The problem with a lot of this ‘nerf it into the ground!’ stuff people are going on about in here is that while the functionality of ECM, as it currently exists, is too much for a one-ton-one-crit piece of gear (shut up you damn dirty Spheroids
)…the effects it gives are nonetheless effects which the game should have available.
Frankly, if Piranha does what a lot of people have semi-suggested and splits ECM into g-ECM (counters advanced electronics), Angel ECM (counters advanced electronics over a wide area), stealth armor and/or null-sig (eliminates electronic detection)? Well a’ight then – but when, and I do mean
when, not if, I take SA and Angel ECM on a ‘Mech? I had best be the next best thing to Solid Snake. You don’t get to lock on to me
ever, and my 180-degree field of screw-your-BAPS will still cover my allies. Hell, let me go in for the Chameleon LPS while I’m at it!
Be careful what you wish for, people. I know that what you’re
actually asking for, when you raise a hue and cry about how ECM should be split into a bunch of other stealth systems with appropriate drawbacks, is “I want any/all ability the game offers my enemies to
not get shot in a random facederp brawl to be removed! Down with all stealth/defense/strategy/skill!”…but if you request ECM be broken out into a half-dozen more intensive stealth systems, then you’d best be prepared for nefarious MechAssassins to install
all of those systems in their ‘Mechs and then proceed to ghost-mode you into oblivion.
Do not even for a second think I won’t.
EDIT::
AlphaStruck, on 15 July 2015 - 04:07 PM, said:
...AMS should be the PRIMARY anti missle defense...
AMS would actually need to defend against missiles first. Currently you need at least 2 equipped to make any real impact on anything but Mad Doge LRM-5 spammers.
Edited by 1453 R, 15 July 2015 - 04:16 PM.