previous argument. So you went with a "Look at the T-Bolts then!"
There is no parity yet. We're close, but we're still not at parity. If there was Parity there would be no exploiting of advantages. That statement shows there is no parity by existing.
Lugh, on 15 July 2015 - 12:51 PM, said:
Nope I've been on break since the Poptart apocalypse as I'd gotten bored of people complaining about how this and that are so broken and can't be countered. It was ******** then, it's ******** now.
When you say *****, are you referring to the T-Bolt? Because if you are, you just shot your own argument in the foot.
Lugh, on 15 July 2015 - 12:51 PM, said:
Again wrong, I see plenty of the competitive IS teams using them in community warfare ALL THE TIME, to totally roll teams on the clan side.
Oh, so it was just a 12 v 12 fight then, and the T-Bolts won? Also, I'm not wrong, simply because I said it's the best we've got, so of course we'll be using it. The fact that IS teams won with it, doesn't mean it's beating the competition. Espeically when you take a look at the CW map.
I've also seen a 12 flamer Nova get 3 kills in one match. That doesn't mean 12 flamer novas are suddenly uber good.
Lugh, on 15 July 2015 - 12:51 PM, said:
I do and have no trouble understanding that the lower heat generation(~20%lower) on the IS side, at a cost of ~2-4 Heatsinks, leads to the 'advantage' on clan heat being 10% higher threshold with the same dissipation as the IS. All that leads to in practice, is the IS being able to fire on avg, 3 times for every two times the clan side can fire. Guess who wins on the total damage output in that exchange?
Clans. Unless the IS mech is face hugging the clan mech, then over the entire engagement, the IS mech has a chance at winning.
This also depends on what range the engagement was had. Not to mention how many lasers were being fired by each mech. On average, the clans have the advantage at both of those sections.
While the main point you raised is about heat, you still really haven't made the point that IS is colder than clans, when on average, it really isn't. Not if we're going by same range engagements. Short range is where the IS can have an advantage in heat.
You seem to ignore all other factors involved here. Just focus on heat. Ignore range, weight, slot cost, burn duration, and damage. This is of course before we bring in hard point locations, and the mechs themselves.
Lugh, on 15 July 2015 - 12:51 PM, said:
Only on you misquoting ranges again. The ER large laser has a difference of only ~10% BETWEEN THEM. Oh but you didn't mean the ER large did you, you meant the pulse, which matches that estimate. Ducking for cover is the proper response to sniper fire. The victim mentality comes in when the ID10T stays still there, and doesn't find an avenue to advance or retreat because he chose the wrong approach
What ranges did I misquote? Actually, better yet, what ranges did I specify? I mentioned no specific energy weapons here, and Kudos, you found 2 energy weapons that don't have a 1.5 range disparity. It still doesn't change anything else.
You duck for cover, and let's see how you can close distance, without exposing your self to more fire at long range. By the time you get to close range. IF you get to close range. Your mech will be melting around you.
For the record, other than the ERLL, every single clan energy weapon is somewhere between 1.47 - 1.62 times the range of it's IS counterpart.
If we go with the LPLs, I'll still be dealing 6.5 or so damage to you, while you're far beyond your zero damage range at 800 meters.