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The Unseen - Dead Horse No Longer


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#321 Spr1ggan

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Posted 26 July 2015 - 06:38 AM

View PostJuodas Varnas, on 26 July 2015 - 12:47 AM, said:

The bubble cockpit is the most iconic and recognizable detail of the Battlemaster and without it, it no longer looks like the Battlemaster. Again, it doesn't look bad, it just doesn't look like a Battlemaster.

HECK, the moment i first saw it, i mistook it for a Zeus.


Holding the gun in hand is pretty iconic as well no?

#322 Juodas Varnas

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Posted 26 July 2015 - 06:54 AM

View PostSpr1ggan, on 26 July 2015 - 06:38 AM, said:


Holding the gun in hand is pretty iconic as well no?

Well, the whole Giant Mech Pistol, it doesn't really fit the whole MW:O aesthetic, but the in-game model (as opposed to the Concept art) does have the "disposable gun mount" thing that is the closest thing to the Pistol weapon idea as possible, but still fits the established aesthetic of the game. You can clearly see the contraption on the Battlemaster's arm, that even has a handle for the hand.
It's the same treatment all of the "pistol wielding" mechs from the Phoenix pack got. (Wolverine being another example)
Posted Image
But in my opinion, the bubble head is still more iconic, because ALL designs of the Battlemaster had it, while the pistol weapon was only in the very first artworks, the ones that were lifted from the animes. None of the redesigns ever had the pistol look, as far as i recall.
Posted Image
While the bubble head was on every single design the Battlemaster had.
Well, except for the MW:O design.

But please, don't get me wrong. I LOVE the Alex's designs (with a few exceptions), but what we got, is simply not a Battlemaster. It NEEDED the round, bubble cockpit.

Edited by Juodas Varnas, 26 July 2015 - 07:13 AM.


#323 CDLord HHGD

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Posted 26 July 2015 - 06:57 AM

Am I the only one who was very pleased with the Phoenix mechs and would be perfectly fine if the unseens for "Phoenix II" follow the same trend?

Though there are differences between Alex's concept art and the in-game 3D models, I have no complaints. Every single mech in-game is a 100% improvement over the TRO artwork IMHO and for the foreseeable future, I will use the PGI images in my own custom TROs.

#324 Lexx

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Posted 26 July 2015 - 07:00 AM

Here is what the Stinger might look like, if done by PGI.

Posted Image

#325 stealthraccoon

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Posted 26 July 2015 - 07:03 AM

Bring on more BUGS!

Totally need Stinger and Wasp - imagine the little pests zipping and flying all over the place!

#326 Peiper

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Posted 26 July 2015 - 07:53 AM

View PostLexx, on 26 July 2015 - 07:00 AM, said:

Here is what the Stinger might look like, if done by PGI.

Posted Image


The gun barrel is too long. Can't be longer than a mechs' finger. I'd like to see some 'pistol grip' mechs too, where appropriate. But PGI won't animate two handed aiming, unfortunately. One cool option, though, might be to allow mechs with shoulders and elbows to raise them to shoulder height for aiming purposes, can shoot at eye level then. Oh, what am I talking about....

Which reminds me, are people REALLY going to play Warhammers and Marauders if their arm mounted guns are so low? That's one question I'd be interested in seeing. Who's gonna take a warhammer when they can take a jumping grasshopper with a bunch of nipple lasers?

Edited by Peiper, 26 July 2015 - 09:04 AM.


#327 CMDR Sunset Shimmer

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Posted 26 July 2015 - 08:21 AM

View PostPeiper, on 26 July 2015 - 07:53 AM, said:


Which reminds me, are people REALLY going to play Warhammers and Marauders if their army mounted guns are so low? That's one question I'd be interested in seeing. Who's gonna take a warhammer when they can take a jumping grasshopper with a bunch of nipple lasers?


Yes, I already run my Cataphract 3D and Grasshoppers as Marauder and Warhammer proxy's.

#328 Alan Davion

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Posted 26 July 2015 - 08:25 AM

View PostLexx, on 26 July 2015 - 07:00 AM, said:

Here is what the Stinger might look like, if done by PGI.

Posted Image

View PostPeiper, on 26 July 2015 - 07:53 AM, said:


The gun barrel is too long. Can't be longer than a mechs' finger. I'd like to see some 'pistol grip' mechs too, where appropriate. But PGI won't animate two handed aiming, unfortunately. One cool option, though, might be to allow mechs with shoulders and elbows to raise them to shoulder height for aiming purposes, can shoot at eye level then. Oh, what am I talking about....

Which reminds me, are people REALLY going to play Warhammers and Marauders if their army mounted guns are so low? That's one question I'd be interested in seeing. Who's gonna take a warhammer when they can take a jumping grasshopper with a bunch of nipple lasers?


Some Stingers actually have a Medium laser for each arm, so that would prevent it from suffering from Pather-itis, where all the weapons are heaped in one arm.

And, if the Warhammer/Marauder did get added to MWO, I know I'd run them a lot, because they're just that iconic. It might take a while to adjust, but I'd find a loadout and playstyle that works for them.

#329 Peiper

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Posted 26 July 2015 - 08:28 AM

View PostAlan Davion, on 26 July 2015 - 08:25 AM, said:

And, if the Warhammer/Marauder did get added to MWO, I know I'd run them a lot, because they're just that iconic. It might take a while to adjust, but I'd find a loadout and playstyle that works for them.


Oddly, you'd have to brawl with them, because you can't snipe with PPC's attached to gorilla arms. Either that, or you'd not have weapons at all in the arms, which would invalidate the artwork.

#330 CMDR Sunset Shimmer

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Posted 26 July 2015 - 08:47 AM

View PostPeiper, on 26 July 2015 - 08:28 AM, said:


Oddly, you'd have to brawl with them, because you can't snipe with PPC's attached to gorilla arms. Either that, or you'd not have weapons at all in the arms, which would invalidate the artwork.


Are you seriously this meta obsessed to think that just because the ppc's are low slung you can't snipe with them?

POSITIONING MAN... god damn, it's not like there's not, 5000 places you could go on a map that the average player doesn't go to. Sure not every sight line is 100% perfect or anything like that, but it doesn't need to be, you just need to think outside of that little "but the meta dictates" box.

I swear, people going "But tuh metah!" all the time are a huge damned turnoff of this playerbase.

#331 Peiper

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Posted 26 July 2015 - 09:05 AM

View PostFlash Frame, on 26 July 2015 - 08:47 AM, said:


Are you seriously this meta obsessed to think that just because the ppc's are low slung you can't snipe with them?

POSITIONING MAN... god damn, it's not like there's not, 5000 places you could go on a map that the average player doesn't go to. Sure not every sight line is 100% perfect or anything like that, but it doesn't need to be, you just need to think outside of that little "but the meta dictates" box.

I swear, people going "But tuh metah!" all the time are a huge damned turnoff of this playerbase.


I am not meta-obsessed, but when playing with a team, I have to be there 100% of the time, not looking for the best perch to snipe from, and not exposing more than 50% of my mech to do it. When playing as part of a team, sometimes its necessary to consider the teams' needs before your own vanity. It sucks, too, if your vanity has you paying real money for mechs that can only be used when your team doesn't need your help, like pugging. That's not meta-obsessed, that's team centered thinking.

#332 R Razor

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Posted 26 July 2015 - 09:08 AM

View PostFlash Frame, on 26 July 2015 - 08:47 AM, said:


Are you seriously this meta obsessed to think that just because the ppc's are low slung you can't snipe with them?

POSITIONING MAN... god damn, it's not like there's not, 5000 places you could go on a map that the average player doesn't go to. Sure not every sight line is 100% perfect or anything like that, but it doesn't need to be, you just need to think outside of that little "but the meta dictates" box.

I swear, people going "But tuh metah!" all the time are a huge damned turnoff of this playerbase.



Seriously doubt Peiper is a meta focused player.......but what he says makes sense whether you like it or not. Low slung weapons equate to sub par performance in most cases..........a Warhammer would get eaten alive by a Hellbringer and especially by an EBJ precisely because, short of closing to brawling distance (with ERPPC heat, not a great plan) he is going to be out gunned by an enemy that he can only see a very small part of whist the same enemy has 70+ percent of his mech to shoot back at.

Think man, think.

#333 Sereglach

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Posted 26 July 2015 - 10:50 AM

View PostJohnny Z, on 26 July 2015 - 12:06 AM, said:

Maybe its on my end but I get white sreen for ages trying to update a page on this forum very often. Also tons of lag problems standard.

Definitely your end. I never have problems like that, and you're the first I've heard of it from.


View PostJohnny Z, on 26 July 2015 - 12:06 AM, said:

Second if the Mechwarrior Online start screen wasnt so ugly I would try find a picture to show of it in this reply to make my point. Its so hideous I cant bring myself to do it though.

Personal taste. That's not real content creation, that's altering cosmetics to fit your personal taste. Many think it's fine as is, and it's perfectly functional. If you want something different, then come up with a concept and put it in the feature suggestions thread.

View PostJohnny Z, on 26 July 2015 - 12:06 AM, said:

Content? Yes I am one of the guys thats cheering Mechwarrior Online on and think its doing awsome and what content there is in game is first rate or on the way to being first rate. That doesnt change the fact that this game consists of an ugly start screen followed by, whats shaping up to be an excellent mech bay UI followed by whats shaping up to be excellent battlefields, and NOTHING else.

- No player character creation, not even the most basic kind.

- No context or intro of ANY sort. Players can log in and be saying "what is this game about, what are these machines, when is this happening, what planet is this, who am I fighting, how do I improve my character or lack there of etc etc etc etc.

- No plot, story, setting, timeline, characters, etc etc etc etc.

And the list goes on.

1. Glad to know you're fully supportive of the game. Your first posting came off as one of those "I'll never be satisfied" people.

2. It's not focused on the pilot . . . it's focused on the mechs, and there's LOTS of customization there (including more to come, like the decal system that's awaiting final touches . . . but resources got tied up in more pressing matters, like UI improvements, first).

3. I agree that people have been wanting more historical stuff and some form of in-game "lore book" (a la mass effect and other games), or a lore encyclopedia on the website. However, that's mostly fluff and not necessarily content. Hopefully we will see some improvements there, but it's not a pressing issue. The main website already contains links to stuff like Sarna and CGL in the community section . . . which is at least a start.

4. Plot would imply campaigns. Campaigns imply PVE single-player/coop play. We know PVE is coming . . . and they do have a strong desire to create things like campaigns. If/when that happens, then I do expect to see more tie ins. However, the rest of the stuff (setting, timeline, etc.) falls just as much in with #3 as it does here.

View PostJohnny Z, on 26 July 2015 - 12:06 AM, said:

The point is, sales would very likely be improved if they showed that this is more than an arena shooter which from all apearances it is. Yes, the game play is much better, the Galaxy map shows that it will be more than 1 of 1000 BLUE VRS RED TDM games. But its lacking in alot of other areas to the point it may not be taken seriously enough for players to spend at all, or any more...

The point is those mechs deserve a better game than what Mechwarrior Online is at the moment.

I don't think it's as pertinent of an issue as a stipulation for the creation of an "Unseens" mech pack. The massive and constant improvements in gameplay alone have been doing great things to encourage people to spend money again; and we know that much more is coming.

Those inevitable improvements (as discussed in everything from Command Chair posts, Town Halls, Patch notes, etc.) should not be the only hinging factor on whether the theoretical pack in question is ever announced.

As far as I am concerned, the fact that this theoretical pack would be coming in early 2016, at the absolute earliest, gives more than enough time for people to be satisfied with more improvements/content before any theoretical Unseen pack were to show up.

#334 BarHaid

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Posted 26 July 2015 - 11:05 AM

View PostR Razor, on 26 July 2015 - 09:08 AM, said:



Seriously doubt Peiper is a meta focused player.......but what he says makes sense whether you like it or not. Low slung weapons equate to sub par performance in most cases..........a Warhammer would get eaten alive by a Hellbringer and especially by an EBJ precisely because, short of closing to brawling distance (with ERPPC heat, not a great plan) he is going to be out gunned by an enemy that he can only see a very small part of whist the same enemy has 70+ percent of his mech to shoot back at.

Think man, think.
I don't think you should be playing a Warhammer that way. It has too many weapons for MWO, so you need to use the ranges. PPCs for long range bashing, and then all those lasers, missiles, and machine guns for brawling.

#335 R Razor

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Posted 26 July 2015 - 12:23 PM

View PostBarHaid, on 26 July 2015 - 11:05 AM, said:

I don't think you should be playing a Warhammer that way. It has too many weapons for MWO, so you need to use the ranges. PPCs for long range bashing, and then all those lasers, missiles, and machine guns for brawling.



And in a perfectly balanced game you'd be right............in this game, not so much.........the WH just wouldn't put enough PPFLD out and can't vomit enough lasers, to be effective in MWO...........and in this game, long range engagements with 2 PPC's is done by some lights and several mediums........anything heavy and above is hitting back with FAR more.........and the WH is way more exposed than the guys shooting back at him.

#336 Alan Davion

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Posted 26 July 2015 - 12:56 PM

View PostR Razor, on 26 July 2015 - 12:23 PM, said:



And in a perfectly balanced game you'd be right............in this game, not so much.........the WH just wouldn't put enough PPFLD out and can't vomit enough lasers, to be effective in MWO...........and in this game, long range engagements with 2 PPC's is done by some lights and several mediums........anything heavy and above is hitting back with FAR more.........and the WH is way more exposed than the guys shooting back at him.


And this is exactly what is wrong with MWO as far as tactics go... Frankly that there aren't any tactics beyond load up as many lasers as possible and just run circles around each other, unless you're a dual-gauss sniper, in which case you can sit back and snipe, and still do respectable damage.

Which is one of the fundamental failings of MWO as a whole. This upcoming top to bottom rebalance will hopefully, somehow move us away from this ridiculous PPFLD meta shite. We need to start encouraging more stock or semi-stock builds in this game, and right now quirks are the only way that happens... Which I think is another failing of the game, but that's just my opinion.

I'll admit even back in MW2/Mercs I pretty much ran only lasers, but that's because I was much younger back then, I didn't want to have to worry about ammo, and not to mention that ballistics in both games didn't register damage properly sometimes.

Once I got MW4 some years ago, I actually used missiles and ballistics, if only because of the hardpoint system in that game really forcing you to use stock/semi-stock builds in order to be effective in all situations... Plus the ballistics were actually dangerous in MW4.

Ballistics and missiles need to be made more viable against the laser vomit or it's just going to be the same shite everyday this game exists. As it is I've hardly seen any Catapults in recent weeks, and they should be one of the most powerful fire support mechs. As the Crusader should be if by some miracle it's ever added into MWO.

#337 NocturnalBeast

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Posted 26 July 2015 - 01:05 PM

View PostFlash Frame, on 26 July 2015 - 08:21 AM, said:


Yes, I already run my Cataphract 3D and Grasshoppers as Marauder and Warhammer proxy's.


Too bad the 3D is 5 tons lighter, so you have to cut some corners to get that loadout.

#338 NocturnalBeast

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Posted 26 July 2015 - 01:15 PM

View PostR Razor, on 26 July 2015 - 12:23 PM, said:



And in a perfectly balanced game you'd be right............in this game, not so much.........the WH just wouldn't put enough PPFLD out and can't vomit enough lasers, to be effective in MWO...........and in this game, long range engagements with 2 PPC's is done by some lights and several mediums........anything heavy and above is hitting back with FAR more.........and the WH is way more exposed than the guys shooting back at him.


If you want perfectly balanced, then play Chess. Mechs are not intend to be perfectly balanced, they each have strengths and weaknesses. Once PGI implements BV and role warfare, it will be better.

#339 R Razor

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Posted 26 July 2015 - 01:18 PM

View PostEd Steele, on 26 July 2015 - 01:15 PM, said:

If you want perfectly balanced, then play Chess. Mechs are not intend to be perfectly balanced, they each have strengths and weaknesses. Once PGI implements BV and role warfare, it will be better.



Read the thread before responding to a single post, context is important in conversations.

Edited by R Razor, 26 July 2015 - 01:28 PM.


#340 Johnny Z

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Posted 26 July 2015 - 01:21 PM

View PostSereglach, on 26 July 2015 - 10:50 AM, said:

Definitely your end. I never have problems like that, and you're the first I've heard of it from.



Personal taste. That's not real content creation, that's altering cosmetics to fit your personal taste. Many think it's fine as is, and it's perfectly functional. If you want something different, then come up with a concept and put it in the feature suggestions thread.


1. Glad to know you're fully supportive of the game. Your first posting came off as one of those "I'll never be satisfied" people.

2. It's not focused on the pilot . . . it's focused on the mechs, and there's LOTS of customization there (including more to come, like the decal system that's awaiting final touches . . . but resources got tied up in more pressing matters, like UI improvements, first).

3. I agree that people have been wanting more historical stuff and some form of in-game "lore book" (a la mass effect and other games), or a lore encyclopedia on the website. However, that's mostly fluff and not necessarily content. Hopefully we will see some improvements there, but it's not a pressing issue. The main website already contains links to stuff like Sarna and CGL in the community section . . . which is at least a start.

4. Plot would imply campaigns. Campaigns imply PVE single-player/coop play. We know PVE is coming . . . and they do have a strong desire to create things like campaigns. If/when that happens, then I do expect to see more tie ins. However, the rest of the stuff (setting, timeline, etc.) falls just as much in with #3 as it does here.


I don't think it's as pertinent of an issue as a stipulation for the creation of an "Unseens" mech pack. The massive and constant improvements in gameplay alone have been doing great things to encourage people to spend money again; and we know that much more is coming.

Those inevitable improvements (as discussed in everything from Command Chair posts, Town Halls, Patch notes, etc.) should not be the only hinging factor on whether the theoretical pack in question is ever announced.

As far as I am concerned, the fact that this theoretical pack would be coming in early 2016, at the absolute earliest, gives more than enough time for people to be satisfied with more improvements/content before any theoretical Unseen pack were to show up.


Other than pointless back talk, your only point was that appearance, Npc's and story are fluff and not real content. Since when has this become a view commonly argued? Is this to justify anything greater than BLUE VRS RED TDM is not wanted by players? Take notice than any half decent game has these basics that Mechwarrior Online has none of. None.

To explain that a story, NPC characters, and the player characters are indeed content and the appearance and context of any content is indeed important to said entertainment and game making, via intro's, movie scenes, start up screens etc would be an exercise in futility I assume.

And no I am not going to find a screen of the current start up screen even after being trolled about it to prove my point. Its that bad.

Edited by Johnny Z, 26 July 2015 - 01:40 PM.






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