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Pilot Health


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#61 Joseph Mallan

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Posted 14 July 2015 - 08:26 AM

View PostBishop Steiner, on 14 July 2015 - 06:09 AM, said:

hey, what's not to love about anything metal searing your flesh through your gloves.......?

Question is when bullets started to fly, could the combat arms operate?

One problem belt fed weapons had in my day was Cooking Off. I don't know if modern science has lessened this or not But I watched a sniper say he left his ammo out in the sun to get a few more meters out of his shells. How true that is I don't know but it was said. :huh:

#62 Bishop Steiner

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Posted 14 July 2015 - 08:30 AM

View PostJoseph Mallan, on 14 July 2015 - 08:26 AM, said:

One problem belt fed weapons had in my day was Cooking Off. I don't know if modern science has lessened this or not But I watched a sniper say he left his ammo out in the sun to get a few more meters out of his shells. How true that is I don't know but it was said. :huh:

extremes and weapons tend not to do well together. I wonder if AR15 based weapons still have issues with Siberian temperatures?

#63 Joseph Mallan

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Posted 14 July 2015 - 08:35 AM

View PostBishop Steiner, on 14 July 2015 - 08:30 AM, said:

extremes and weapons tend not to do well together. I wonder if AR15 based weapons still have issues with Siberian temperatures?

I wasn't in that cold of weather thankfully. But i would guess that the different materials used would have an affect on how much thermal expansion/contraction occurs. I know Cast Iron can contract by 5-7 Microns in just a 15 degree temp drop. :rolleyes:

#64 Jack Corban

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Posted 14 July 2015 - 09:17 AM

View PostWild Kadabra, on 13 July 2015 - 03:17 PM, said:

MWO as we all know, is a piloting simulation game, where we get to drive large stompy machines (refuse to call them robots, a mech is not a robot dammit!). In the table top game where this all comes from, there are several factors that could harm your pilot, which could be just as dangerous as 50 gauss rifles hitting your CT. Being a simulation game, it would bring a new layer of depth to the game if tiny pilot inside our large stompy machine could also take damage from certain sitiations such as:
  • overheating of the mech for too long (heat stroke) - also effectively reducing the alpha strike everything until is dead, by harming not only your machine but ur pilot as well.
  • shots to the cockpit
  • falling down (if it ever returns)
I beleive that in this way a new layer of of immersion could be added by reminding us, "HEY! It's not only this giant metal thingy im in, im inside of it, i have to watch out for myself!"




I support this an you know what i go and raise you a bit. If players die they get their rewards reduced. (i said reduced not halfed and not nullified, reduced) So if they want their rewards to stay as they are they need to eject at some point. This puts pressure on the player to decide to stay in the fight or to gtfo and save his ass.

Of course this would also mean we need a satisfying eject animation for our mechs. but since its 1st Perosn i think thats pretty straight forward.

Edited by Jack Corban, 14 July 2015 - 09:19 AM.


#65 GRiPSViGiL

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Posted 14 July 2015 - 09:23 AM

As interesting and cool as this would be. We all know PGI cannot pull this off.

#66 Johnny Z

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Posted 14 July 2015 - 09:24 AM

View PostJack Corban, on 14 July 2015 - 09:17 AM, said:


I support this an you know what i go and raise you a bit. If players die they get their rewards reduced. (i said reduced not halfed and not nullified, reduced) So if they want their rewards to stay as they are they need to eject at some point. This puts pressure on the player to decide to stay in the fight or to gtfo and save his ass.

Of course this would also mean we need a satisfying eject animation for our mechs. but since its 1st Perosn i think thats pretty straight forward.


Pilot eject is in game but there is no animation yet. That it is in game does improve the sim though, even as it is, how ever slightly.

Its a great idea that if a pilot doesnt eject before his mech goes down then there should be a medic bill after the match. This could be included in the repair and re arm that is sure to return.

The eject animation could be of a pod with boosters sending the pilot off the field, rather than a player in a seat. It could be a quick esape mechanism coming out of the floor of the mech, that quickly encloses the pilot in a pod then ejects. This could even be done easily in first person view with a not so clear window to look out for the last seconds or so. Maybe the window/windows doesnt open until the pod leaves the mech.

For Galaxy map battles, if the pilot doesnt eject before mech going down then the time to drop in a new mech goes up.

These are the kinds of things that would really improve the sim and game play depth, as well as what the original topic mentioned.

In fact eject would even improve the sense of scale since other mechs would see the pilot ejecting in the pod which would tightly pack the pilot in.

Sim ftw.

This is some of the critical stuff that should have been in 2 years ago. :) Get a guy that does alot of modding and it could be in game by the end of the day. :)

Oh, and problems that could accure with this such as ejecting in caves or under ledges are already in game as associated with the UAV....... This Pilot eject is easy to add.

LOL if the pilot does pull eject and is under a ledge unknowingly then they could add the pilot looking out pod window still in mech say "oh sh*t" or "oh oh" depending on pilot character creation choices. ( BTW its in our nature to say "Oh sh*t" because it doesnt mean dung and isnt actually a bad word at all, its german/deutch for "bad" as in "Oh schelcht", gut = good, schlecht = bad)

Edited by Johnny Z, 14 July 2015 - 10:13 AM.


#67 Bishop Steiner

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Posted 14 July 2015 - 09:57 AM

View PostJoseph Mallan, on 14 July 2015 - 08:35 AM, said:

I wasn't in that cold of weather thankfully. But i would guess that the different materials used would have an affect on how much thermal expansion/contraction occurs. I know Cast Iron can contract by 5-7 Microns in just a 15 degree temp drop. :rolleyes:

the lubricants used, and whether it's piston or gas powered, etc, all matter, too.

#68 Almond Brown

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Posted 14 July 2015 - 10:09 AM

View PostKBurn85, on 13 July 2015 - 06:37 PM, said:


I would pay to get this feature


I already Pay for this feature. Why aren't you? Go to the closest local Liquor Store, buy drink of choice (12 yr Old Scotch) in my case. Fill glass with Ice, then Scotch, then follow the Rules.

Caveat: Since I do not Kill many Teammates, until I have killed many enemies, I take 3 drinks when I do, and then it seems I get to have more 3 drinks than I was hoping for. LOL! :)

P.S. And you always know when you have had a "really bad night" of playing MWO when you end up going to bed... Sober.... ;)

#69 Adiuvo

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Posted 14 July 2015 - 10:10 AM

View PostBishop Steiner, on 14 July 2015 - 05:03 AM, said:

so you and your friends/people represent every single "comp" player now? Wow. Ego much?

By 'church of skill' you know perfectly well who you're referring to. Furthermore if you were actually talking about all comp players that would be even stupider, since you literally have nothing to do with the scene.

What 'pilot health' is in the OP isn't even elaborated on. Assuming it's something like heat penalties as you go up the scale, that's a good idea and probably should be implemented so long as it functions like MASC in that the penalties have a known threshold.

If pilot health means something that further implements RNG, then no. I don't need my pilot tripping their mech randomly. I don't need him missing a shot randomly. I'm supposed to be controlling the battlemech, I'm not supposed to be controlling the man who controls the battlemech.

View PostJoseph Mallan, on 14 July 2015 - 01:26 AM, said:

Tell ya what, We will as soon as you do. ;)

What are you talking about?

#70 Bishop Steiner

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Posted 14 July 2015 - 10:13 AM

View PostAdiuvo, on 14 July 2015 - 10:10 AM, said:

By 'church of skill' you know perfectly well who you're referring to. Furthermore if you were actually talking about all comp players that would be even stupider, since you literally have nothing to do with the scene.

What 'pilot health' is in the OP isn't even elaborated on. Assuming it's something like heat penalties as you go up the scale, that's a good idea and probably should be implemented so long as it functions like MASC in that the penalties have a known threshold.

If pilot health means something that further implements RNG, then no. I don't need my pilot tripping their mech randomly. I don't need him missing a shot randomly. I'm supposed to be controlling the battlemech, I'm not supposed to be controlling the man who controls the battlemech.


What are you talking about?

Yup. So you are assuming. Back in the day there used to be a saying about assuming...... So when did you join the "looking to be butthurt" masses? Since, ya know, you're wrong?

I know you apparently can't believe it anymore, but it's not always about you. Sorry.

#71 Adiuvo

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Posted 14 July 2015 - 10:17 AM

View PostBishop Steiner, on 14 July 2015 - 10:13 AM, said:

Yup. So you are assuming. Back in the day there used to be a saying about assuming...... So when did you join the "looking to be butthurt" masses? Since, ya know, you're wrong?

I know you apparently can't believe it anymore, but it's not always about you. Sorry.

Church of Skill is the name of the teamspeak one of my teammates set up. You, afaik, have never been there.

I don't think it's assuming when you specifically call out something by name. It's like saying 'all the stock mech monday people' and then getting mad when actual stock mech monday people respond.

#72 Joseph Mallan

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Posted 14 July 2015 - 10:20 AM

View PostAdiuvo, on 14 July 2015 - 10:10 AM, said:

If pilot health means something that further implements RNG, then no. I don't need my pilot tripping their mech randomly. I don't need him missing a shot randomly. I'm supposed to be controlling the battlemech, I'm not supposed to be controlling the man who controls the battlemech.
Really? So when you are fatigued due to 48+ hours without sleep, or are experiencing loss of blood from a severe wound or are being bounced around... you never make a mistake?

Quote

What are you talking about?
Like I said we will stop making things up after you do.

Edited by Joseph Mallan, 14 July 2015 - 10:23 AM.


#73 Bishop Steiner

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Posted 14 July 2015 - 10:21 AM

View PostAdiuvo, on 14 July 2015 - 10:17 AM, said:

Church of Skill is the name of the teamspeak one of my teammates set up. You, afaik, have never been there.

I don't think it's assuming when you specifically call out something by name. It's like saying 'all the stock mech monday people' and then getting mad when actual stock mech monday people respond.

and the term "church of SkilL" has existed long before your friends teamspeak, for those tryhards who feel their raw skill is everything, and anything that detracts or affects it is bad. That phrase has been around at least 15-20 years. Sorry to tell you your little GGClose crowd didn't invent it.

Again..get over yourselves. Your little compy party is hardly the origin of all things gaming.

View PostJoseph Mallan, on 14 July 2015 - 10:20 AM, said:

Really? So when you are fatigued due to 48+ hours without sleep, or are experiencing loss of blood from a severe wound or are being bounced around... you never make a mistake? Like I said we will stop making things up after you do.


What are you talking about?

Of course he doesn't. He's 1337 bro. You wouldn't understand.

Edited by Bishop Steiner, 14 July 2015 - 10:22 AM.


#74 Joseph Mallan

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Posted 14 July 2015 - 10:21 AM

View PostAdiuvo, on 14 July 2015 - 10:17 AM, said:

Church of Skill is the name of the teamspeak one of my teammates set up. You, afaik, have never been there.

I don't think it's assuming when you specifically call out something by name. It's like saying 'all the stock mech monday people' and then getting mad when actual stock mech monday people respond.

How far back did he make this TS channel? Cause Church of Skill, as a saying, has been around for a long while.

#75 Kalimaster

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Posted 14 July 2015 - 10:25 AM

Lets see. Radiation. (Still dies in next game). lol

#76 Joseph Mallan

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Posted 14 July 2015 - 10:26 AM

View PostKalimaster, on 14 July 2015 - 10:25 AM, said:

Lets see. Radiation. (Still dies in next game). lol

It took Deth Carlyle a few books to die from Radiation poisoning... Well cancer.

#77 Adiuvo

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Posted 14 July 2015 - 10:29 AM

View PostJoseph Mallan, on 14 July 2015 - 10:20 AM, said:

Really? So when you are fatigued due to 48+ hours without sleep, or are experiencing loss of blood from a severe wound or are being bounced around... you never make a mistake? Like I said we will stop making things up after you do.


What are you talking about?

Why is my pilot in those conditions? Did I cause that to him? When?

MWO doesn't have persistent state tracking that would make such a system make sense. There aren't any RPG elements like that.

It also goes back to me just being the guy who controls the guy who controls the battlemech, instead of just being the guy who controls the battlemech. I think most would prefer to be the latter. Now, if you yourself are fatigued and dropped a knife in your gut, or you're in an earthquake while playing MWO, well ;)

View PostBishop Steiner, on 14 July 2015 - 10:21 AM, said:

and the term "church of SkilL" has existed long before your friends teamspeak, for those tryhards who feel their raw skill is everything, and anything that detracts or affects it is bad.

Again..get over yourselves. Your little compy party is hardly the origin of all things gaming.


Of course he doesn't. He's 1337 bro. You wouldn't understand.

Pretty sure it hasn't. Googling around only shows up MWO related topics, and if you bind the search dates from 2005-2012 then only actual church related topics show up. Nothing at all to do with gaming, which wouldn't be the case if it was ever part of general gaming parlance. It's also not even noteworthy on google trends. Furthermore if you bind the search terms specifically to church of skill from 2005-2012, well...

Church of Skill was something that Peefsmash and I think Soy made up as a joke around 2013, and that whole thought process progressed into House of Lords. Heimdelight then coopted the name to make the church of skill teamspeak, and today you are certainly not using it to refer to a specific of segment of players that you don't like :)

Edited by Adiuvo, 14 July 2015 - 10:31 AM.


#78 Bishop Steiner

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Posted 14 July 2015 - 10:31 AM

View PostAdiuvo, on 14 July 2015 - 10:29 AM, said:

Why is my pilot in those conditions? Did I cause that to him? When?

MWO doesn't have persistent state tracking that would make such a system make sense. There aren't any RPG elements like that.

It also goes back to me just being the guy who controls the guy who controls the battlemech, instead of just being the guy who controls the battlemech. I think most would prefer to be the latter. Now, if you yourself are fatigued and dropped a knife in your gut, or you're in an earthquake while playing MWO, well ;)

Pretty sure it hasn't. Googling around only shows up MWO related topics, and if you bind the search dates from 2005-2012 then only actual church related topics show up. Nothing at all to do with gaming, which wouldn't be the case if it was ever part of general gaming parlance. It's also not even noteworthy on google trends.

Church of Skill was something that Peefsmash and I think Soy made up as a joke around 2013, and that whole thought process progressed into House of Lords. Heimdelight then coopted the name to make the church of skill teamspeak, and today you are certainly not using it to refer to a specific of segment of players that you don't like :)

Yes. Google. Which looks up everything related to YOUR personal browser history as a priority. Pretty sure as someone who has been gaming for 35 years, I know what I hear.

#79 Adiuvo

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Posted 14 July 2015 - 10:33 AM

View PostBishop Steiner, on 14 July 2015 - 10:31 AM, said:

Yes. Google. Which looks up everything related to YOUR personal browser history as a priority. Pretty sure as someone who has been gaming for 35 years, I know what I hear.

Google trends is unaffected by that and if you sign out you will see the same type of results in the general search page.

#80 Joseph Mallan

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Posted 14 July 2015 - 10:35 AM

View PostAdiuvo, on 14 July 2015 - 10:29 AM, said:

Why is my pilot in those conditions? Did I cause that to him? When?

MWO doesn't have persistent state tracking that would make such a system make sense. There aren't any RPG elements like that.
HERE'S A GOOD REASON. Cause he is a soldier of fortune. As a soldier I had to do a 3 day long test. It STARTED with a 25 mile march with full war gear. And the most sleep I got during that 3 days was 2 hours.

Was your Mech hit by heavy enemy fire while you were moving? Random chance to be knocked off balance depending on how good a sense of balance you have. Did a bead of sweat get in your eye messing your vision at the moment you thought you had the shot locked? Was the ammo loaded in your Magazine actually linked together all the way through? The lowest bidder often gets the job and I have seen some funky crap in closed boxes.

Random stuff happens. All the time every day.

House of Skill was something I heard at a Convention at U of M back in my FanPro Commando days. So your friends were not the first to use that saying.

Kinda like I thought I made up the name "Malanu" for my D&D Character in... '84!

Edited by Joseph Mallan, 14 July 2015 - 11:00 AM.






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