Dawnstealer, on 16 July 2015 - 10:51 AM, said:
Yes, and ECM is the very PINNACLE of a skill weapon. People train for DECADES to install that on their mech and then become invincible to missile fire for the match...
Ok LRM Friends, let me clarify this plz: The "no skill weapon" is not exactly my main point. In fact it is the thing that pops up in my head when I have a brawl with an enemy and all of a sudden my LRM teammate or his LRM Teammate kicks in and ruins one of us. Yes I dont like it if people sit behind cover 600 m away and ruin interesting gameplay. It ruins my fun! sry thats how I feel about it. I got it that others dont feel the same.
But my real Point is: LRMs are terrible for everyone. They cant be balanced becouse they are digital: They get the lock and u are done. They dont get the lock and they are done.
No matter how strong or weak u make them, there will either be a skill level where they wreck and dominate everything (beginners skill level) or are totally useless (high level Players, caus they know how to handle them ).
IF they get get the lock or not is merely coincidental. ANd Lurmers, I feel your pain with ecm; enemy has or has not ecm in pugs. Then you have or have not a spotter, narcer or uav. But thats exactly the problem. Dumbfiring LRMs with autoaim once locked is terrible for gameplay and no fun of the targets. You can do almost nothing once somehow locked you.
And being confronted with ecm is terrible for the lurmer. You can do nothing ( -errh cough tag.., cough cough.. own lock.cough -sry couldnt resist
My point is
LRMS now are a bad system cause either they wreck stuff coincidentally or are a liability to the team. ECM is a
equally bad counter to this so my point is,
both should be reworked. The main decision for how the LRM-ECM game goes is
before the match. This is not the way I want games to be decided. This is not the way I want my influence to the outcome to be severely restricted.
Dang, I answered an Lrm post, didnt want to do that