Johnny Z, on 26 July 2015 - 12:06 AM, said:
Maybe its on my end but I get white sreen for ages trying to update a page on this forum very often. Also tons of lag problems standard.
Definitely your end. I never have problems like that, and you're the first I've heard of it from.
Johnny Z, on 26 July 2015 - 12:06 AM, said:
Second if the Mechwarrior Online start screen wasnt so ugly I would try find a picture to show of it in this reply to make my point. Its so hideous I cant bring myself to do it though.
Personal taste. That's not real content creation, that's altering cosmetics to fit your personal taste. Many think it's fine as is, and it's perfectly functional. If you want something different, then come up with a concept and put it in the feature suggestions thread.
Johnny Z, on 26 July 2015 - 12:06 AM, said:
Content? Yes I am one of the guys thats cheering Mechwarrior Online on and think its doing awsome and what content there is in game is first rate or on the way to being first rate. That doesnt change the fact that this game consists of an ugly start screen followed by, whats shaping up to be an excellent mech bay UI followed by whats shaping up to be excellent battlefields, and NOTHING else.
- No player character creation, not even the most basic kind.
- No context or intro of ANY sort. Players can log in and be saying "what is this game about, what are these machines, when is this happening, what planet is this, who am I fighting, how do I improve my character or lack there of etc etc etc etc.
- No plot, story, setting, timeline, characters, etc etc etc etc.
And the list goes on.
1. Glad to know you're fully supportive of the game. Your first posting came off as one of those "I'll never be satisfied" people.
2. It's not focused on the pilot . . . it's focused on the mechs, and there's LOTS of customization there (including more to come, like the decal system that's awaiting final touches . . . but resources got tied up in more pressing matters, like UI improvements, first).
3. I agree that people have been wanting more historical stuff and some form of in-game "lore book" (a la mass effect and other games), or a lore encyclopedia on the website. However, that's mostly fluff and not necessarily content. Hopefully we will see some improvements there, but it's not a pressing issue. The main website already contains links to stuff like Sarna and CGL in the community section . . . which is at least a start.
4. Plot would imply campaigns. Campaigns imply PVE single-player/coop play. We know PVE is coming . . . and they do have a strong desire to create things like campaigns. If/when that happens, then I do expect to see more tie ins. However, the rest of the stuff (setting, timeline, etc.) falls just as much in with #3 as it does here.
Johnny Z, on 26 July 2015 - 12:06 AM, said:
The point is, sales would very likely be improved if they showed that this is more than an arena shooter which from all apearances it is. Yes, the game play is much better, the Galaxy map shows that it will be more than 1 of 1000 BLUE VRS RED TDM games. But its lacking in alot of other areas to the point it may not be taken seriously enough for players to spend at all, or any more...
The point is those mechs deserve a better game than what Mechwarrior Online is at the moment.
I don't think it's as pertinent of an issue as a stipulation for the creation of an "Unseens" mech pack. The massive and constant improvements in gameplay alone have been doing great things to encourage people to spend money again; and we know that much more is coming.
Those inevitable improvements (as discussed in everything from Command Chair posts, Town Halls, Patch notes, etc.) should not be the only hinging factor on whether the theoretical pack in question is ever announced.
As far as I am concerned, the fact that this theoretical pack would be coming in early 2016, at the absolute earliest, gives more than enough time for people to be satisfied with more improvements/content before any theoretical Unseen pack were to show up.