Zacpod, on 27 July 2015 - 11:29 PM, said:
Then, when my contract ran out I thought "oh, I'll give Davion a try." and boy, it's way different... I have yet to win a match as a Davion,
We decided to take a month long Davion Contract a couple of weeks ago, just to drop in and collect some mech bays, etc. It is our first contract with Davion. Our unit has not been playing a lot of CW, but many of our members have been dropping CW with units who do drop CW on a daily basis.
We have been conducting lance sized drops on the Davion front, bringing our tactics, experience and coordination to the pug queues. It is often like herding cats. Even so, sometimes we are successful in our efforts and we do join up with the occasional experienced players - we have enjoyed a good 20+ victories, including some excellent battles and some defeat of 12 man units.
What I see on the Davion front is an extreme lack of Unit coordination - very little communication between Units and players... and very little knowledge of the basic strategies which lead to CW victories. Compare this to Steiner, FRR, and Kurita, where units do communicate, players are experienced, and victories are frequent. It is obvious to us that the Davions were particularly unprepared for the arrival of Clan invaders on their front lines.
CW is a pretty good game when it is played using the proven tactics and dropdecks which have worked so well on other fronts. The financial rewards for playing with this approach are adequate, and are superior to the other game modes. What the Davions lack right now is coordination, experience and leadership. The Davion pug core has proven to be just as able as any other pug forces when these ingredients are provided for them.
Getting rolled by Elite teams is part of the CW experience, just as it is in the pug queue. Even very experienced and well coordinated 12 man teams get roll stomped by the Elite teams - pugs have no chance at all - but this is not the fault of CW, it is a PGI wide phenomenon. Experienced drop commanders become adept at avoiding dropping against such units when they are on the field. On the other hand, taking in an experienced lance + 8 pugs vrs a Clan 12 pug group has proven to provide for many most intense and very close battles, and some of the very best combat to be had at PGI... if not the most skilled, certainly the most fun... and very well balanced.