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Clan Gauss Rifle - 3 Tons Lighter With No Drawbacks


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#1 Felicitatem Parco

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Posted 13 July 2015 - 03:03 PM

The Clan Gauss Rifle weighs 3 tons less than the IS version. What are the balancing factors used to compensate for this?

Does it have a slower charge-up time? No.
Does it have a slower recycle time? No.
Shorter range? Less damage? No. No.
Does it take up more slots? No, opposite, it takes up fewer slots.
Does it explode more easily? No; in fact Clanners get 0-tonnage CASE on every arm and torso section to boot.
Does it cause more internal damage when it explodes? No.


Does it do anything at all that balances the 3 fewer tons and 1 fewer slot? No.

When can we expect a change to this situation?

(This is not an IS player whining, this is a video gamer scratching his head in wonder)

Edited by Prosperity Park, 13 July 2015 - 03:04 PM.


#2 ProtoformX

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Posted 13 July 2015 - 03:05 PM

Everything Clan is better than IS. Did you miss the 30 years of lore written for this universe?

#3 DasSibby

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Posted 13 July 2015 - 03:05 PM

"Clans aren't OP! IS is OP! SHUT UP!"

-Unavoidable clan player below me...

#4 Kain Demos

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Posted 13 July 2015 - 03:10 PM

View PostProsperity Park, on 13 July 2015 - 03:03 PM, said:

The Clan Gauss Rifle weighs 3 tons less than the IS version. What are the balancing factors used to compensate for this?

Does it have a slower charge-up time? No.
Does it have a slower recycle time? No.
Shorter range? Less damage? No. No.
Does it take up more slots? No, opposite, it takes up fewer slots.
Does it explode more easily? No; in fact Clanners get 0-tonnage CASE on every arm and torso section to boot.
Does it cause more internal damage when it explodes? No.


Does it do anything at all that balances the 3 fewer tons and 1 fewer slot? No.

When can we expect a change to this situation?

(This is not an IS player whining, this is a video gamer scratching his head in wonder)


Never. Omnimechs have locked equipment and generally will have less pod space. If Clan stuff weighed the same as IS stuff it would be a massive nerf across the board.

#5 The Mechromancer

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Posted 13 July 2015 - 03:11 PM

View PostDasSibby, on 13 July 2015 - 03:05 PM, said:

"Clans aren't OP! IS is OP! SHUT UP!"

-Unavoidable clan player below me...


" people with clan tags are bias idiots"

-unavoidable IS player above me

#6 LordKnightFandragon

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Posted 13 July 2015 - 03:12 PM

View PostDasSibby, on 13 July 2015 - 03:05 PM, said:

"Clans aren't OP! IS is OP! SHUT UP!"

-Unavoidable clan player below me...


Clans OP!!

-every IS player ever.

#7 Lightfoot

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Posted 13 July 2015 - 03:12 PM

Clan mechs have locked engines to counter the lower weight of some ballistics. That's your drawback. Unlike UACs the Clan Gauss has identical stats as the IS version except for the 3 tons.

MWO's Gauss is junk anyway though so it's pre-nerfed.

#8 Mcgral18

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Posted 13 July 2015 - 03:13 PM

Half second longer cooldown

More HP for the isGauss (causes issues with other equipment, being the best weapon at everything without being more fragile)

Less damage from the isGauss explosion, or less % to blow



Lots of ideas, but .XML edits are too hard.

Edited by Mcgral18, 13 July 2015 - 03:14 PM.


#9 Star Wolves Admin Account

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Posted 13 July 2015 - 03:14 PM

IS Gauss Rifle + perks > or = to Clan Gauss Rifle

#10 Kain Demos

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Posted 13 July 2015 - 03:14 PM

View PostLightfoot, on 13 July 2015 - 03:12 PM, said:

Clan mechs have locked engines to counter the lower weight of some ballistics. That's your drawback. Unlike UACs the Clan Gauss has identical stats as the IS version except for the 3 tons.

MWO's Gauss is junk anyway though so it's pre-nerfed.


Also consider the fact that so many 'mechs have many locked DHS. You can do Dual Gauss on the WHK for instance but man is it a waste of DHS since it has 20 locked. If those weren't locked you could do a much more efficient loadout.

Not to mention the fact that many IS 'mechs have quirks that make the Gauss Rifle much better.

Edited by Kain Demos, 13 July 2015 - 03:15 PM.


#11 Alistair Winter

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Posted 13 July 2015 - 03:15 PM

The idea for MWO is that Clan weapons may be superior, but the mechs as a whole should not be. Just comparing weapons between factions isn't very helpful. The question is: Is the gauss Dire Wolf better than the gauss King Crab? Is the gauss Ebon Jag better than the gauss Jagermech? Is the gauss Shadowcat better than the Grid Iron?

And usually, the way to solve the problem of OP Clan mechs is to balance the mechs themselves. You fix the Dire Wolf, because if you nerf the gauss rifle, then you're also nerfing my dual gauss Warhawk. And if you do that, I'll track you down and sh** on your lawn.

Hmm, kind of lost track of my point there. Oh yeah! Not all Clan mechs are OP, so fix the OP ones before you implement blanket nerfs for all the clan mechs.

#12 Burktross

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Posted 13 July 2015 - 03:16 PM

View PostProtoformX, on 13 July 2015 - 03:05 PM, said:

Everything Clan is better than IS. Did you miss the 30 years of lore written for this universe?

Did you miss the Battlevalue balancing rules for TT?

#13 Star Wolves Admin Account

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Posted 13 July 2015 - 03:17 PM

The game is balanced around the IS weapon's interaction with perks. Hence why the Grid Iron fires gauss rounds like an autocannon.

People in this thread must not have played the game in the last 6 months.

#14 Heart of Storm

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Posted 13 July 2015 - 03:19 PM

Seeing lots of mention of gauss quirks here... dont recall seeing many on my IS mechs...

Do clanners just assume IS mechs have quirks for every weapon?

#15 Kain Demos

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Posted 13 July 2015 - 03:20 PM

View PostHeart of Storm, on 13 July 2015 - 03:19 PM, said:

Seeing lots of mention of gauss quirks here... dont recall seeing many on my IS mechs...

Do clanners just assume IS mechs have quirks for every weapon?


"Ballistic Cooldown" quirks are pretty common and last I checked Gauss Rilfes are ballistic weapons.

#16 Star Wolves Admin Account

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Posted 13 July 2015 - 03:24 PM

View PostHeart of Storm, on 13 July 2015 - 03:19 PM, said:

Seeing lots of mention of gauss quirks here... dont recall seeing many on my IS mechs...

Do clanners just assume IS mechs have quirks for every weapon?


Jaegar's and Golden Boy. Also compare these mechs ultra high mounted weapons perks compared to the our low slung ballistic pods.

These gauss snipers blow anything the clans have out of the water in terms of gauss potential even including the lighter clan gauss. They are semi-balanced out by the need to mount an IS XL engine not by the weapons themselves.

Edited by Blueduck, 13 July 2015 - 03:25 PM.


#17 Bishop Steiner

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Posted 13 July 2015 - 03:25 PM

View PostProsperity Park, on 13 July 2015 - 03:03 PM, said:

The Clan Gauss Rifle weighs 3 tons less than the IS version. What are the balancing factors used to compensate for this?

Does it have a slower charge-up time? No.
Does it have a slower recycle time? No.
Shorter range? Less damage? No. No.
Does it take up more slots? No, opposite, it takes up fewer slots.
Does it explode more easily? No; in fact Clanners get 0-tonnage CASE on every arm and torso section to boot.
Does it cause more internal damage when it explodes? No.


Does it do anything at all that balances the 3 fewer tons and 1 fewer slot? No.

When can we expect a change to this situation?

(This is not an IS player whining, this is a video gamer scratching his head in wonder)

and the [surats] say: "buh buh buh but....:QUIRKS!!!"

Edited by Marvyn Dodgers, 15 July 2015 - 05:16 PM.
Unconstructive/insults


#18 DjPush

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Posted 13 July 2015 - 03:25 PM

Oh god.

#19 Bishop Steiner

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Posted 13 July 2015 - 03:26 PM

View PostKain Demos, on 13 July 2015 - 03:20 PM, said:


"Ballistic Cooldown" quirks are pretty common and last I checked Gauss Rilfes are ballistic weapons.

And of course, no clan mechs have quirks or will be quirked in the future.

Balance the freaking weapons, THEN worry about the fricking quirks.


Common sense 101.

#20 5th Fedcom Rat

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Posted 13 July 2015 - 03:26 PM

Clan machine guns are flat out better than I.S. machine guns. Conversely the I.S. Large pulse laser has a shorter duration than the clan SMALL pulse laser. Just let it go, this &%#$ isn't worth worrying about anymore.

.

Edited by 5th Fedcom Rat, 13 July 2015 - 03:28 PM.






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