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New 'Mech Details For July 21St Patch


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#1 InnerSphereNews

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Posted 20 July 2015 - 04:03 PM

Greetings MechWarriors,

This post details the Loadout information for all 'Mechs releasing as part of the July 21st patch.

Arctic Cheetah

Release date for MC: September 15th
Release date for C-Bills: October 20th

Originally designed and manufactured by Clan Ice Hellion in the year 3037, Clan Smoke Jaguar's subsequent conquest of the manufacturing facility on planet Foster allowed the Jaguars to add this formidable Light 'Mech to its own arsenal. Under their banner the Arctic Cheetah first saw combat against the Inner Sphere at the Battle of Luthien, where it was dubbed the Hankyu ("short bow") by the forces of the Draconis Combine.

As an ECM-capable Light 'Mech with a stock speed of 129.6kph and enough firepower potential to stack up against the strongest Light 'Mechs of the Inner Sphere, the Arctic Cheetah excels as a medium-range offensive scout.

Base:

  • Tonnage: 30
  • Engine: 240 XL
    • Top Speed: 129.6 kph
  • Armor Type: Ferro-Fibrous
  • Internal Structure: Endo-Steel
  • Fixed Weapons & Equipment:
    • Head: Fixed Armor Slot
    • Left Arm: Fixed Armor Slot, Fixed Structure Slot
    • Left Torso: Fixed Armor Slot x2, Fixed Structure Slot x3
    • Center Torso: Engine, Jump Jet x2
    • Right Torso: Double Heat Sink, Fixed Armor Slot x2, Fixed Structure Slot x2
    • Right Arm: Fixed Armor Slot, Fixed Structure Slot
    • Left Leg: Jump Jet x2
    • Right Leg: Jump Jet x2
  • Heat Sinks: 10 Double
  • Jump Jets: 6 (6 Max)
  • Movement Archetype: Small

ACH-Prime (I)

  • Torso Movement:
    • 110 degrees to each side.
    • 30 degrees up and down.
  • Arm Movement:
    • 30 degrees to each side with 2 Lower Arm Actuators.
      • 10 degrees to each side with 1 Lower Arm Actuator.
      • 0 degrees to each side with 0 Lower Arm Actuators.
    • 30 degrees up and down.
  • Armor: 153
  • Weapons & Equipment:
    • Left Arm: ER Medium Laser, LRM 5
    • Left Torso: ECM Suite, TAG, LRM Ammo
    • Right Torso: Flamer, Active Probe, LRM Ammo
    • Right Arm: ER Medium Laser, LRM 5
  • OmniPod Hardpoints:
    • Left Arm: 1 Energy, 1 Missile
      • Lower Arm Actuator: Allowed
      • Hand Actuator: Allowed
    • Left Torso: 1 Energy, 1 ECM
    • Right Torso: 1 Energy
    • Right Arm: 1 Energy, 1 Missile
      • Lower Arm Actuator: Allowed
      • Hand Actuator: Allowed
  • Heat Sinks: +0 Double
  • Jump Jets: +0 (6 Max)
  • ECM Capable?: Yes
  • Module Slots:
    • Mech: 1
    • Consumable: 2
    • Weapon: 2
  • OmniPod Quirks (not reflected in above values):
    • Set Bonus
      • +2.5% XP Bonus
      • +2.5% Turn Rate (All Speeds)
    • Left Arm
      • +8 Additional Structure (LA)
      • -4% LRM 5/10/15/20 Spread
      • -4% SRM 2/4/6 Spread
    • Left Torso
      • +7 Additional Structure (LT)
    • Center Torso
      • +10% Acceleration Rate (All Speeds)
      • +10% Deceleration Rate (All Speeds)
      • +5% Turn Rate (All Speeds)
    • Right Torso
      • +7 Additional Structure
      • +2.5% Turn Rate (All Speeds)
    • Right Arm
      • +8 Additional Structure (RA)
      • -4% LRM 5/10/15/20 Spread
      • -4% SRM 2/4/6 Spread
    • Left Leg
      • +10 Additional Structure (LL)
      • +2.5% Turn Rate (All Speeds)
    • Right Leg
      • +10 Additional Structure (RL)
      • +2.5% Turn Rate (All Speeds)
  • 30% C-Bill Bonus

ACH-Prime

  • Torso Movement:
    • 110 degrees to each side.
    • 30 degrees up and down.
  • Arm Movement:
    • 30 degrees to each side with 2 Lower Arm Actuators.
      • 10 degrees to each side with 1 Lower Arm Actuator.
      • 0 degrees to each side with 0 Lower Arm Actuators.
    • 30 degrees up and down.
  • Armor: 153
  • Weapons & Equipment:
    • Left Arm: ER Medium Laser, LRM 5
    • Left Torso: ECM Suite, TAG, LRM Ammo
    • Right Torso: Flamer, Active Probe, LRM Ammo
    • Right Arm: ER Medium Laser, LRM 5
  • OmniPod Hardpoints:
    • Left Arm: 1 Energy, 1 Missile
      • Lower Arm Actuator: Allowed
      • Hand Actuator: Allowed
    • Left Torso: 1 Energy, 1 ECM
    • Right Torso: 1 Energy
    • Right Arm: 1 Energy, 1 Missile
      • Lower Arm Actuator: Allowed
      • Hand Actuator: Allowed
  • Heat Sinks: +0 Double
  • Jump Jets: +0 (6 Max)
  • ECM Capable?: Yes
  • Module Slots:
    • Mech: 1
    • Consumable: 2
    • Weapon: 2
  • OmniPod Quirks (not reflected in above values):
    • Set Bonus
      • +2.5% XP Bonus
      • +2.5% Turn Rate (All Speeds)
    • Left Arm
      • +8 Additional Structure (LA)
      • -4% LRM 5/10/15/20 Spread
      • -4% SRM 2/4/6 Spread
    • Left Torso
      • +7 Additional Structure (LT)
    • Center Torso
      • +10% Acceleration Rate (All Speeds)
      • +10% Deceleration Rate (All Speeds)
      • +5% Turn Rate (All Speeds)
    • Right Torso
      • +7 Additional Structure
      • +2.5% Turn Rate (All Speeds)
    • Right Arm
      • +8 Additional Structure (RA)
      • -4% LRM 5/10/15/20 Spread
      • -4% SRM 2/4/6 Spread
    • Left Leg
      • +10 Additional Structure (LL)
      • +2.5% Turn Rate (All Speeds)
    • Right Leg
      • +10 Additional Structure (RL)
      • +2.5% Turn Rate (All Speeds)

ACH-A

  • Torso Movement:
    • 110 degrees to each side.
    • 30 degrees up and down.
  • Arm Movement:
    • 30 degrees to each side with 2 Lower Arm Actuators.
      • 10 degrees to each side with 1 Lower Arm Actuator.
      • 0 degrees to each side with 0 Lower Arm Actuators.
    • 30 degrees up and down.
  • Armor: 153
  • Weapons & Equipment:
    • Left Arm: Streak SRM 6, Flamer
    • Left Torso: Streak SRM Ammo
    • Right Torso: Streak SRM Ammo
    • Right Arm: Streak SRM 6, Small Pulse Laser
  • OmniPod Hardpoints:
    • Left Arm: 1 Energy, 1 Missile
      • Lower Arm Actuator: Allowed
      • Hand Actuator: Allowed
    • Right Torso: 1 AMS
    • Right Arm: 1 Energy, 1 Missile
      • Lower Arm Actuator: Allowed
      • Hand Actuator: Allowed
  • Heat Sinks: +0 Double
  • Jump Jets: +0 (6 Max)
  • ECM Capable?: No
  • Module Slots:
    • Mech: 1
    • Consumable: 2
    • Weapon: 2
  • OmniPod Quirks (not reflected in above values):
    • Set Bonus
      • +2.5% XP Bonus
      • +5% Arm Movement Rate (Pitch)
      • +5% Arm Movement Rate (Yaw)
    • Left Arm
      • +8 Additional Structure (LA)
      • +3% Missile Cooldown
    • Left Torso
      • +7 Additional Structure (LT)
      • +5% Arm Movement Rate (Pitch)
      • +5% Arm Movement Rate (Yaw)
    • Center Torso
      • +10% Acceleration Rate (All Speeds)
      • +10% Deceleration Rate (All Speeds)
      • +2.5% Turn Rate (All Speeds)
      • +2% Torso Turn Rate (Yaw)
    • Right Torso
      • +7 Additional Structure (RT)
      • +5% Arm Movement Rate (Pitch)
      • +5% Arm Movement Rate (Yaw)
    • Right Arm
      • +8 Additional Structure (RA)
      • +3% Missile Cooldown
    • Left Leg
      • +15 Additional Structure (LL)
    • Right Leg
      • +15 Additional Structure (RL)

ACH-B

  • Torso Movement:
    • 110 degrees to each side.
    • 30 degrees up and down.
  • Arm Movement:
    • 30 degrees to each side with 2 Lower Arm Actuators.
      • 10 degrees to each side with 1 Lower Arm Actuator.
      • 0 degrees to each side with 0 Lower Arm Actuators.
    • 30 degrees up and down.
  • Armor: 153
  • Weapons & Equipment:
    • Left Arm: ER Medium Laser, Medium Pulse Laser
    • Right Torso: LB 2-X Ammo
    • Right Arm: LB 2-X AC, Flamer
  • OmniPod Hardpoints:
    • Left Arm: 2 Energy
      • Lower Arm Actuator: Allowed
      • Hand Actuator: Allowed
    • Right Arm: 1 Energy, 1 Ballistic
      • Lower Arm Actuator: Allowed
      • Hand Actuator: Allowed
  • Heat Sinks: +0 Double
  • Jump Jets: +0 (6 Max)
  • ECM Capable?: No
  • Module Slots:
    • Mech: 1
    • Consumable: 2
    • Weapon: 2
  • OmniPod Quirks (not reflected in above values):
    • Set Bonus
      • +2.5% XP Bonus
      • +3% Torso Turn Rate (Yaw)
    • Left Arm
      • +8 Additional Structure (LA)
      • -2.5% Energy Heat Generation
    • Left Torso
      • +7 Additional Structure (LT)
      • +3% Torso Turn Rate (Yaw)
    • Center Torso
      • +10% Acceleration Rate (All Speeds)
      • +10% Deceleration Rate (All Speeds)
      • +4% Torso Turn Rate (Yaw)
    • Right Torso
      • +7 Additional Structure (RT)
      • +3% Torso Turn Rate (Yaw)
    • Right Arm
      • +8 Additional Structure (RA)
      • -5% LB-X Spread
    • Left Leg
      • +10 Additional Structure (LL)
      • +2.5% Reverse Speed
    • Right Leg
      • +10 Additional Structure (LL)
      • +2.5% Reverse Speed

ACH-C

  • Torso Movement:
    • 110 degrees to each side.
    • 30 degrees up and down.
  • Arm Movement:
    • 30 degrees to each side with 2 Lower Arm Actuators.
      • 10 degrees to each side with 1 Lower Arm Actuator.
      • 0 degrees to each side with 0 Lower Arm Actuators.
    • 30 degrees up and down.
  • Armor: 153
  • Weapons & Equipment:
    • Left Arm: ER Medium Laser x2
    • Left Torso: Medium Pulse Laser, Flamer
    • Right Torso: Medium Pulse Laser, Active Probe
    • Right Arm: ER Medium Laser x2
  • OmniPod Hardpoints:
    • Left Arm: 2 Energy
      • Lower Arm Actuator: Allowed
      • Hand Actuator: Allowed
    • Left Torso: 2 Energy
    • Right Torso: 1 Energy
    • Right Arm: 2 Energy
      • Lower Arm Actuator: Allowed
      • Hand Actuator: Allowed
  • Heat Sinks: +0 Double
  • Jump Jets: +0 (6 Max)
  • ECM Capable?: No
  • Module Slots:
    • Mech: 1
    • Consumable: 2
    • Weapon: 2
  • OmniPod Quirks (not reflected in above values):
    • Set Bonus
      • +2.5% XP Bonus
      • +2.5% Acceleration Rate (All Speeds)
      • +2.5% Deceleration Rate (All Speeds)
    • Left Arm
      • +8 Additional Structure (LA)
      • -2.5% ER Laser Duration
      • -2.5% Laser Duration
    • Left Torso
      • -2.5% Pulse Laser Heat Generation
      • -2.5% Energy Heat Generation
    • Center Torso
      • +12.5% Acceleration Rate (All Speeds)
      • +12.5% Deceleration Rate (All Speeds)
    • Right Torso
      • -2.5% Pulse Laser Heat Generation
      • -2.5% Energy Heat Generation
    • Right Arm
      • +8 Additional Structure (RA)
      • -2.5% ER Laser Duration
      • -2.5% Laser Duration
    • Left Leg
      • +10 Additional Structure (LL)
      • +2.5% Acceleration Rate (All Speeds)
      • +2.5% Deceleration Rate (All Speeds)
    • Right Leg
      • +10 Additional Structure (LL)
      • +2.5% Acceleration Rate (All Speeds)
      • +2.5% Deceleration Rate (All Speeds)


Shadow Cat

Release date for MC: September 1st
Release date for C-Bills: October 6th

Preparations for the Clan's 'Operation Revival' were long underway prior to the initial invasion in the year 3049, and it was with this in mind that Clan Nova Cat started rolling Shadow Cat's off the production line in the year 3003. Even before the invasion the MASC-equipped Shadow Cat easily distinguished itself on the battlefields of the Clan Homeworlds as a highly-maneuverable and well-armed Medium 'Mech.
As with the Arctic Cheetah, the Shadow Cat first saw combat against Inner Sphere forces during the Battle of Luthien. However, unlike the Arctic Cheetah/Hankyu, no Inner Sphere pilots managed to survive an encounter with the Shadow Cat until its appearance at the Battle of Tukayyid four months later. This grim distinction contributed to the Shadow Cat being one of the first Clan 'Mechs not to receive a unique designation from Inner Sphere pilots.

As an ECM-capable Medium 'Mech with fixed MASC and tonnage to spare, the Shadow Cat excels due to its excellent scouting capabilities and capacity to equip a wide range of weaponry.

Base:

  • Tonnage: 45
  • Engine: 270 XL
    • Top Speed: 97.2 kph
  • Armor Type: Ferro-Fibrous
  • Internal Structure: Endo-Steel
  • Fixed Weapons & Equipment:
    • Head: Fixed Structure Slot
    • Left Arm: Fixed Structure Slot x2
    • Left Torso: Jump Jet, Fixed Armor Slot x3, Fixed Structure Slot
    • Center Torso: Engine, MASC Mk II
    • Right Torso: Jump Jet, Fixed Armor Slot x4, Fixed Structure Slot
    • Right Arm: Fixed Structure Slot x2
    • Left Leg: Jump Jet x2
    • Right Leg: Jump Jet x2
  • Heat Sinks: 10 Double
  • Jump Jets: 6 (6 Max)
  • Movement Archetype: Medium

SHC-Prime (I)

  • Torso Movement:
    • 135 degrees to each side.
    • 20 degrees up and down.
  • Arm Movement:
    • 20 degrees to each side with 2 Lower Arm Actuators.
      • 10 degrees to each side with 1 Lower Arm Actuator.
      • 0 degrees to each side with 0 Lower Arm Actuators.
    • 40 degrees up and down.
  • Armor: 268
  • Weapons & Equipment:
    • Left Arm: ER Medium Laser
    • Left Torso: Active Probe
    • Right Torso: ER Medium Laser, Gauss Ammo
    • Right Arm: Gauss Rifle
  • OmniPod Hardpoints:
    • Left Arm: 1 Energy
      • Lower Arm Actuator: Allowed
      • Hand Actuator: Allowed
    • Left Torso: 1 AMS
    • Right Torso: 1 Energy
    • Right Arm: 1 Ballistic
      • Lower Arm Actuator: Not Allowed
      • Hand Actuator: Not Allowed
  • Heat Sinks: +0 Double
  • Jump Jets: +0 (6 Max)
  • ECM Capable?: No
  • Module Slots:
    • Mech: 1
    • Consumable: 2
    • Weapon: 2
  • OmniPod Quirks (not reflected in above values):
    • Set Bonus
      • +2.5% XP Bonus
      • +5% Torso Turn Rate (Yaw)
    • Left Arm
      • +7 Additional Structure (LA)
      • +5% ER Laser Cooldown
    • Left Torso
      • +7.5% AMS Rate of Fire
      • +5% AMS Range
    • Center Torso
      • +5% Acceleration Rate (All Speeds)
      • +5% Deceleration Rate (All Speeds)
      • +5% Torso Turn Rate (Yaw)
    • Right Torso
      • +2.5% Torso Turn Rate (Yaw)
    • Right Arm
      • +7 Additional Structure (RA)
      • +5% Ballistic Range
    • Left Leg
      • +7 Additional Structure (LL)
      • +2.5% Acceleration Rate (All Speeds)
      • +2.5% Deceleration Rate (All Speeds)
    • Right Leg
      • +7 Additional Structure (RL)
      • +2.5% Acceleration Rate (All Speeds)
      • +2.5% Deceleration Rate (All Speeds)
  • 30% C-Bill Bonus

SHC-Prime

  • Torso Movement:
    • 135 degrees to each side.
    • 20 degrees up and down.
  • Arm Movement:
    • 20 degrees to each side with 2 Lower Arm Actuators.
      • 10 degrees to each side with 1 Lower Arm Actuator.
      • 0 degrees to each side with 0 Lower Arm Actuators.
    • 40 degrees up and down.
  • Armor: 268
  • Weapons & Equipment:
    • Left Arm: ER Medium Laser
    • Left Torso: Active Probe
    • Right Torso: ER Medium Laser, Gauss Ammo
    • Right Arm: Gauss Rifle
  • OmniPod Hardpoints:
    • Left Arm: 1 Energy
      • Lower Arm Actuator: Allowed
      • Hand Actuator: Allowed
    • Left Torso: 1 AMS
    • Right Torso: 1 Energy
    • Right Arm: 1 Ballistic
      • Lower Arm Actuator: Not Allowed
      • Hand Actuator: Not Allowed
  • Heat Sinks: +0 Double
  • Jump Jets: +0 (6 Max)
  • ECM Capable?: No
  • Module Slots:
    • Mech: 1
    • Consumable: 2
    • Weapon: 2
  • OmniPod Quirks (not reflected in above values):
    • Set Bonus
      • +2.5% XP Bonus
      • +5% Torso Turn Rate (Yaw)
    • Left Arm
      • +7 Additional Structure (LA)
      • +5% ER Laser Cooldown
    • Left Torso
      • +7.5% AMS Rate of Fire
      • +5% AMS Range
    • Center Torso
      • +5% Acceleration Rate (All Speeds)
      • +5% Deceleration Rate (All Speeds)
      • +5% Torso Turn Rate (Yaw)
    • Right Torso
      • +2.5% Torso Turn Rate (Yaw)
    • Right Arm
      • +7 Additional Structure (RA)
      • +5% Ballistic Range
    • Left Leg
      • +7 Additional Structure (LL)
      • +2.5% Acceleration Rate (All Speeds)
      • +2.5% Deceleration Rate (All Speeds)
    • Right Leg
      • +7 Additional Structure (RL)
      • +2.5% Acceleration Rate (All Speeds)
      • +2.5% Deceleration Rate (All Speeds)

SHC-A

  • Torso Movement:
    • 135 degrees to each side.
    • 20 degrees up and down.
  • Arm Movement:
    • 20 degrees to each side with 2 Lower Arm Actuators.
      • 10 degrees to each side with 1 Lower Arm Actuator.
      • 0 degrees to each side with 0 Lower Arm Actuators.
    • 40 degrees up and down.
  • Armor: 268
  • Weapons & Equipment:
    • Left Arm: ER Large Laser, Double Heat Sink
    • Left Torso: Active Probe, Double Heat Sink
    • Right Torso: Streak SRM 6, Streak SRM Ammo x2
    • Right Arm: ER Large Laser, Double Heat Sink
  • OmniPod Hardpoints:
    • Left Arm: 1 Energy
      • Lower Arm Actuator: Not Allowed
      • Hand Actuator: Not Allowed
    • Right Torso: 1 Missile
    • Right Arm: 1 Energy
      • Lower Arm Actuator: Not Allowed
      • Hand Actuator: Not Allowed
  • Heat Sinks: +3 Double
  • Jump Jets: +0 (6 Max)
  • ECM Capable?: No
  • Module Slots:
    • Mech: 1
    • Consumable: 2
    • Weapon: 2
  • OmniPod Quirks (not reflected in above values):
    • Set Bonus
      • +2.5% XP Bonus
      • +2.5% Torso Turn Rate (Yaw)
      • +2.5% Turn Rate (All Speeds)
    • Left Arm
      • +7 Additional Structure (LA)
      • -2.5% ER Laser Heat Generation
      • -2.5% Energy Heat Generation
    • Left Torso
      • +2.5% Torso Turn Rate (Yaw)
      • +2.5% Turn Rate (All Speeds)
    • Center Torso
      • +5% Acceleration Rate (All Speeds)
      • +5% Deceleration Rate (All Speeds)
      • +2.5% Torso Turn Rate (Yaw)
      • +2.5% Turn Rate (All Speeds)
    • Right Torso
      • +5% Missile Cooldown
    • Right Arm
      • +7 Additional Structure (RA)
      • -2.5% ER Laser Duration
      • -2.5% Laser Duration
    • Left Leg
      • +12 Additional Structure (LL)
    • Right Leg
      • +12 Additional Structure (RL)

SHC-B

  • Torso Movement:
    • 135 degrees to each side.
    • 20 degrees up and down.
  • Arm Movement:
    • 20 degrees to each side with 2 Lower Arm Actuators.
      • 10 degrees to each side with 1 Lower Arm Actuator.
      • 0 degrees to each side with 0 Lower Arm Actuators.
    • 40 degrees up and down.
  • Armor: 268
  • Weapons & Equipment:
    • Left Arm: LRM 15w/ Artemis IV FCS, ER Medium Laser
    • Left Torso: ECM Suite, LRM Artemis Ammo
    • Right Torso: Active Probe, LRM Artemis Ammo x2
    • Right Arm: LRM 15w/ Artemis IV FCS, ER Medium Laser
  • OmniPod Hardpoints:
    • Left Arm: 1 Energy, 1 Missile
      • Lower Arm Actuator: Not Allowed
      • Hand Actuator: Not Allowed
    • Left Torso: 1 ECM
    • Right Arm: 1 Energy, 1 Missile
      • Lower Arm Actuator: Not Allowed
      • Hand Actuator: Not Allowed
  • Heat Sinks: +0 Double
  • Jump Jets: +0 (6 Max)
  • ECM Capable?: Yes
  • Module Slots:
    • Mech: 1
    • Consumable: 2
    • Weapon: 2
  • OmniPod Quirks (not reflected in above values):
    • Set Bonus
      • +2.5% XP Bonus
      • +5% Reverse Speed
    • Left Arm
      • +7 Additional Structure (LA)
      • -3% LRM 5/10/15/20 Spread
      • -3% SRM 2/4/6 Spread
    • Left Torso
      • +6 Additional Armor (LT)
      • +11 Additional Structure (LT)
    • Center Torso
      • +5% Acceleration Rate (All Speeds)
      • +5% Deceleration Rate (All Speeds)
      • +5% Reverse Speed
    • Right Torso
      • +5% Torso Turn Rate (Yaw)
    • Right Arm
      • +7 Additional Structure (RA)
      • -3% LRM 5/10/15/20 Spread
      • -3% SRM 2/4/6 Spread
    • Left Leg
      • +7 Additional Structure (LL)
      • +2.5% Reverse Speed
    • Right Leg
      • +7 Additional Structure (RL)
      • +2.5% Reverse Speed

SHC-P

  • Torso Movement:
    • 135 degrees to each side.
    • 20 degrees up and down.
  • Arm Movement:
    • 20 degrees to each side with 2 Lower Arm Actuators.
      • 10 degrees to each side with 1 Lower Arm Actuator.
      • 0 degrees to each side with 0 Lower Arm Actuators.
    • 40 degrees up and down.
  • Armor: 268
  • Weapons & Equipment:
    • Left Arm: Machine Gun x3
    • Left Torso: Machine Gun x3, Machine Gun Ammo x1.5
    • Right Torso: Gauss Ammo x2
    • Right Arm: Gauss Rifle
  • OmniPod Hardpoints:
    • Left Arm: 3 Ballistic
      • Lower Arm Actuator: Allowed
      • Hand Actuator: Allowed
    • Left Torso: 3 Ballistic
    • Right Arm: 1 Ballistic
      • Lower Arm Actuator: Not Allowed
      • Hand Actuator: Not Allowed
  • Heat Sinks: +0 Double
  • Jump Jets: +0 (6 Max)
  • ECM Capable?: No
  • Module Slots:
    • Mech: 1
    • Consumable: 2
    • Weapon: 2
  • OmniPod Quirks (not reflected in above values):
    • Set Bonus
      • +2.5% XP Bonus
      • +5% Turn Rate (All Speeds)
    • Left Arm
      • +7 Additional Structure (LA)
      • +4% Machine Gun Range
      • +2% Machine Gun Rate of Fire
    • Left Torso
      • +4% Machine Gun Range
      • +2% Machine Gun Rate of Fire
    • Center Torso
      • +5% Acceleration Rate (All Speeds)
      • +5% Deceleration Rate (All Speeds)
      • +5% Turn Rate (All Speeds)
    • Right Torso
      • +2.5% Turn Rate (All Speeds)
    • Right Arm
      • +7 Additional Structure (RA)
      • +3% Gauss Cooldown
      • +3% Ballistic Cooldown
    • Left Leg
      • +7 Additional Structure (LL)
      • +2.5% Turn Rate (All Speeds)
    • Right Leg
      • +7 Additional Structure (RL)
      • +2.5% Turn Rate (All Speeds)


#2 Iqfish

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Posted 20 July 2015 - 04:07 PM

The Shadowcat is a beautiful mech. Just like I remember it from the other games. Kudos.

The Arctic Cheetah looks good too, but appears to be "THE" new light, dwarfing the Firestarter.

#3 Mcgral18

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Posted 20 July 2015 - 04:12 PM

Strange how the ACH is getting some decent quirks.

#4 Deathlike

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Posted 20 July 2015 - 04:23 PM

View PostMcgral18, on 20 July 2015 - 04:12 PM, said:

Strange how the ACH is getting some decent quirks.


Sorry Mist Lynx. Planned obsolescence on the way!

#5 DasSibby

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Posted 20 July 2015 - 04:33 PM

View PostDeathlike, on 20 July 2015 - 04:23 PM, said:


Sorry Mist Lynx. Planned obsolescence on the way!


HAHAHAH! What? The Myst Lynx was dead long ago and still needs much more to become relevant!

*edited for a typo

Edited by DasSibby, 20 July 2015 - 04:55 PM.


#6 Deathlike

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Posted 20 July 2015 - 04:37 PM

View PostDasSibby, on 20 July 2015 - 04:33 PM, said:


HAHAHAH! What? The Myst Lynx was dead long ago and still needs much move to become relevant!


To be fair, it's a double whammy against the Kitfox as well.

#7 Wintersdark

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Posted 20 July 2015 - 04:51 PM

View PostDasSibby, on 20 July 2015 - 04:33 PM, said:


HAHAHAH! What? The Myst Lynx was dead long ago and still needs much move to become relevant!

And it quite clearly isn't getting that, and loses the little role it had with the ACH.

#8 -Ramrod-

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Posted 20 July 2015 - 04:57 PM

No mention of faction content. When will we be able to pick faction content?

#9 Nick Flurry

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Posted 20 July 2015 - 05:44 PM

Awesome little brief paragraph intros to the mech's gents - good to see and keep it up.

#10 KapitanJewFro

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Posted 20 July 2015 - 06:34 PM

View PostRamrod AI, on 20 July 2015 - 04:57 PM, said:

No mention of faction content. When will we be able to pick faction content?


in the patch notes 2nd paragraph "Badges and Titles provided through Clan Invasion Wave 3 and the Clan Trilogy promotionwill be injected into eligible pilot accounts during this patch, whileFaction Content for Wave 3 will become available for selection once the servers return from patch maintenance."

Edited by KapitanJewFro, 20 July 2015 - 06:35 PM.


#11 ShinobiHunter

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Posted 20 July 2015 - 06:34 PM

Awesome write-up on these. Great work PGI :D

#12 Mekanïk Destruktïw Kommandöh

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Posted 20 July 2015 - 06:43 PM

Gods had answered my prayers!
What could I ask more?!

7mg Kitty and 6 cspl Cheeter!
Dreams come true in a tiny and neat looking package with ECM!!!
CAN'T WAIT!!!111

Posted Image


Ah, yes...
Dear Santan, there's still 12 mg Piranha and 2 heavy-gauss Fafnir left...
I still have some cash and virgins left, ya know...

Posted Image

Edited by Mekanïk Destruktïw Kommandöh, 20 July 2015 - 06:48 PM.


#13 Livewyr

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Posted 20 July 2015 - 06:57 PM

Shadowcat getting extra armor? Why thank you (will make up for having those really easy to hit STs) and was my chief concern with the 45 tonner.

If you could deliver that nao, that would be great.

#14 TheSilken

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Posted 20 July 2015 - 07:30 PM

View PostNick Flurry, on 20 July 2015 - 05:44 PM, said:

Awesome little brief paragraph intros to the mech's gents - good to see and keep it up.

Literally copy-pasted from sarna.net with a few minor tweaks. Takes zero effort.

#15 Sereglach

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Posted 20 July 2015 - 07:38 PM

I don't care if the little paragraphs are almost straight from Sarna. It's awesome that PGI is putting them up there. Hopefully we can eventually get some sort of in-game encyclopedia of information that has the relevant paragraphs to ALL of the mechs we can get in game, as well as factions and so much more (EDIT: Or at the very least on the website). Not only would that help drastically with immersion, but it'd give people who don't know about the lore of the Battletech universe something to act as an introductory lore-primer.

These little snippets of lore info are a great start.

Edited by Sereglach, 20 July 2015 - 08:02 PM.


#16 FaT4Li7y

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Posted 20 July 2015 - 07:43 PM

Nothing about ECM range being reduced to 90m or did I miss something?
Finally EU servers! Statistic reset would be nice or have them combined with the archived ones and start a new current...
But EU servers are great. Thank you very much PGI.

#17 White Bear 84

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Posted 20 July 2015 - 08:04 PM

View PostDeathlike, on 20 July 2015 - 04:23 PM, said:

Sorry Mist Lynx. Planned obsolescence on the way!


Posted Image

View PostDeathlike, on 20 July 2015 - 04:37 PM, said:

To be fair, it's a double whammy against the Kitfox as well.


Posted Image

Rest in peace little guys. :P

#18 o0Marduk0o

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Posted 20 July 2015 - 08:29 PM

The Mist Lynx has to be replaced by the Cheetah, it's lore. :lol:

#19 Greenjulius

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Posted 20 July 2015 - 08:40 PM

Why the hell are these two unreleased mechs getting some of the best quirks of any clan mech? The Cheetah is already tier 1 before release, and the Cat will be better than any mech lighter than the Crow. It is hard for me to argue against, owning this whole pack... but...

These make the Mist Lynx, Kitfox, Adder and Ice Ferret look like dog turds. Seriously, please fix those mechs.

Edited by Greenjulius, 20 July 2015 - 08:41 PM.


#20 ChapeL

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Posted 20 July 2015 - 09:14 PM

I like that you guys took the time to add a little lore snippet in there. Would like to see that in the game eventually, like somekind of online warbook of sorts. :)





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