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Please Turn Off Changing Daylight


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#1 Paigan

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Posted 22 July 2015 - 02:48 PM

First of all: I think the new River City is awesome and I also think the dynamic time of day setting at the beginning of a match is awesome.
Well done! And all that.

BUT:
Am I the only one who is terribly annoyed by the changing daylight?

I think it does more harm than good and is very irritating for the following two reaons:

1.)
The (subjective) impression is:
- I drop on River City at night 60% of the time and only 40% of the time at daylight. Preferable would be something like 80% day, 20% night.
- When the game starts in the night, it takes ages until it is finally dawn and by then the game is mostly over anyway
- When the game starts at day, after a few minutes it's dusk and I'm forced to turn on night vision for the rest of the game.
In short: I feel (subjectively) that I have to play with night vision 75% of the time on that map.
Maybe it's just 50-50 in the end, but given it should be something like 80-20 (= night is cool, but only occasionally, not all the time), even 50-50 is too much.

2.)
I find it very confusing that a couple of minutes real time pass by like several hours of real time.
Wait, what?!
See? Confusing.


My suggestion:
It's very nice that you can code dynamic day time and we're all very proud of the new map.
But a single match only takes 5-15 minutes anyway and the next one is just around the corner.
Having a dynamically time of day at the start of the match that is kept for the next ~5-15 minutes is dynamic enough.
No need to add super-dynamicity and annoy everybody with it.

Therefore: keep the changing day time at the start of the match, but please turn off the dynamic change during the match

Edited by Paigan, 22 July 2015 - 03:05 PM.


#2 Soy

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Posted 22 July 2015 - 02:52 PM

View PostPaigan, on 22 July 2015 - 02:48 PM, said:

a couple of minutes real time pass by like several hours of real time.
Wait, what?!


#3 bad arcade kitty

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Posted 22 July 2015 - 02:55 PM

that map definitely feels dark
even too dark for heat vision

#4 Lysander Voidrunner

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Posted 22 July 2015 - 03:12 PM

That's because heatvision in MWO is brought to you by the potato farmers union. That's to say that it's a joke. If you run it at full spec and with "normal" lighting settings then you're at a disadvantage when compared to running it at low spec with high gamma. All that to say that they need to re-fix heat and night vision.

#5 anonymous161

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Posted 22 July 2015 - 03:15 PM

I hate having to use different vision modes just a pain in my opinion, so I agree just get rid of that map thing having to use them in the middle of a match just no fun.

#6 Impyrium

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Posted 22 July 2015 - 03:22 PM

Personally I think the night lighting is perfectly fine and acceptable and I don't need to use heat or night vision on that map at all. Kinda like how I don't get the folks who feel it essential to use heat vision on Bog and then complain heat vision isn't clear enough.

The old River City was the one that was far too dark.

#7 bad arcade kitty

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Posted 22 July 2015 - 03:25 PM

i use heat vision because it's great to see when enemy left a cover, not because it's too dark
actually dark maps may impair its usability making it hard to see the obstacles, night vision may be better better on the very dark maps but it's not that good at highlighting enemy mechs as heat vision... pgi hates heat vision, its distance is limited, it doesn't work well on calderra, turmaline and mordor -_-

#8 Cyborne Elemental

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Posted 22 July 2015 - 03:32 PM

Lets do the Time Warp again.



#9 Alistair Winter

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Posted 22 July 2015 - 03:39 PM

I don't mind it too much. My only problem is that watching the shadows move like I'm playing in a timelapse video sort of breaks the immersion a bit.

#10 TLBFestus

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Posted 22 July 2015 - 03:40 PM

Ahhh....but don't you see?

Back before this they counted River city as 2 maps...Day and Night.

Now they can count it as at least 4 maps... Day, Dusk, Night, and Dawn.


You ungrateful buggers......you didn't even realize we got 2 new maps for PUG play did you?

#11 Alistair Winter

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Posted 22 July 2015 - 03:47 PM

View PostTLBFestus, on 22 July 2015 - 03:40 PM, said:

You ungrateful buggers......you didn't even realize we got 2 new maps for PUG play did you?

Don't you bring my buggery into this!

#12 Kiiyor

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Posted 22 July 2015 - 03:52 PM

I like the cycle - even the night portions, which is odd because I detested the old river city night. There's enough ambient light that you really don't need to worry about night vision, and I only switch to heat for close range encounters when smoking mech corpses tend to obscure everything.

It just means you have to actually scan terrain with your eyes before moving out into any open space instead of relying on radar pings, and i'm 100% OK with this.

#13 C E Dwyer

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Posted 22 July 2015 - 03:52 PM

I'm not sure if your the only one, but i like it, and its rare I need to use heat vision on the map

#14 GeistHrafn

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Posted 22 July 2015 - 03:56 PM

View PostPaigan, on 22 July 2015 - 02:48 PM, said:

I find it very confusing that a couple of minutes real time pass by like several hours of real time.

I assume you mean "a couple of minutes real time = several hours in game time".
But, does it?
"Hours" are subjective to the planet you are on. No-where does it say River City is on Terra (Earth). The chances of a given habitable planet having the exact same length of hour is slim at best.
Earth itself used to rotate much faster, making an hour seem much shorter, and is only being slowed down by the moon's tug on our planet. (Over billions of years, collectively).

If anything, it adds another layer of immersion to the game.

#15 MechaBattler

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Posted 22 July 2015 - 04:03 PM

I think they could slow it down a bit.

But you can use the excuse that the planet rotates faster around it's sun as to why in a match it goes from night to day.

#16 LORD ORION

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Posted 22 July 2015 - 04:05 PM

Even better.... on planets like Vitric Forge

Should be dead cold (night + thermal) and have the blue sun come up and make it scorching hot (thermal blinding)

#17 Wintersdark

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Posted 22 July 2015 - 04:21 PM

View PostRhazien, on 22 July 2015 - 03:56 PM, said:

I assume you mean "a couple of minutes real time = several hours in game time".
But, does it?
"Hours" are subjective to the planet you are on. No-where does it say River City is on Terra (Earth). The chances of a given habitable planet having the exact same length of hour is slim at best.
Earth itself used to rotate much faster, making an hour seem much shorter, and is only being slowed down by the moon's tug on our planet. (Over billions of years, collectively).

If anything, it adds another layer of immersion to the game.
This.

It's actually EXTREMELY unlikely that you'd be fighting on Terra. There are thousands of world's in the Inner Sphere, each will have very different rotational periods.

This really can't be "immersion breaking".

#18 Sir Wulfrick

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Posted 22 July 2015 - 04:25 PM

View PostWintersdark, on 22 July 2015 - 04:21 PM, said:

This.

It's actually EXTREMELY unlikely that you'd be fighting on Terra. There are thousands of world's in the Inner Sphere, each will have very different rotational periods.

This really can't be "immersion breaking".


Isn't there some sort of agreement amongst all the IS houses & clans that no combat at all actually takes place on Terra itself? Therefore by definition we can't be fighting on earth, all the battles are fought elsewhere.

#19 s0da72

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Posted 22 July 2015 - 04:36 PM

I would have to agree, it's good to see new capabilities being added to maps. But changing the daytime cycle so quickly in a 15 min match seems unnecessary.

#20 GeistHrafn

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Posted 22 July 2015 - 04:37 PM

View PostSir Wulfrick, on 22 July 2015 - 04:25 PM, said:


Isn't there some sort of agreement amongst all the IS houses & clans that no combat at all actually takes place on Terra itself? Therefore by definition we can't be fighting on earth, all the battles are fought elsewhere.

Comstar is based there, they do a pretty good job of making sure combat won't happen there. They suggested Tukkayid as a proxy planet to fight on once they discovered it was the Clan's goal during the invasion.
Still, River City does look a LOT like Vancouver...just sayin' ;)

Edited by Rhazien, 22 July 2015 - 04:38 PM.






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