Void Angel, on 14 August 2015 - 05:41 PM, said:
Game balance is a math problem with graphics, and you have the wrong answer.
Really? _I_ have the wrong answer? No. Absolutely No. If PGI changes this they need to remove the 'mechwarrior' label on the game. The way Clan XLs work is one of the core fundamentals of building clan mechs in the source material. Stop thinking they need balanced. A fully tweaked out clan mech was absolutely always more capable than an IS mech of the same tonnage (usually this was a 10-15 ton advantage). There is no changing that without making MWO silly.
The problem is that the counters to this in the source material are things PGI won't or can't do such as the star versus lance organization (2 five man stars versus 3 four person lances, clans regularly under-tonning fights, etc). When they did this in CW by giving the IS 10 whole extra tons they quickly reverted back again. They say their stats suggested this was actually to much of an edge for IS. How exactly that can be the case if you all believe clan XLs are so overpowered is amazing.
IraqiWalker, on 14 August 2015 - 06:08 PM, said:
Just do some simple tonnage fiddling, and tell me that you can't bring twice my STD engine firepower in a clan mech. Even when you lose an ST, short of the MLX, the mech is still a serious threat, and with little to no damage, when in comparison, an IS mech is dead.
This is just laughable. I normally like you, but this is just becoming silly. You guys have some sort of axe to grind against clan mechs that cannot be generally supported. You all swear til your blue in the face that it's completely logical, but the real world results don't match up. Their are a few specific cases of actual issues, but you guys seem to have gone overboard and painted them all with the same brush.
I've already mentioned mechs that lose 2/3rds of their weapons by losing a side torso. Heck, almost across the board the most common location for weapons on clan mechs is the arms. Think Mist Lynxes (all arms), Kit Foxes (small ballistics in the STs at most), Arctic Cheetahs (At most 3E in the STs), Adders (1E in the side torsos, 1E CT), Ice Ferrets (1E CT, 1M ST), Shadowcats (1E ST, 3B ST though special variant), Novas (at most 2B or 1E in each ST), Stormcrows (2M or 1 E STs), Mad Dogs (only missiles in the STs), Summoners (1B/1M can go in STs), Gargoyles (up to 2E in the CT), Warhawk (1E or 2M in 1 ST), Executioner (at most 3E between both STs). All of those have their primary weapons in the arms and can at most hold 3 energy weapons in the torsos total, this is with arms that can hold up to 6 at the extreme! Since you lose the arm when you lose the torso it's connected to (except for the occasional bug), you are going to lose a significant amount of firepower by losing a ST even if you don't die.
Heck here is an IS example: Bog standard meta TDR-5SS. 2 MPLs in the right arm, 2 MPLs in the right torso, 3 Mpls in the left torso. Lose one side or the other and you have lost either 4/7ths or 3/7ths of your firepower. While you can kill someone with 3 or 4 mpls, your task has gotten almost twice as hard.
If you want utter symmetry how about a standard 260 BJ-1X with 8 medium lasers, 4 on each side. Again, lose a torso lose half your combat potential.
If you insist on clan mechs (besides my Shadowcat example I used earlier). Then lets get back on topic and go with a Arctic Cheetah Prime with 4 SPLs and 2 SRM4s (My most effective ACH build statistically). Losing a ST loses half my guns. You drop from a 40 point alpha to a 20. Half your weapons is statistically a lot. Worse in a ACH you'll usually lose your arms first, so you lose the missiles and half your lasers, leaving you just 2 SPLs to fight with. 12 damage at very close range isn't all that scary. You could switch to ERMLs, but those run considerably hotter and do 2 more damage at the same point.
So regardless of what mech it is, losing a side torso is a significant lose in game terms and will directly impact your performance. Clan XLs do have a penalty, which is that if you take both sides out your gone. Standards are more durable. Either way though just aim for the CT! Every type of mech regardless of engine dies to the CT going bye bye. So shot the CT! End of story, nothing more needs to be done. Or heck, shot his legs off for all I care every mech dies when it loses two of those as well.