ECM from logical point of view
First let me tell you I have limited knowledge of mech lore. What I could find on sarna.net about Guardian ECM:
“The Guardian ECM Suite was introduced in 2597 by the Terran Hegemony[1]. Designed to interfere with guided weaponry, targeting computers, and communication systems, the Guardian is typically used to shield allied units from such equipment by emitting a broad-band signal meant to confuse radar, infrared, ultraviolet, magscan and sonar sensors”.
It’s relatively simple description unless you think about it in more details. It interferes with every enemy measures of detection and data acquisition, but
HOW. Actually the only way this could be done is to by
emitting electromagnetic waves, disturbing enemy radars/communication/electrooptical systems. Sounds good for first but there is one problem. By emitting such waves, the ECM source becomes big, bright beacon. It’s like the ECM equipped mech would be perma-NARCed. You can imagine it like you would be on the sea, know there is enemy somewhere but can’t see him. But there is a big fat smoke screen on your port, with clearly visible source. So while the smoke itself covers the number and movement of your enemy, you know his location and you can aim on the smoke generator. Why is it impossible to lock any kind of guided missiles in game (not talking about lore) on such strong target and send it to hell? The only explanation I could imagine is, that whoever developed such device in lore has no idea about electronic warfare basics.
Now, instead the criticism I offer you my idea, how the ECM should work. In general it’s just a copy of how it works in nowadays warefere.
Area ECM cover. Such device (in fact package of different devices) is big and heavy. If you want to cover a decent area with ECM you simply need literally tons of equipment. And I’m talking about fighting against radars only not talking about visual/infrared measures of detection. So such device shall be heavy. Damn heavy. My idea is from five to ten tons and similar size in slots (5-10). Thus such equipment should be reserved to heavy/assault mechs.
“Personal” ECM. The weight and size could be the same as the ECM module we have in game now, but it covers the carrier only.
How this could cope with missiles? I’m using the current LRM limits as base. First non-ECM target. LRMs has maximum range 1 000 m and target can be locked with no problem at even greater range as soon as it’s spotted by launcher or any other teammates. Once target disappeared from sight, the lock is broken and missiles hit the last known position. It’s almost the same what we can see in game now.
What happens in case of ECM cover. Target is unlockable by radar and no detail information are provided. But if the mech equipped with ECM get closer than 400 m or 500 m, red triangle appears on your HUD with no detail information and with no need to LoS. This simulate the situation when your surveillance equipment detect the ECM transmitter (again, detection of such device is stupidly easy). Under such conditions, you can lock your missiles on this target and they would be guided by ECM working similar to NARC. Before all the scream let loose just take a breath or two. Range of 400 m to 500 m means, that IS missiles would be effective in 200 m to 300 m span. Quite short distance before the lower limit becomes valid.
As a bonus, if the ECM would work this way, it’ll offer more tactical use than the current “no-brain” use. Moreover, the AMS system will be handy again, since you’ll need to cover at least the area ECM carriers.
Now, you can rip me off
PS:
I DON’T HAVE A SINGLE LRM BOAT MECH.
Edited by Pragr, 30 September 2015 - 02:56 AM.