Bishop Steiner, on 14 July 2015 - 06:53 AM, said:
I think balancing the DPS with some extra heat, so that it has high DPS in bursts, would be a possible way. But the idea of offsetting quirks caused too much rage in the past.
Then offset that with some decent MG quirks, like a DPS or Crit boost. So that one has incentive to run the MG, and a need to, during cool offs.
Some people will always rage when things get "nerfed" to matter what the context is, it's just not worth paying attention to.
The Huggin is not too strong, and neither is any of the other "overquirked" mechs currently, but...
...at the same time weapons should behave like expected. SRM4s should not fire faster than SRM2s, AC5s should not behave like AC2s, medium pulse lasers should not have the range of large lasers, and so on.
It's the whole catch 22 of balancing factions by quirks, you need super strong quirks to achieve the balance, but super strong quirks are...well they're ridiculous, lock down builds and warps the whole game. There is no way out of it that doesn't address the underlying problem of unbalanced technology at it's core.