Ed Steele, on 28 July 2015 - 01:00 PM, said:
Collisions, knockdowns, melee, proper Merc / Lone wolf CW integration, Solaris first please!
Well... I would kinda wish to have...
"tanks
helicopters
wheeled combat vehicles" and to add to the list...
Dropships (detailed... like the ability to shoot it's turrets off or destroy the dropship or damage the engines or what have you... in CW for the leopard dropships I can understand why destroying it may not be practical, but damaging it's engines could resault in longer respawns... destroying turrets well... destroys it. etc...)
(other dropships and such... ie the upcoming unions and overlords... would be nice if they can be killed and be locked on with missiles and such and have a UI and such as a targeted enemy as well as not have a ECM randomly...)
Aerospace fighters (we already got 1 in game for airstrike... but it would be cool for the airstrike one that we have the ability to shoot it down and/or pick it up on radar so we can avoid being hit by it. Toning down the speed a little bit to around 300 kph instead of it's current speed may be useful as well... also in CW I think non player aerospace fighters could be an interesting part of the game...)
Helicopters (Nightwinds... Peregrines... reminds me of MW4 all over again... unlike aerospace fighters this is a bit more practical in game due to it's movement type, speed, weapons, etc. would be possible as for the attacker side in CW)
Tanks and hovercraft (would help immensely to help the player have a sense of scale... seeing these low vehicles running over poorly parked cars as well as shoot at enemy mechs, turrets, other tanks, etc would be a nice scene. also lots of CW value and such)
APC's, Armoured cars, Missile carriers.. .etc (things that only got very light armour / weapons used on light work... maybe can deploy infantry or battleamrour... other light vehicles can be some of the best ways to take them out... missile carriers spamming SRM's or LRM's would create a bit more depth. ... )
Structures... (factories, fuel tanks, refueling staitons, Hangers, repair bays, oil rigs... etc... these can be interesting...>
mission objectives to destroy these for eg... fuel tanks making big boom.... repair bays can repair and rearm mechs but require them powered down for awhile... etc...)
These will create quite a bit more depth into the game and help aid CW a lot in my eye as well as normal games where the turret and such can take some improvements...
Collisions... these will be nice, however knockbacks is a different story... takes a bit more effort from PGI and needs a lot more stability and other lag-specific problems fixed before knock backs... I'm already having the occasional rubber banding/ warping/ teleporting issues where team mates can sometimes push me of a bridge or what have you... imagining me running in my locust then ending up teleporting face first beside an atlas isn't the best thing that can happen to me... it can kill players from regions such as NZ and stuff quite a bit... also oceanic servers may be ariving... but from memory it will be most likely in Singapore... which isn't that much better then US last time I checked from NZ's location.....
Melee... a lot more harder thing to do in game... even more harder to balance... can be seriously underpowered, or over powered... can be underpowered to the point that gauss/ ac 20 / lbx 20 / flamers (can happen...) / machine guns / small lasers will out do melee weapons due to the range and punch and stuff.... while on other hand you could have near insta deaths... it's kinda hard to ballance and I do not think much people will have to much of a fus that it may never be added... I mean adding quad mechs could be much more better thing to do for simular resources.... even then...
Propper Merc/ lone wolf is being worked on, wouldn't mind seeing this first at all.
Solaris VII... ah. memories... well they said they will do this after CW is mostly finished and planning is already in the works... But tanks/ dropships/ propper turrets/ helicopters/ oil rigs/ factories/ repair and rearm bays/ etc can seriously help CW out and might be in the full picture of there scheme for CW... so in a way it may be already in a way confirmed that these ai's will come out before solaris... even then Solaris will require some ai's to keep things random...
Reasons? in a 100% player solaris game, we may have the situation some people may know each other... so they do not fire at each other, this may be fine between 2 people but more then that it will be a bit tricky... also you got your AFk's... your DC's... your people hidding out in the middle of no where... etc. Ai's being thrown to the mix in mechs spread evenly through the players (being 50 to 20% of the match... IS say 50 as it's a good filler for when que is having issues... keep in mind solaris mostly plays by weight class and do not forget all those times a certain que is dropped bellow 5%... the mixed class games are usually championships or grand championships and having them every game is a bit silly... ai's can help with que)... having them spread through will help encourage battles and such as well as engage those people who like hide and seek... of course the person can kill them and then hide, but then they had to at least be in battle first...
Ai's for mechs and such is in the works as well and also single player campaigns... so ai's in solaris VII doesn't make it look that silly. of course I would like the numbers kinda low...
Another thing is I would like if names were not visible at all in Solaris to prevent some people easily spotting others... besides possibly showing tags like "3050 Solaris Grand champion" or "3051 Jungle Champion" or "Jungle Medium Veteran", vague recognition hinters and stuff... these won't be that far-out as the announcer (duncan fisher) often nit picks on the well-known pilots for discussion at least in earlier games and it makes sense...
Talking about the guy who came out of no where and won the grand championship in 3050 instead of specifically high light on some new guy who joined in 3051 and died after a single kill...
-shrugs- getting of topic now...
In short i wouldn't mind tanks and stuff before osme things in your list but I am not saying your complete list isn't needed in game...