Benjamin Davion, on 21 July 2015 - 03:37 PM, said:
As we've said ourselves previously...
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The main reason we don't is that we actually need this size to consistently fill up drops in CW. Even with 300+ members, we only field 1 - 3 12-man's during NA prime time outside of special events. Our regular participation rate has dropped along with other units now that the novelty of CW has worn off.
I hope everyone understand that if unit sizes are capped at the 100 - 150 level, very few units will be able to field even a single 12 man on a regular basis. That may sound glorious to people who want to pug exclusively, but to people who want to drop with friends, it will be a significant detriment. There has to be a balance where groups and pugs can coexist.
The solution as I see it is to grow the CW active player base substantially, to the point where ideas like splitting queues into solo and groups (similar to regular queue now) become viable. In my estimation, that happens if the active player base in CW grows 5x, which is a tall order. All prayers to Steam to help.
This is the motivation behind -MS-'s cooperation and information sharing work with various factions. Contrary to what others may say, we want a higher CW population and we think the way to get there is to promote more competitive players across the board who won't shy away from a 12-man when they see one. It's a difficult road, but I think it's ultimately worth it. The alternative is to ask good players to play poorly, or outright hamstring them in one or more ways (like, say a unit size cap). That isn't good sportsmanship no matter how noble the intent.
Edited by Khereg, 21 July 2015 - 05:44 PM.