Deathlike, on 28 July 2015 - 10:06 PM, said:
Pretty much, anything that involved more CPU was nuked.
You'd think PGI would provide a toggle for these things, instead of globally disabling everything that they can't figure out on their own.
The trouble with toggling IK though, is that legs might be in different positions on different clients, so that probably wouldn't work. The damage textures however, should
absolutely be on a toggle - though I suspect the new damage texture system is easier to apply to new mechs than creating a whole separate texture damage channel the way the old system did. I miss it though. Seeing actuators and myomer exposed was far more immersive than the 'rusted car in a redneck's backyard' damage system we have now.
I do wish there would be an optimization pass though - and I have high hopes that the newer maps will provide this somewhat.
The new River City is far more intense (visually) than older maps, yet runs
better on my potato than just about any other map.
Maybe, when our older maps have all had the crap knocked out of them, performance will have increased enough globally that IK and better damage textures can make a return.
DX12 though... man, some of that stuff is awesome. Things like shadows and particle effects are apparently an order of magnitude more efficient than they are in DX9&11. It apparently makes huge strides in freeing up CPU cycles in CPU intensive games - some of the test systems have reported significant lowering in operating temperatures and CPU load in games running on DX12, compared to the same games in DX11. I've a friend in game development who has seen some of the tech and specs, who is
ludicrously excited, and regularly nerd talks the crap out of me about it.
Here's a shot of the CPU reduction in one of their demos before and after switching from DX11 to 12:

And one of the potential CPU to GPU offloading available:

You know what else it brings? Integration between dedicated and integrated graphics (or just mixed GPU's in general). Basically, every freaking laptop owner on the planet should be salivating at the thought of that. Ripped from one of the tech blogs:

man, it sounds like i'm trying to sell it. At the end of the day, we can't tell how much of this was engineered specifically to do well in tests, and we won't have any idea of real world performance gains until WIN10 is more common, but it's still interesting.
Here, some reading:
http://blogs.msdn.co...g-progress.aspx