pbiggz, on 27 July 2015 - 04:49 PM, said:
Without working MGs, MGA's are just as useless. So no, that was not a "better idea".
You know what the MG is in TT? A short-ranged, heat-less AC/2.
Now the AC/2 got a serious buff in the translation from TT, and most people are happy with that because they say "the AC/2 sucked in TT". Among other things, it's DPS was increased by a factor of 20 (yes, twenty. The largest DPS buff any weapon got. It has since been toned down a bit).
The MG, on the other hand, got treated rather step-motherly in comparison, with a DPS buff of 2.0 (the least they gave any weapon) and unlike all other ammo-dependent weapons, who got roughly 50% more ammo per ton, the MG got a 90% reduction. It got a cone of fire (unlike any other weapon in the game), and a continuous-fire mechanic (also unlike any other weapon in the game).
It was then left to linger in that state, at 0.4 DPS, for almost a year before they even deigned to look at it.
And, inveterate schmucks as they are, they thought MGs should be ineffective versus armour - when the TT MG is exactly as effective against armour as the AC/2! I swear, if Paul has ever even been near a BT rulebook I'd be amazed... Putting a guy that freely admits to never having played BattleTech in charge of balancing "a BattleTech game" is ... well, it borders on the insane.
Yes, the MG has a massive bonus against infantry in TT. That does not in any way, shape, or form stop it from doing exactly as much damage to 'mechs as the AC/2. It just does so at very much shorter ranges.
So, these two weapons, with their 0.2 DPS in TT, how do they compare in MWO? Like this:
MG: Continuous-fire CoF 0.8 DPS
AC/2: 0.5 CD pin-point accurate 2.78 DPS
So yeah. The MG could use a buff. It could use several actually, and it still wouldn't be OP.


























