

#101
Posted 31 July 2015 - 01:02 PM
#105
Posted 31 July 2015 - 11:54 PM
Richter Kerensky, on 31 July 2015 - 01:02 PM, said:
Ohh I see we have a new fan.
Monkey Lover, on 31 July 2015 - 08:11 PM, said:
They might be able to ghost drop their way out of it.
How would I be rank 10+ in 5 factions if they were ghost drops?
#109
Posted 02 August 2015 - 06:17 AM
Now only true die hards bother with it, i can tell you CSJ is almost dead as those who are interested in CW have either stop playing CW, don't care anymore due to a lack of anything rewarding coming from it or playing other games like War Thunder.
I know 2 full clans who now don't play CW but play War Thunder or Elite/Star Citizen now.
What does that tell you?
What is the point to it anymore?
#110
Posted 07 August 2015 - 11:02 AM
#111
Posted 07 August 2015 - 11:24 AM
#112
Posted 07 August 2015 - 10:13 PM
Kin3ticX, on 01 August 2015 - 12:24 AM, said:
Not even worth trying to counter
Ask king tony how -MS- drops against NKVA usually go.
Mercstar is a bloated corpse, fat and unresponsive, but fun to strike repeatedly. Ha ha ha.
Edited by Chef Kerensky, 07 August 2015 - 10:13 PM.
#114
Posted 08 August 2015 - 03:08 AM
Rouken, on 19 July 2015 - 11:00 AM, said:
Because according to lore basicly now no clan will mess with clan wolf and the IS are already defeated and clan wolf should reign supreme. If anything the guys who were clan wolf at the time of this should have a huge prize. I mean seriously... free mechs could be nice... perhaps next time.
Blueduck, on 19 July 2015 - 07:02 PM, said:
With that said the tags can be misleading as it doesn't give the % of the split in terms of victories. Both CWI and SWOL were typically fielding 1-2 12 mans a night in support of the effort. Delta rolled a huge concentration of European players that allowed planets to be seized in that time zone. MS has a high concentration of skilled vets that were able to smash through the lines a lot quicker than our average group which has a mixed skill level of players. If you could see the split it would probably not be as dominant as the map might allude to in terms of being "only" an MS effort. They were a dominant force in the drive south but it took huge numbers on many different time zones to reach terra.
part of why I hate CW sometimes... as lon as 1 unit has 1% more 'effort' on a planet they get it under there name... which I fear when planets actually do something because even when a small merc group non stop drop on a planet and do pretty well it'll still be absorbed under the larger units.
#115
Posted 08 August 2015 - 03:22 AM
Hades Trooper, on 02 August 2015 - 06:17 AM, said:
Now only true die hards bother with it, i can tell you CSJ is almost dead as those who are interested in CW have either stop playing CW, don't care anymore due to a lack of anything rewarding coming from it or playing other games like War Thunder.
I know 2 full clans who now don't play CW but play War Thunder or Elite/Star Citizen now.
What does that tell you?
What is the point to it anymore?
It's funny how you mention War thunder and say that PGi's first stage of beta of CW is **** and judge that on the final product...
how's War Thunder navy that should have been released 2 years ago doing for ya?
or how's War Thunder World War Mode going?
Shall I even go into SC's many missing features or mentioned how many are very delayed?
Just saying... CW is being improved and Lone Wolfs, Merc companies, and Loyalists are being worked on and I assume 4.0 for CW will introduce meaning to planets and holding territory and other stuff and I hope by at least 5.0 that we get insignias and a system to promote faction specific mechs and demote non specific mechs (I mean very not-specific like having house Davion full of catapult K2's or grasshopers of Marik with Atlases or Jade falcon with ebon jaguars...)
As it stands it's pretty okay but the problem is premades and the interactions to pugs. best way to solve the problem would be simply removing premades from CW but that just creates more problems to the whole basis of what CW is... adding cap limits to premades would help and be lore-logical as well as make it an option to spend more c-bills from unit coffers to have bigger dropships/ more dropships to the unit to use to drop more people (so instead of 4 (free), you can drop 8). and 12 is only for when deffending a planet your unit owns (of course this should be after a map whipe).
Plenty of things are being considered, worked on , or suggested so do not act like it's the apocalypse.
Keep in mind not many people play a game for over 50 hours, 100 hours, or 300. after time some people go tired and move on, part of the human body and this thing known as dopamine. They may return- it may not.
From the start of MW: O, I have seen hundreds of units move on before CW even came around. but I saw some come back. (and even less go again). but the thing is I know a lot in WT as well that was around and gone- there are many iconic players too who no longer play (Including me... anyone give a wild guess who I am in WT? Hint: I like Lancasters...)
Part of human nature. do not pretend CW is being worked on and do not forget humans just like moving on and such... of course some lunatics like me like sticking around... god only knows how much hours I put into this game and money... because I don't!
#116
Posted 08 August 2015 - 04:25 AM
Hilarious - plz consider while Terra is an important objective to us, it´s far from the main objective.
We will live free - or die doing so.
#117
Posted 08 August 2015 - 04:57 AM
Ductus Hase, on 08 August 2015 - 04:25 AM, said:
Hilarious - plz consider while Terra is an important objective to us, it´s far from the main objective.
We will live free - or die doing so.
It's a political unconditional surrender. Look at most IRL wars... WWI, WWII, Second Sino War, etc... the prize or the final event is the capture of the capital.
At this point: the inner sphere lost. It's now clan wolf territory and basicly from this point on there will be a rapid land grab into house Steiner and Kurita while FRR are no longer existent. The power void will force the IS resistance to collapse in on itself so to say and Kurtia, Liao, and Davion will soon follow where Davion is the most probable last man standing.- excluding the worlds outside of the IS that isn't in clan territory.
And then after that the SLDF is reformed and the IS will no longer be at war (after possible few years of resistance and civil war).
Of course the most likely outcome after this will the the Trail of annihilation to Clan Smoke Jaguar and that may be the last confrontation in this alt history.
Remember that it is more then just Terra, it's the symbolism behind it and the fact that clan wolf became the ilclan and the new ilkhan is basicly the ruler of the entire IS at this point... judging from future clan wolf to IS relationships in cannon lore- this new SLDF and Inner sphere won't be that bad, Davions and Steiner in particular will be the firsts to warm up to this and probably be the main supporters of the new clan wolf occupation.
While marik and kurita may not like it that much.... liao only wanted to be left alone and post clan invasion this would be done. After some clan mindsets fill in you now got a united inner sphere.
of course this may be up to 3060 in estimation and probably the outcasts of the IS will retreat to the rim worlds where they will be ignored...
(PS: don't forget that house steiner is the majority of Inner sphere future clansman often joining there ranks and switching to the side of the clans... the "die doing so" will probably never happen unless it's house kurita.... there honour code and such may we'll... cause not expected resaults...)(
#118
Posted 08 August 2015 - 05:18 AM
Vlad is Khan of Wolf... Vlad is IlKhan, Ruler of Inner Sphere.
I will allow this.
Edited by Vlad Ward, 08 August 2015 - 05:19 AM.
#119
Posted 08 August 2015 - 06:45 AM
#120
Posted 08 August 2015 - 09:27 PM
PGI would do better to just remove CW and replace it with "Extended Assault Mode" where the Top 3 Factions along with the Top 3 Units are displayed. Each top faction gets a carrot, and each top unit gets an extra special carrot at the end of each month or season.
The only reason planets would matter is if there was more lore involvement or simulation aspects. Since the current state and future state isn't really addressing these issues, they may as well shelve it and focus more on e-sport/comp-like play.
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