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Machine Guns Are...
#41
Posted 27 July 2015 - 03:01 PM
#42
Posted 27 July 2015 - 03:03 PM
Rhazien, on 27 July 2015 - 02:59 PM, said:
So a CoF with a massive diameter at 120m seems reasonable to you?
If MGs were that inaccurate no tank would waste time with a coax.
#43
Posted 27 July 2015 - 03:19 PM
So if we keep its 0.80 DPS, for starters:
0.58 Damage per projectile
0.72 Cooldown
650 m/s
345 rounds for 200.1 damage per ton (or more)
120 M range (240 max)
And if it's still needs a boost, then either increase damage or lower the cooldown to hit 1.00 DPS per MG. I'd even trade the boosted 120 M range to get MG's to deal better damage.
#44
Posted 27 July 2015 - 03:20 PM
Kain Demos, on 27 July 2015 - 03:03 PM, said:
So a CoF with a massive diameter at 120m seems reasonable to you?
If MGs were that inaccurate no tank would waste time with a coax.
Nope, but you said "get rid of" implying you didn't want a CoF at all. Toning it down is a good idea, making it pin-point accurate is not.
#46
Posted 27 July 2015 - 03:48 PM
#47
Posted 27 July 2015 - 03:59 PM
Evan20k, on 27 July 2015 - 03:48 PM, said:
Yeah... the Ember was the weakest FS9 by far pre-quirks and got what amounts to no quirks. Meanwhile the A and S are off melting faces.
#48
Posted 27 July 2015 - 04:43 PM
thats the biggest part really, the constant face time. its a death sentence.
#49
Posted 27 July 2015 - 04:49 PM
#50
Posted 27 July 2015 - 06:15 PM
pbiggz, on 27 July 2015 - 04:49 PM, said:
all MG arrays do in TT is make them all hit the same location. They already do that here. Yes it would make limited ballistics hardpoints more viable, but only if the 3-4 MG per array aren't still useless to begin with. Plus maybe actually making the individual MG not useless first, would be a good start before worrying about arrays.
#51
Posted 27 July 2015 - 07:03 PM
...compared to flamers
#52
Posted 27 July 2015 - 07:12 PM
#53
Posted 27 July 2015 - 07:19 PM
Rhazien, on 27 July 2015 - 02:59 PM, said:
An autocannon is not pinpoint accurate either in real life. You are going to have to do better than that to convince others.
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What is wrong with having no CoF on a super short range, low DPS weapon anyway?
Edited by El Bandito, 27 July 2015 - 07:20 PM.
#54
Posted 27 July 2015 - 07:21 PM
El Bandito, on 27 July 2015 - 07:19 PM, said:
An autocannon is not pinpoint accurate either in real life. You are going to have to do better than that to convince others.
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Careful. You are dangerously close to supporting the CoF heresy that will eliminate ALL skill from the game!
#55
Posted 27 July 2015 - 07:25 PM
No armor means that section is probably dead anyway, crit or no.
And unless you get an ammo/gauss explosion there is no way to confirm that you got a critical hit so why bother with it at all?
#57
Posted 27 July 2015 - 08:33 PM
I think the only way to redeem it is to give it more damage, comparable to a real life heavy MG, or more range. The tiny projectiles are very small and by the logic of this game, the rule of thumb that smaller ballistics travel farther/faster, the mg should travel farther in the game than it currently does. I mean who the hell makes a machine gun in reality, let alone in a super advanced hi tech version of the future, that is only good up to 120 meters? Heavy Machine guns of our present go to something like 1800 meters. I realize the need for balance, but 120 meters compared to real life 1800 meters? Really?
Edited by Lucifaust, 27 July 2015 - 08:36 PM.
#58
Posted 27 July 2015 - 09:10 PM
Bishop Steiner, on 27 July 2015 - 03:22 PM, said:
The only reason i fire them is because the mech im shooting is ready to drop and im too hot to shoot main weapons....1/3 time (maybe less) you get the kill w/ the MG's before you cool down enough to hit em with something real.
#59
Posted 27 July 2015 - 09:19 PM
Rhazien, on 27 July 2015 - 02:59 PM, said:
MGs are far more accurate than they are portrayed in this game. I've fired around a dozen myself, and always find is amusing when they are portrayed as bullet hoses.
The mech MGs in Battletech are closer to the 23mm cannons on a Shilka however.
Edited by Greenjulius, 27 July 2015 - 09:28 PM.
#60
Posted 27 July 2015 - 09:42 PM
Bishop Steiner, on 27 July 2015 - 03:22 PM, said:
Well, the "placebo effect" is the damage "inflation" through MGs.
The crit generation generally inflates the scoring and that's why people claim they are good.
The reality is that those numbers are like using Streaks. You can get great numbers, but you know how "effective" they truly are (not effective, other than killing lights/crit mechs or tickling big mechs).
That's the part where people don't pay attention to.
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